Author Topic: Distance with Rocket Launchers?  (Read 11476 times)

Offline IrishReloaded

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Re: Distance with Rocket Launchers?
« Reply #45 on: 08-07-2011, 11:07:04 »
ok Ill push this topic.
As yesterday I really had some annoying happenings.
I was in a tank on Lüttich, and there was a Bazooka guy running towards me, I turned my turret, tried to kill him with mg. He went instand prone, 0.05 sec. later I exploded.

What happend?
1) He saw me firing on him
2) He went prone
3) He fired his bazooka without aiming directly into my a**


So in this 1-2 sec we have 2 things that are wrong

1)No deviation when going prone with bazooka ?
2) No deviation when firing Bazooka without aiming? Or if there deviation its too minor to count. ( On the other hand: If you fire Panzerfaust without aiming it really goes anywhere, flying 25m behind you and such weird stuff)


How should it be:
1)Going prone with such a big, long, heavy weapon needs some long deviation.
2) Hugh deviation when shooting without aiming to make it fair to german Panzerfaust.

Cheers

Offline Behr

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Re: Distance with Rocket Launchers?
« Reply #46 on: 08-07-2011, 12:07:49 »
Isn't that supposed to be in the suggestions section? :)

Offline DLFReporter

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Re: Distance with Rocket Launchers?
« Reply #47 on: 08-07-2011, 13:07:22 »
Are you sure he was running at you? Going prone while being iron sighted does nothing to your accuracy.
I'm always a bit weary with single events such as these. :)
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Offline IrishReloaded

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Re: Distance with Rocket Launchers?
« Reply #48 on: 08-07-2011, 13:07:38 »
he has not aimed before.
he layed down, and fired

edit: just tested: It has deviation sry. then this guy was really lucky
« Last Edit: 08-07-2011, 14:07:03 by eXavs IrishReloaded »

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Re: Distance with Rocket Launchers?
« Reply #49 on: 08-07-2011, 14:07:53 »
he has not aimed before.
he layed down, and fired
edit: just tested: It has deviation sry. then this guy was really lucky

Quod erat expectandum.
That's why we test so often. :)
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Offline General_Henry

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Re: Distance with Rocket Launchers?
« Reply #50 on: 10-07-2011, 09:07:11 »
anti tank system in FH 2 is allied biased anyway
Panzerfaust 30 vs bazookas and piats.
Maybe they are not as strong as panzerfaust, but therefore you have more then one shot, and they shoot farer.

And dont blame the game that the allies didnt give their tanks skirts.

I have missed my pzfaust at a distance of 1m, facing the side of a sherman (firing immediately after right clicking). The projectile landed on the ground and killed me. Rage.... there should be deviation but I am really unlucky.

Offline Wulfburk

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Re: Distance with Rocket Launchers?
« Reply #51 on: 13-07-2011, 01:07:15 »
Quote
the AT system is allied biased to counter the tank system being axis biased!

then make both AT system and Tank system not biased towards a faction?

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Re: Distance with Rocket Launchers?
« Reply #52 on: 13-07-2011, 11:07:28 »
It's all very subjective.
I for one think it is fairly balanced when you know how to react to different weapons and threats. :)
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Offline THeTA0123

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Re: Distance with Rocket Launchers?
« Reply #53 on: 13-07-2011, 16:07:47 »
It's all very subjective.
I for one think it is fairly balanced when you know how to react to different weapons and threats. :)
Yes indeed

Dont listen to irish and his blabberish :)

If you take 15 minutes of patience, hard sneaking skills and a bit of luck, you can use the PIAT/zooka to kill 2 Panzers. Because 80% of the time=you have to get to the REAR of the tank, and the front is immune
If you have regular playing style, chance is you wont even kill one tank with a PIAT/zooka in 2 lives
But because of the higher ammo amount, you'll fair much more against lighter armoured vehicles
So its a pretty multipurpose kit

If you have regular playing style, you have a high chance to take down a tank with the Faust. but never more then one tank no mather what your skill
But you have an epic mauser K98 to fight with. Making this kit also very multi-purpose and making the kit itself FAR more usefull in the end on the battlefield. Its not about tanks alone. In the end, this means=5 EXTRA rifles to fight infantry with. You will never get those results with the pistols of the allied AT kits. And the AT weapons themself need a direct hit to kill infantry, pretty much



The shreck? thats a totally OP weapon BECAUSE it can kill 4 tanks! HAX BIAS CHEATS!(just kidding on this one, but the shreck is  rare,   so    i dont really have an issue with it, but it should have longer aiming time. To me it is a tad to strong)
« Last Edit: 13-07-2011, 16:07:59 by THeTA0123 »
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Offline Die Happy

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Re: Distance with Rocket Launchers?
« Reply #54 on: 14-07-2011, 01:07:21 »
but aiming with the schreck, specially on moving targets is hard since the shield blocks your view quite a lot.

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Offline THeTA0123

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Re: Distance with Rocket Launchers?
« Reply #55 on: 14-07-2011, 18:07:11 »
but aiming with the schreck, specially on moving targets is hard since the shield blocks your view quite a lot.
But 4 rockets can kill 4 tanks  ;D

If the Shreck gets far more smoke when you fire, then its okay for me. The panzershreck produced shit amounts of smoke when fired IRL
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Offline Sagal

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Re: Distance with Rocket Launchers?
« Reply #56 on: 18-07-2011, 14:07:04 »
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
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Offline General_Henry

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Re: Distance with Rocket Launchers?
« Reply #57 on: 18-07-2011, 16:07:33 »
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome

nothing beats the sights of the M9 bazooka...

Offline THeTA0123

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Re: Distance with Rocket Launchers?
« Reply #58 on: 18-07-2011, 19:07:24 »
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
As long as no NAY never DAG dammit NAG DAMMIT Spawnable shrecks, it is fine by me
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Offline Sagal

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Re: Distance with Rocket Launchers?
« Reply #59 on: 18-07-2011, 19:07:08 »
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
As long as no NAY never DAG dammit NAG DAMMIT Spawnable shrecks, it is fine by me

What about a small increase in the pick up kits, oh go on          (reminds me of Stronghold when you click peasants)
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