Author Topic: Alam Halfa 16  (Read 12027 times)

Offline Toddel

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Alam Halfa 16
« on: 29-03-2009, 11:03:35 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Slayer

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Re: Alam Halfa 16
« Reply #1 on: 27-02-2010, 20:02:16 »
After having played this on Gaming Night 2, I can safely say this map is not so much fun. The fight never passes the first trenches. Brits defend like hell and Germans keep on attacking. It is more like World War I fighting style.

Someone suggested earlier to maybe give the axis one Panzer III instead of a Panzer II, so it will be a bit harder for the Brits to stop them. The Panzer IIs can easily be killed by AT guns, or with 1 shot from the 2 Pounder.

But, I can understand if this has priority number 9999999, as this map isn't played online at all. Not even the 64 version (which needs 2 Pounder balancing, btw), let alone this one.

Offline Flippy Warbear

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Re: Alam Halfa 16
« Reply #2 on: 27-02-2010, 20:02:55 »
32 players on each side battling on a map designed for 16 players tops is bound to have such gameplay and that was kind of the point in the event itself, to have small maps that are great to create slaughterhouses with full 64 player server. Its not supposed to be played with 64 players in the first place if you want to have at least some sort of chances to break through the british first line (which was flanked succesfully in the first round).

Offline Slayer

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Re: Alam Halfa 16
« Reply #3 on: 28-02-2010, 01:02:17 »
32 players on each side battling on a map designed for 16 players tops is bound to have such gameplay and that was kind of the point in the event itself, to have small maps that are great to create slaughterhouses with full 64 player server.

Mmm, OK. I must have missed that point in the Game Night posts then ;)

Offline Flippy Warbear

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Re: Alam Halfa 16
« Reply #4 on: 28-02-2010, 01:02:20 »
Does everything have to be said thought? Common sense says that 16 player version map + 64 players = carnage

Offline Slayer

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Re: Alam Halfa 16
« Reply #5 on: 28-02-2010, 01:02:57 »
Come on Flippy, notice the ;)

Offline ottozeimer

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Re: Alam Halfa 16
« Reply #6 on: 08-06-2010, 13:06:31 »
needs real balancing, haven't seen any German team capturing first flag. Maybe because it was meant to be played only 8v8 players, when Germans might have a chance.

playing it 32v32 is impossible for Germans.
PZIII on a map or at least a mortar to provide smoke support.

Offline Thorondor123

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Re: Alam Halfa 16
« Reply #7 on: 08-06-2010, 13:06:33 »
Maybe because it was meant to be played only 8v8 players

playing it 32v32 is impossible for Germans.

Really..? How about balancing the 16 player maps for 16 players, not 64 players?
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Offline ottozeimer

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Re: Alam Halfa 16
« Reply #8 on: 08-06-2010, 15:06:34 »
Hey, I just gave a feedback from playing it 32v32.