Author Topic: aa gun precision and damage  (Read 1757 times)

Offline Kelmola

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Re: aa gun precision and damage
« Reply #15 on: 27-08-2014, 22:08:17 »
Using quickly googled sources for wartime prices:
Cost of a single Brewster F2A without weapons and instruments as sold to Finland: $54000 (admitted, this WAS way overpriced, but hey, situation being what it was)
Cost of a single 40mm Bofors: $9500
Cost of a single FlaK 38: $2400

Also, guns are easier to manufacture yourself than planes, plus there was a smaller risk of losing a gun tube than a plane, because SEAD was not a thing yet.
« Last Edit: 27-08-2014, 22:08:38 by Kelmola »

Offline Kelmola

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Re: aa gun precision and damage
« Reply #16 on: 27-08-2014, 22:08:17 »
Also, ignoring the AAMG's from the statistics above, you arrive at 1,1 kills per gun tube.

Offline pureperversions

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Re: aa gun precision and damage
« Reply #17 on: 28-08-2014, 16:08:04 »
In game the problem is not accuracy or damage. The problem is the pilots know where every gun is.  adding more guns or making a battery system where you control multiple less accurate guns but have a harder central batttery is only way to stop them being over powered against aircraft and yet still provide cover

Offline LuckyOne

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Re: aa gun precision and damage
« Reply #18 on: 28-08-2014, 19:08:42 »
While batteries would be fun they would look ugly and be totally pointless because they could be destroyed as easily as the current static guns.

What we need is more mobile AA, and random placing of AA emplacements (such as is already done with the static MGs). If each flag had, let's say three points where the gun can spawn then it would be much harder to guess where each gun is on the current run of the map.
This sentence is intentionally left unfinished...

Offline Ivancic1941

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Re: aa gun precision and damage
« Reply #19 on: 28-08-2014, 21:08:14 »
I totally agree with LuckyOne post ;)
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Offline Mud Buddha

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Re: aa gun precision and damage
« Reply #20 on: 29-08-2014, 15:08:23 »
Same here. The problem isn't with the AA guns itself, but the fixed locations.

Operation Cobra, for instance, makes that crystal clear. US need only one pilot who's familiar with the map to make german AA effectively useless. Also on this map it would help loads if they took the shields off the 88's so they can do what they're actually designed for. But even better would indeed be replacing the fixed vierlings with mobile ones.

Not to single out Cobra again, but I really hope they fix that map this way. Was one of my favorites but not so sure anymore.
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Offline TGK

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Re: aa gun precision and damage
« Reply #21 on: 11-09-2014, 14:09:10 »
Funny, some maps have AA guns in positions where they are USELESS against ground targets, but also can see only a fraction of the sky.

Sure, in reality they would be very useful for shooting at bombers and planes flying at a realistic, high altitude. But in FH2 these guns are useless, essentially just props yet the players can still get in them. I know at least one of the Africa maps has these sorts of guns, in towns with almost no useful field of fire against ground or low air targets.

Offline Kubador

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Re: aa gun precision and damage
« Reply #22 on: 11-09-2014, 14:09:14 »
Mareth line comes to mind where german AA is restricted and allies have a mobile bofors which is a real plane killer (found that out first hand).

Offline Kelmola

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Re: aa gun precision and damage
« Reply #23 on: 11-09-2014, 23:09:11 »
The problem isn't with the AA guns itself, but the fixed locations.
This. Planes can attack from any direction while fixed AA has nowhere to go, and to add insult to the injury, terrain features are visible from farther away than planes (never mind that the plane always sees on the map even beyond visible range where a particular piece of terrain lies in relation to him, so all the pilot needs to do is to memorize fixed AA locations).