Author Topic: Weird halftracks in Anctoville  (Read 2659 times)

Offline Graf_Radetzky(CZ)

  • Jr. Member
  • **
  • Posts: 769
    • View Profile
Weird halftracks in Anctoville
« on: 10-02-2010, 15:02:48 »
I dont know, if anybody didnt posted this too, but sometimes in anctoville, sdkfz. 251 cant be stopped. Still moving forth or back. Do you have it too?
« Last Edit: 30-04-2010, 17:04:34 by Admiral Donutz »

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #1 on: 10-02-2010, 19:02:29 »
Yes, I saw it on hslan and on 79th. The Hanomag just drove away when I entered it, getting damage everytime I needed to turn a sharp corner. The only way to slow it down or stop it, is by pressing the 'back' key.

Offline Graf_Radetzky(CZ)

  • Jr. Member
  • **
  • Posts: 769
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #2 on: 10-02-2010, 22:02:14 »
Yes, I saw it on hslan and on 79th. The Hanomag just drove away when I entered it, getting damage everytime I needed to turn a sharp corner. The only way to slow it down or stop it, is by pressing the 'back' key.
When i press "down", it moves unstoppably back, when "up", it moves unstoppably forward.

Offline hslan.Corvax

  • FH-Betatester
  • ***
  • Posts: 1.126
  • War photographer
    • View Profile
    • sebastiantoth.at
Re: Weird halftracks in Anctoville
« Reply #3 on: 11-02-2010, 22:02:15 »
Yeh its kinda funny. It didnt happen in the first weeks, but it happens now every time ! And more interesting is, that it happens to everyone, not just particular players.

You get in, and w/o pressing anything it just drives off. If you press reverse, it just sets off backwards without stopping. Turning is almost impossible too since its only doable at full speed.

Maybe you guys look into it, since i think its something serverside ..

Offline Die Happy

  • Moderator
  • ***
  • Posts: 1.758
  • Live Long & Die Happy
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #4 on: 12-02-2010, 09:02:07 »
never happened to me or heard anyone else complain about this.

strange ...
Live Long & Die Happy

Offline luftwaffe.be

  • FH-Betatester
  • ***
  • Posts: 1.360
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #5 on: 12-02-2010, 13:02:35 »
it's on HSLAN since they updated their server. It is very annoying, makes the halftrack almost uncontrollable .

Note that it is the spawnable halftrack that has issues, the normal ones work fine

(tested it with the german one, haven't had the chance to test the allied one yet)  

Offline hslan.Corvax

  • FH-Betatester
  • ***
  • Posts: 1.126
  • War photographer
    • View Profile
    • sebastiantoth.at
Re: Weird halftracks in Anctoville
« Reply #6 on: 12-02-2010, 19:02:05 »
Allied one works just fine. Axis spawn halftruck is totaly broken. Maybe you check it out on our server (hslan) when it runs ancto ..

Offline M00SE

  • FH-Betatester
  • ***
  • Posts: 156
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #7 on: 13-02-2010, 04:02:42 »
It happend to me again the day after Anctonville.  I can`t remember what map it was but it definately wasn`t Ancto that time.

Seems weird how it has just started to do it now, as before the otherday I had never seen it happen before :-\

Offline Strat_84

  • FH-Betatester
  • ***
  • Posts: 369
  • Lemming Chieftain
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #8 on: 14-02-2010, 12:02:30 »
I saw this happening yesterday on Operation Cobra also.

It must be a problem related only to the spawnable sdkfz251, nothing to do with the map.


Offline Gunnie

  • Developer
  • ******
  • Posts: 124
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #9 on: 17-02-2010, 19:02:09 »
Has anyone tried the spawn apc "locally" ie.. on their own? ie.. Just start the map on your own computer and jump into the apc and see what happens?

In either case, I will check out the code and see if I see anything oddball with it on my end.

Offline Kalkalash

  • Jr. Member
  • **
  • Posts: 644
  • aka Niko1992
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #10 on: 17-02-2010, 19:02:35 »
I don't think it's only related to the spawnable sdkfz251. I had the same thing on Fall of Tobruk on hslan a couple of days ago. It happened with the hanomag that has the at-gun on top of it.
“Think of how stupid the average person is, and realize half of them are stupider than that.” - George Carlin

Offline sn00x

  • Hero Member
  • ****
  • Posts: 2.404
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #11 on: 18-02-2010, 00:02:30 »
for some reason i cant turn the tank turret on this map (happens from time to time)

Offline Strat_84

  • FH-Betatester
  • ***
  • Posts: 369
  • Lemming Chieftain
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #12 on: 19-02-2010, 14:02:10 »
Has anyone tried the spawn apc "locally" ie.. on their own? ie.. Just start the map on your own computer and jump into the apc and see what happens?

In either case, I will check out the code and see if I see anything oddball with it on my end.

I did it, works fine. The ghost is out of the hanomag.

Conclusion: HSland is haunted.  ;D


Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Weird halftracks in Anctoville
« Reply #13 on: 27-02-2010, 20:02:04 »
I had the same thing in a Hanomag on Villers Bocage. It was on hslan too, and I believe it was a regular Hanomag.

Offline hslan.totaler_humbug

  • FH-Betatester
  • ***
  • Posts: 567
    • View Profile
    • hslan
Re: Weird halftracks in Anctoville
« Reply #14 on: 10-03-2010, 09:03:09 »
WTF?! I seriously never noticed that, maybe I´m just a to leadfoot  8)
We need to be able, to throw Thermos out of Spotterplanes.