Author Topic: Longues Sur Mer, custom map  (Read 7462 times)

Offline aserafimov

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Re: Longues Sur Mer, custom map
« Reply #30 on: 26-01-2011, 00:01:10 »
@eXavs IrishReloaded and mopskind

you should take a look over german HQ, there are available: sdkf 251; stug 40 and marder which I think are enough to support defending germans. there is one pak40 in front of the city, which can take care over coming US tanks  from the beach (I saw that this gun can knock out US tanks around Longues battery)
if I replace trench mortar with pak40...I think that US forces never will reach the city....

Offline mopskind

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Re: Longues Sur Mer, custom map
« Reply #31 on: 26-01-2011, 00:01:43 »
i think that the armor vs armor or armor vs anti- armor relation is right, but the whole mass of tanks kinda makes the game very hard for infantry- i am talkin in MP terms, i think it will work just fine in SP. But real people tend to memorize pak positions and armor driveways which can quickly turn the whole map into a massive spamfest with so many vehicles- get my point? i'm not a mapper or leveldesign specialist, but this struck me right after loading your map. Otherwise, as i said before, i love it. Mowing down infantry on beaches gives me this evil troll grine on my face

Offline kettcar

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Re: Longues Sur Mer, custom map
« Reply #32 on: 29-01-2011, 11:01:28 »
nice map. for mp with 64 player i think its a bit too small. but for 20-30 player a nice battlefield. i dont like the first two falgs, when u play in mp. the are a bit out of place and the oob do the rest. the village is good designed, its fun to play there. but i also notice a fps drop to 30 when i look in this direction. maybe you can reduce the viewdistance, its not so importand on this map. i also like your detail work.  ;)

Offline aserafimov

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Re: Longues Sur Mer, custom map
« Reply #33 on: 13-02-2011, 17:02:47 »
Hi to everyone,

here you could find the latest version of Longues sur Mer.

Download links:

http://www.4shared.com/file/krSaNZzY/Longues_sur_Mer_final_version.html

http://www.gamefront.com/files/20006323/Longues_sur_Mer_final_version.rar

change log:

trench flag and gun battery flag are combined into one flag placed around gun battery.

now US troops have three sherman tanks, the first is assigned to the first US flag,
other two tanks will spawn on the beach when us troops captured gun battery.
For the german troops have available one stug 40.

I adjusted the infantry spawn points, now US bots can attack gun battery from two directions.

AIPathFinding problem is fixed, now you should play without crash.

probably fps is improved also, adjusted view distance...

I hope you will enjoy:)
« Last Edit: 13-02-2011, 17:02:48 by aserafimov »

Offline kettcar

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Re: Longues Sur Mer, custom map
« Reply #34 on: 14-02-2011, 12:02:35 »
sounds great, if this is a version i dont have played yet, ill will start a game this week. i dont see you online aerafimov, the last days.  ;)

Offline aserafimov

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Re: Longues Sur Mer, custom map
« Reply #35 on: 14-02-2011, 12:02:08 »
sounds great, if this is a version i dont have played yet, ill will start a game this week. i dont see you online aerafimov, the last days.  ;)

hi kett,

the version that I sent you is not actual ;D....last minute changes...
if you want to have the latest version please download from above download links...

I am busy with Brecourt..... :P
« Last Edit: 14-02-2011, 12:02:46 by aserafimov »

Offline muratti

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Re: Longues Sur Mer, custom map
« Reply #36 on: 11-04-2012, 23:04:06 »
great map to play man. This will work very well with 64 players. A suggestion: a churchill would be nice to spawn on the beach it will help with the advance. the flag by the bunkers could be a hanging flag on the bunker it self. thats all.