I've been playing this new version since its release and I'm quite happy for the most part. However there's one thing that is quite disappointing and that's spotting for artillery. I don't know if it's intentional but spotting has become less accurate. Your spot doesn't always go where you point it and I can remember 2.48 didn't have this problem. Now it's about spamming the spot until you get it right (if you're lucky enough).
Overall it's a good release and I haven't seen that many radical drawbacks.
EDIT: I noticed the binoculars have "bullet drop" and you need to aim higher at longer ranges which is different compared to old "point & spot" way. So maybe there's no problem after all it's just behaving differently?
Yes, I'm looking into this immediately!
I wouldn't say this is a problem but it took me some time to realize how spotting works now. I was used to the old "point & spot" but when we had this there wasn't the "breathing" aspect (like when you watch through the binoculars you see the scale moving up and down even if standing still). Because the scale is moving (and not steady as it used to be in 2.48), "point & spot" might not work anyway.
This new method has made spotting just a little more challenging but not impossible. Maybe it wasn't meant to work this way but after finding out the way it works I haven't had a problem with it.