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Messages - Knoffhoff

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91
Tactics & Tutorials / Re: Panzerfaust
« on: 08-09-2009, 11:09:30 »
Seems like some things need to be explained here. First thing you need to consider is that this is a game and in a game you need to take care that certain weapons don't destroy the fun. With the Panzerfaust you can kill any Tank ingame even when shooting at the mighty Tiger II's front armour, since like von Mudra says it is able to penetrate 200mm of armor. But in FH2 penetration shouldn't be confused with kill. How much fun is it for allied and german tankers when Panzerfausts, Bazookas, Piats, And Panzerschrecks 1s1k any tank that they are able to penetrate the armor? AT soldiers being able to hide almost anywhere because of the dense vegetation will give tanks no chance to survive.
All the AT weapons can penetrate the amount of armor they were able to do in real life. But the damage they do is depending on how big the difference is between the amount of armor they can penetrate and the armor they are actually penetrating. The bigger the difference the bigger the damage.
Atm the Panzerfaust is strong enough to instant kill any allied tank when hitting sides or rear except the churchill. Shermans will survive a shot to the front armor or on some versions parts of the side armor that have extra armor plates, tank tracks applied that enable them to survive a Panzerfaust hit. But you should keep in mind that they will loose almost all hitpoints and if they were just slightly damaged earlier it will be a certain kill. To 1s1k a Churchill it actually needs a little more effort. Find a good elevated spot and try to hit it from top. You will see it instantly go boom.


Achilles and M10 being reported shows me you are not using the weapons right.
You have to aim those weapons over the sights. Bazooka and Piat even have very useful sights coming handy for firing on different ranges.
Don't try to hit that tank that is on the other side of the map just because you are so skilled to use other things in your 1p view for aiming instead of the sights.
In real life all those weapons had a limited range. Unfortunatly you can't properly code the projectiles to drop after a certain range. Instead you can only affect the curve they fly. Using that to restrict the range of the At weapons leads to awkward ballistics. To restrict the range of those weapons without destroying the ballistic curve I had to do a little bit dirty coding (much less dirty as the messed up curves though). You are still able to shoot those weapons way to far. You can see the projectiles fly, but they will not do any damage to armor at ranges you are not able to hit aiming over your sights.
Use the sight and you will be alright.

92
Tactics & Tutorials / Re: Panzerfaust
« on: 07-09-2009, 23:09:39 »
A Panzerfaust and a Panzerschreck in most cases will take out a Sherman from the side with one shot. But there has has been added a thing called "applique armor" to some shermans to protect the ammuniton storage. When using the at weapons you should avoid those spots with extra armor. ;)

93
Modding / Re: FH Lightmapping advice?
« on: 07-09-2009, 23:09:29 »
Goodwood 100% editor  ;)

94
General Discussion / Re: Post your FH2 Screenshots
« on: 05-09-2009, 02:09:03 »
filming the axis trailer  ;D


95
Off-Topic / Re: Militaria
« on: 17-07-2009, 04:07:25 »
Here is a item I wanted to sell lately but sadly nobody was interested in bying. To bad most people go for replicas or let them fool themselfes with trash beeing labeled as original while original stuff can be so exitingly different.


96
Sidi Rezegh / Re: Sidi Rezegh 64
« on: 28-06-2009, 01:06:17 »
I will take a look what is wrong with bleed right now and will also do some balancing on favor for the germans. Thanks for your feedback.

97
General Discussion / Re: Can't wait for 2.2
« on: 08-06-2009, 21:06:59 »
We just had some fun playing a couple of good rounds. It is actually very enjoyable because they have set the timelimit to 35 minutes and therefor have quite a variety of maps beeing played.

98
Very nice, it seems like the discussion about the made up, incredibly wrong camo pattern is over and all of a sudden it is a good pattern that just needs to have some colors tweaked to suit our tastes.
The other accusation of the colors beeing wrong can easily be debilitate by taking a closer look at the worn uniform, von Mudra was kind enough to show us.
As we can see, on the right side of the jacket (except on the  pockets),the fabric is heavily faded. If we compare this fabric with the one on the renders and kindly disregard color nuances beeing slightly different it does look very close if not the same.
To close this case from my side I want to tell you that I'm always open for critizism but only if it is brought to me in a civil manner. What was happening here was way over the top and for me it sounded like big ignorance and disrespect of the work we did, making me think about why I'm even spending my time on modding for such people.




99
Since I'm on mobile internet I'm pretty much having a hassle to wite anything at all and can't back up what I say with pictures atm, neither I can see the pictures you posted. But let me explain how this specific camo pattern was created, to proof it is right. It has been made by me using a picture of the back of a original dot camo jacket. Since no Zeltbahn exists in that pattern, the jacket is where you find the biggest piece of uncut cloth. I copied that pattern and created one layer for every color used in the pattern. With those layers it is easy for the texture artist to adjust the colors to his needs. Since no material with a full patch of that camo is available the one we use is a little bit more repeative than the original and has some little elements that I had to made up to get the texture seamless. Besides that is the most accurate dot pattern I have seen in any game.
To come back to the color used on the playermodel I can say that I have seen more than enough pictures and real uniforms to say that a uniform with heavyly faded out colors pretty much looks like that.
I neither do like that it is so much worn, but the artist perfetly knows how a brand new piece looks ke and how used pieces look like. Everything else is up to him and his choice.
I can undrstand why you are nagging about the look, but I can't undrstand why you have to come up with stuff like no homework done and things beeing completely inaccurate and think that the way you try to "help" us is just disrespectful to anybody who spent any time to make those models happen.

100
Thanks for your offer to help us von mudra. But we don't need it and absolutely know what we are doing.
You realized that any other piece of camo would require a new soldier model, now please do your homework and find out about how much work it is to create one, or rather just learn to create them yourself.
And saying the camo we have is wrong is bullshit. The pattern is absoluely fine. It perfectly shows a dot camo on a heavily worn Drillich uniform wirh daded away colors.
The only thing one can argue about is if such a worn uniform should be done or not.
But that is propably the so called artistic freedom.

cheers

101
Thanks for your offer to help us von mudra. But we don't need it and absolutely know what we are doing.
You realized that any other piece of camo would require a new soldier model, now please do your homework and find out about how much work it is to create one, or rather just learn to create them yourself.
And saying the camo we have is wrong is bullshit. The pattern is absoluely fine. It perfectly shows a dot camo on a heavily worn Drillich uniform wirh daded away colors.
The only thing one can argue about is if such a worn uniform should be done or not.
But that is propably the so called artistic freedom.

cheers

102
FH2 Help / Support / Re: Mapping - Crashing
« on: 06-06-2009, 09:06:32 »
This recently happened to me and it turned out that my overgrowth got messed up. To see if that is the cause just remove the overgrowth folder and try to load the map.

103
Here are some answers to your questions.
The map will have sort of a semi push. It will prevent backcapping but still give you the opportunity to develop many different tactics for your attack.
The three flags marked CP are neutral controlppoints at the start of the round.
The size of the map actually is only one quater of El Alamein. But most the terrain is used and the map therefor feels quite big. Distances between cp's are also walkable on foot, just like on the old map.
The Luftwaffe 88's will be in the churchyard if germans manage to set up their def3nces in Cagny in time.
The G43 is only available as pickup kit because it wasn't used in big numbers.

104
Off-Topic / Re: Guess the Videogame-game
« on: 16-05-2009, 13:05:36 »
Come on guys, this once was a really popular game. Am I that old yet?

105
Off-Topic / Re: Guess the Videogame-game
« on: 15-05-2009, 21:05:50 »
It is Super Dodge Balll.
Play it here http://nintendo8.com/game/675/super_dodge_ball/


Here is a new one.


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