Author Topic: Weapon 3D ironsights/sway feedback  (Read 32532 times)

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #195 on: 04-06-2011, 17:06:32 »
bren was accurate when fired when walking.

Indeed, it was designed with the idea of "walking fire" in mind...
This sentence is intentionally left unfinished...

Offline Gunnerz

  • Jr. Member
  • **
  • Posts: 114
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #196 on: 05-06-2011, 13:06:03 »
Yes its accurate, but still you will get sway during walking when aiming down the sight.
Unless you are fireing from the hip.

« Last Edit: 18-06-2011, 19:06:22 by Gunnerz »

Offline General_Henry

  • Full Member
  • ***
  • Posts: 1.460
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #197 on: 04-07-2011, 12:07:41 »
FH2 is missing a sense of punishment for just blindly advancing yourself in a direction. Purple Heart Lane 32 is a perfect example of this, because the allied team has to cross an open field at the very beginning of the map, however players on that map will never think to throw smoke grenades, or to cover each other on the advance, they'll simply run across the field, die, and respawn to repeat the process, costing the allied team tickets.

And when they throw smoke they blind their teammates instead of their enemies :(

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.248
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #198 on: 17-07-2011, 20:07:53 »
My two main points with 2.4:

The Colt 1917 sight has the same problem I've often seen in FH2 iron sights.  The top tip of the foresight should be lined up perfectly with the top of the rear sight, not hanging far above it.  Right now, IRL, you'd be shooting over the head of all your targets.


And same notation on the tripod mounted 1919, at least the couple I saw.  Oddly, the 1919A6 is perfect.

Offline Kev4000

  • Moderator
  • ***
  • Posts: 1.039
  • FH2 "special" coder
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #199 on: 19-07-2011, 06:07:02 »
I was going to fix the m1919a4 tripod some time ago, can't remember why I didn't get around to it.

But not everyday I get the chance to prove VM wrong,

Offline MaJ.P.Bouras

  • Masterspammer
  • ****
  • Posts: 3.210
  • A Hellenic version of Jackie Chan.
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #200 on: 19-07-2011, 07:07:39 »
I don't know where i should really post this but i think here should do...

When using a knife , after the attack is done the left hand just disappears when the animation is done.So its visible first then disappears at once and it seems just odd. Not too much of a problem though just could be a bit more well polished.