From what i know, before uprising a big part of Warsaw was destroyed, the picture of the cathedral (that i linked in my first post) is after war made. During uprising left part of town was destroyed in around 25% (dont know how much before uprising), old town during the heaviest fights of uprising was destroyed by 100% pretty much, with only ONE building standing (Bank, one of fortified positions of the partizants was hit itself by 8-10 bombs). After the war, like you say, an order was issued by Hitler to burn the remains, this part lead to destruction of another 30%, reaching 80%-90% of whole city in total.
Germans used heavy altilery during the fights versus partizants,
600mm train altilery, stukas and others.
Facts: An order to partisants was issued not to waste ammunition on planes, hell, even more, there was a poster of propaganda that incuraged Poles to use
one bullet for one german, however one polish machine gun station still fired at a Stuka putting it down.
About the map and layout, well, my philosophy is like this, backround based on facts, locations a mix of facts (inspiration from acual photos, but not 100% exacly), for exemple, church is based on photos of destroyed church, however i do not know if there was any fortified position in reality, i know there was a bank, and that flag in my map is based on that fact however how the bank looks is diffrent then it was in real, so, some things from facts other inspiration based.
Gameplay is very important i think. The map will be compact, becouse of the 64 players limit, i want the fights to look like they did more or less, making an exacly rip-off from acual maps would make the fights sporadical and too much 1v1, so i try to make a PART of the battle instead of whole battle (in whole battles there were way more then 64 people, so 64 people fight would take place only in a small part of a battle)
I will write more detailed discriptions of gameplay aim besides of the atmosphare (well, those things go together more or less!).
I would like also to ask if you guys got any suggestions or propositions for kits?
This is my first prototype i just write from my head right now:
Axis:
1. MP40, Knife
2. STG-44, Knife (Limited Kit = 2 x)
3. K98, Bagnet
4. ... Any ideas?
Allied:
I am strongly considering only pistols (diffrent kinds), as on the photos you say A LOT of pistols, maybe even at 70% of ratio of the partisants, and then pickable kits at spawn locations of diffrent weapons, including "Blyskawica" x4 (All mentioned hereby on each spawn), StenGun x3, PIOT x2 (or however its spelled, PIAT was dropped by American/British airforce, even through only 20% of the drops got into polish hands, they still got hands on few piats, a good exemple is when Polish captured one Panter, they did so with a piat penetrating the tanks back), MG42 x1, MP40 x2, K98 x3, M1 Grant x2, Springfield 03 x2. And others, any suggestion?
I do wonder if this will work, the granades, now i dont want this to turn into nade madness, thats why i have an idea that granades will only be pickable with few kits, at German HQ i think 2 kits with 2x nades pickable, same with allies, OR if there are molotovs (Which were used by poles during uprising in great frequence is avalible, then 4 maybe 5 on 2 or 4 kits, IF now their damage is less then granades). Well, please tell me what you guys think
and name your propositions
Vechicles: I think about 1 Stug and 1 APC for axis, and 1 Hetzger for allied (Same as in FHW, the same one). Allied i consider 1 or 2 PAK and 3-6 deployed MGs
BTW, How about those textures? (they are most important, the models are for adding the final touch and beuity to this map)
And Hell, i will write the Gameplay Target description now
hold on
AND, i will also soon add images towards the Gameplay description so i can support my gameplay idea and make it more clear for you
Gameplay descriptions added / First post updated.