Well, afaik the Hellcat is a Tankhunter. Would be okay, but a Sherman probably fits better for city fight, but i am not an expert.
The mortar thing pisses me off a lot yea. But there are a lot of players who consider the mortar as part of realistic warfare and i respect that.
But i have to agree. The paths are very small, you can barely hide because of the mortar and set up a defensive/offensive position. Mortars are game deciding on this map.
Furthermore, mortar guys tend to shoot so close to the own units, because the front lines are very close together which causes tons of teamkills for people that try to advance.
But mortar guy gives a shit, he got over 9000 points anyway. Especially when you made it to break through, you get killed by your own mortar so often, which is totally frustrating because it is hard enought to make a breakthrough. Especially as German when you got psuhed back to the western parts of the town and try to recapture some flags.
The problem is that i do not know if the US team is able to capture their first 1-2 flags without a mortar. I have experienced that US got locked down at main base. When they have the first 2-3 flags, the thing turns. The US mortar is too powerful and has 2 or 3 spots to shoot at and Germans really struggle to come back into the game.
In my opinion you can abolish the mortars on this map, but i respect when they stay, because people like it for historical warfare reasons or something and because it might be too ahrd for US at the beginning. I do not like the map at all though.
FH2 players favorite dictum when someone cries about mortar: "Go play CoD ****** !"