Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Matthew_Baker on 14-07-2013, 03:07:18

Title: [WIP] Carcano Cavalry Carbine (My Second Real Attempt at Modeling)
Post by: Matthew_Baker on 14-07-2013, 03:07:18
Alright so I found the time to start on another project to hone my modeling skills, this time a bit more challenging. I decided to model the Italian Carcano Cavalry Carbine (the one with the folding bayonet). I wanted a challenging model where I could practice making more than basic shapes and learn to surface model with a lot of detail. I also wanted to organize my workflow and do a high poly that could be baked into a low poly that would eventually be UVed and skinned.

I've been working on this for a while now and the high poly isn't done but I figured it was at a point where I could get some basic feedback on it; is the shape right, what have I screwed up, did I go about modeling the wrong way etc... Hopefully the pictures are good enough to where some experienced modelers on this forum could give me some specific or technical feedback. ;) Hopefully you guys enjoy it and constructive criticism is always welcome.

To start I went about finding a ton of reference pictures on the net and they all seemed to have various little differences between each gun that I've found; but this is the main reference I've been working with:(http://www.royalgunpowdermills.com/_armoury/images/watac_t_0141.jpg)

and here's what I've come up with: The high poly with turbo smooth applied (not correctly yet)(http://i1145.photobucket.com/albums/o515/Matt_Baker1942/Cavalry%20Carbine/perspectiveright_zpsa4e097b4.jpg) (http://s1145.photobucket.com/user/Matt_Baker1942/media/Cavalry%20Carbine/perspectiveright_zpsa4e097b4.jpg.html)

Polygonal view: with turbo smooth applied and isoline display checked
(http://i1145.photobucket.com/albums/o515/Matt_Baker1942/Cavalry%20Carbine/Untitled-3_zpsb857c009.jpg) (http://s1145.photobucket.com/user/Matt_Baker1942/media/Cavalry%20Carbine/Untitled-3_zpsb857c009.jpg.html)

and here's the whole album for anyone to take a look at as I don't wanna post ALL the pictures in this post: http://s1145.photobucket.com/user/Matt_Baker1942/slideshow/Cavalry%20Carbine (http://s1145.photobucket.com/user/Matt_Baker1942/slideshow/Cavalry%20Carbine)

Also note that the bayonet is stil VERY subject to change as I found no good pictures of that online ;D

but let me know what you think and I'll incorporate it into the model and hopefully keep going with this and get a low poly and skin it to finish it off. 8)
Title: Re: [WIP] Carcano Cavalry Carbine (My Second Real Attempt at Modeling)
Post by: Korsakov829 on 14-07-2013, 04:07:51
Shouldn't there be a sling bar/swivel? Other than that this looks really sharp, nice.
Title: Re: [WIP] Carcano Cavalry Carbine (My Second Real Attempt at Modeling)
Post by: Turkish007 on 14-07-2013, 11:07:49
Once again you amaze me! I suggested this carbine 2 times to the FH devs and now someone is modelling it. :3

Model looks really good.  8) also, will you release it publicly once its finished modelling and texturring and UVmapping etc... So we can have some fun playing with it? Of course if you put Carcano anims on it.
Title: Re: [WIP] Carcano Cavalry Carbine (My Second Real Attempt at Modeling)
Post by: Roughbeak on 14-07-2013, 15:07:34
Excellent work Matt!
Your work amazes me, this Carcano Carbine and that Italian AP mine. :)
Title: Re: [WIP] Carcano Cavalry Carbine (My Second Real Attempt at Modeling)
Post by: Matthew_Baker on 14-07-2013, 19:07:16
Shouldn't there be a sling bar/swivel? Other than that this looks really sharp, nice.

Yup I just added those in last night ;D

will you release it publicly once its finished modelling and texturring and UVmapping etc... So we can have some fun playing with it? Of course if you put Carcano anims on it.

If it turns out the way I hope and is of good quality then I'd love nothing more than to make lods for it and hand it off to someone who could make a proper hierarchy and put it in game. (I'm not very good at exporting the models & coding them) That would be a bit down the road tho ;) But yea I'm making these objects mostly for practice/enjoyment but also because I've wanted to see them in FH2 one day.

thanks for the feedback. I think the high poly is getting close to being called finished and I'll post an end result once it is and start working on the low poly. (anyone know what the right polygon count is for a rifle in BF2? the garand, no. 4 etc... ???)