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Messages - BATTERIESc

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31

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Actually, its just as diverse, with their own MG types, rifle and SMG types, tank types, etc etc, plus a very good home grown fighter (the IAR80/81).
[/quote]

Yes I just researched romanian army a bit , found a very interesting webpage. I do think they would be unique also , and interesting because mpa could be done vs allies and vs axis :):):)

32
that's the hungarian smg, forgot the name.

looks like a beast
Danuvia 43M
used the more powerfull 9mmx25 Mauser export round

cooooool .... yeah I agree von mudra I do think that they will be somehow included  ;D

I mean hungary should definetly be in considering they have some quite unique equipment making them a faction in their own right would be interesting. They apparently had a bazooka type weapon and also they have some tanks + assault gun so could be interesting. I mean romanian army would be cool as well but I dont think they would be as diverse as hungarians.

33
that's the hungarian smg, forgot the name.

looks like a beast

34
Well, I might as well say it even though it will never be done.

I would like to see some maps with involvement of other axis powers like hungary or romania since they are never represented in any other popular culture and did a lot of fighting.

On a side note ,

http://en.wikipedia.org/wiki/File:Hungarian_soldiers_in_the_Carpathians.jpg

the gun the guy is holding... what is it? and I want it  :o

also hungarians had a very diverse and unique set of equipment and vehicles so they would make an interesting different faction.

35
Suggestions / Re: italian stuff
« on: 26-03-2011, 03:03:52 »
Wha.. the Carcano is one of the most accurate rifles ever. Kennedy was shot with one, you know.

yes , 3 headshots at well beyond the max range of the rifle. Apparently...

im kidding , I know its apparently a decent weapon. I JUST WANT TO PRETEND IM LEE HARVEY ON GIARABUB IN BOOK DEPOS.... I MEAN TOWER.

36
Suggestions / Re: italian stuff
« on: 26-03-2011, 03:03:21 »
Did italians ever attatch scopes to the carcanos ?

(yes I know carcano was rubbish but still...)

37
General / Re: 128p technical feedback
« on: 25-03-2011, 00:03:11 »
Also crashed on supercharge today with 12 people on it  :'(

38
Suggestions / Re: Spare slot on light vehicules
« on: 24-03-2011, 22:03:41 »
I agree , good suggestion

39
Suggestions / Re: Air invasion
« on: 24-03-2011, 22:03:40 »
The devs have already done the C47 on rails (PDH) and also the mustangs dropping bombs automatically while moving on rails (Ramelle) It shouldn't be a problem at all for them to create spawnpoints on transport planes flying across a map.

devs , please do this and make possibly the most fun map of the mod ever !!!   ;D

40
General / Re: 128p technical feedback
« on: 24-03-2011, 22:03:37 »
server went down on el alamein and now it's not connectable

I was just about to stuka bomb someone aswell , I told you not to put on el ala...

41
Suggestions / Re: Air invasion
« on: 23-03-2011, 21:03:17 »
Cool , so it can be done. Now to just find someone crazy enough to do it...

42
Hey, don't joke about the drilling with Theta ! Yesterday he was running everywhere like a headless chicken screaming "No, they killed me ! My drilling, my drilling ! Please, take my soul, but save my innocent drilling ! I want my drilling !"

 :P

Drilling best gun in game , shot at a kubelwagon with one shotgun shell and kill 2 occupants and followed the driver killed him with the pitch fork :D

43
Suggestions / Re: Air invasion
« on: 22-03-2011, 15:03:53 »
Main problem with using planes, is they need to take off from somewhere.  Which means the devs having to fully model the beaches.  IE, if there's a drop map for allies, you're not gonna see spawning planes, unless the devs can figure out a way to let people spawn in already flying planes (like it was in a couple FH1 maps).

pfft, no faith in our abilities...
Been there, done that...


If I can figure it out, just think what the devs can create ;)

it would be amazing

44
Suggestions / Re: Air invasion
« on: 22-03-2011, 00:03:53 »
Main problem with using planes, is they need to take off from somewhere.  Which means the devs having to fully model the beaches.  IE, if there's a drop map for allies, you're not gonna see spawning planes, unless the devs can figure out a way to let people spawn in already flying planes (like it was in a couple FH1 maps).

pfft, no faith in our abilities...

so negative , well this is one suggestion you cant pull apart with your knowledge von mudra...

45
Suggestions / Re: Air invasion
« on: 21-03-2011, 22:03:43 »
Main problem with using planes, is they need to take off from somewhere.  Which means the devs having to fully model the beaches.  IE, if there's a drop map for allies, you're not gonna see spawning planes, unless the devs can figure out a way to let people spawn in already flying planes (like it was in a couple FH1 maps).

Well if they don't want to do it they can always make it like in original Market Garden 1942... You spawn in the air on a chute with planes flying periodically above you...

Well thats what I would prefer , I just made the other suggestion as a possibility.

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