Forgotten Hope Public Forum

Forgotten Hope 2 => Normandy maps => Feedback => Lebisey => Topic started by: Toddel on 07-09-2009, 21:09:56

Title: Lebisey 64
Post by: Toddel on 07-09-2009, 21:09:56
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Lebisey 64
Post by: Ts4EVER on 01-10-2009, 09:10:40
This map is close to perfect, with a nice flow of gameplay and good balance. My only nitpick would be the lag I get at the chateau area, but I think that is not fixable. The best map in the release imo.
Title: Re: Lebisey 64
Post by: THeTA0123 on 02-10-2009, 15:10:15
Ye i also get alot of lag at the start of the map.

Next to that, it is pretty decent

By the way, what is the song of the loading screen?
Title: Re: Lebisey 64
Post by: Kelmola on 02-10-2009, 16:10:49
By the way, what is the song of the loading screen?
The title music from the film "The Longest Day". Though the devs have repeatedly said in the music suggestions thread (search) that they don't want to use copyrighted music. :P

EDIT: No need to search, I bumped the soundtrack thread in General with a relevant question ;)
Title: Re: Lebisey 64
Post by: Toddel on 06-10-2009, 20:10:55
Copyrights fall after 25 Years iirc.
Title: Re: Lebisey 64
Post by: Kelmola on 06-10-2009, 21:10:22
Copyrights fall after 25 Years iirc.
Maybe in the US but not in the EU. Author's rights last 70 years after the death of last author, and performer's rights 50 years after the performance (or the distribution of it).
http://en.wikipedia.org/wiki/Copyright_law_of_the_European_Union
Title: Re: Lebisey 64
Post by: Fuzz on 09-10-2009, 13:10:12
I found 3 little problems on this map  ::).

1- The Houses. In the north of caen the Caen stone is very used especially in the little village which have lot of old houses. There is no granite house, but many of them have of filler of ciment in the walls.

2-The Church. There is NO church at Lebisey  :P. The only church near Lebisey is at Montmorency and it look like that.
(http://img208.imageshack.us/img208/9133/screenshot001cm.th.jpg) (http://img208.imageshack.us/i/screenshot001cm.jpg/)

You can see a typical house with filler on the left, maybe the old city hall.

3-The Manor at headquarters. I think the color isn't really realistic. Maybe white or Off-white (right?) would have been true.

This my little feedback take it like you want.  ;)
Title: Re: Lebisey 64
Post by: General_Henry on 02-11-2009, 15:11:19
gameplay is solid, well done, loved it.
Title: Re: Lebisey 64
Post by: hslan.totaler_humbug on 06-11-2009, 16:11:28
Maybe some german pickup mine-kits  8)
Title: Re: Lebisey 64
Post by: Torenico on 21-11-2009, 09:11:02
The Storch is a bit weak and makes little sense in this map.

Gets shot down quickly by Sherman MGs and occasional Brens.

That and the African skin on the PzIII N, but the rest is ok.

At first i dindt liked it, i hated it. Now i played it with some friends and i must tell, epic map. love it. well done :D
Title: Re: Lebisey 64
Post by: Zoologic on 21-11-2009, 15:11:28
There are several statics containing Africa stuff in Normandy, including Lebisey e.g. the stove for German shows Afrika Korps sign.
Title: Re: Lebisey 64
Post by: Slayer on 21-11-2009, 16:11:54
The Storch is a bit weak and makes little sense in this map.

Gets shot down quickly by Sherman MGs and occasional Brens.

I disagree, it is a very useful asset for the Germans. Besides, when the Shermans and Brenners are shooting at the plane, it means they aren't shooting at Germans on the ground, which can be an advantage.
Title: Re: Lebisey 64
Post by: hslan.totaler_humbug on 26-11-2009, 22:11:41
A motivated pilot is a great improvment for the german team. As they can see the hole allied movement. Especailly usefull between West AT and Central AT, the ground with all those hedgerows.
Title: Re: Lebisey 64
Post by: Paasky on 26-11-2009, 22:11:46
The Storch is a bit weak and makes little sense in this map.

Gets shot down quickly by Sherman MGs and occasional Brens.
Not if you fly higher than 10m. Climb to 500 or 1000m and you can circle around all day.
Title: Re: Lebisey 64
Post by: hslan.totaler_humbug on 27-11-2009, 00:11:16
Until you get killed by a lonly mortar-shell. Happend to me...
Title: Re: Lebisey 64
Post by: THeTA0123 on 17-12-2009, 21:12:02
i got killed by a PIAT once..


I thought i could do a flyby trough the hedges of central at positions.........Like that one starwars scene...

Guess not
Title: Re: Lebisey 64
Post by: Desertfox on 18-12-2009, 00:12:17
i got killed by a PIAT once..


I thought i could do a flyby trough the hedges of central at positions.........Like that one starwars scene...

Guess not
THer's a reason it's a movie ;)
Title: Re: Lebisey 64
Post by: Ts4EVER on 15-02-2010, 22:02:57
Since 2.25 the texture of the trench skirts doesn't fit to the ground texture anymore.
Title: Re: Lebisey 64
Post by: :| Hi on 16-02-2010, 04:02:45
i got killed by a PIAT once..


I thought i could do a flyby trough the hedges of central at positions.........Like that one starwars scene...

Guess not

haha

I do that all the time...
Title: Re: Lebisey 64
Post by: hankypanky on 06-06-2010, 19:06:16
i got killed by a PIAT once..


I thought i could do a flyby trough the hedges of central at positions.........Like that one starwars scene...

Guess not

haha

I do that all the time...

Haha this map is great when the Germans grab a PIAT and use it nail a few Shermans :)
Title: Re: Lebisey 64
Post by: naoko on 06-12-2010, 16:12:16
this map is error for SP when the map is loading  :'(
Title: Re: Lebisey 64
Post by: THeTA0123 on 09-12-2010, 23:12:23
i got killed by a PIAT once..


I thought i could do a flyby trough the hedges of central at positions.........Like that one starwars scene...

Guess not

haha

I do that all the time...

Haha this map is great when the Germans grab a PIAT and use it nail a few Shermans :)
visa verse aswel

All those german fanboys CRYING SOME MOAARR
Title: Re: Lebisey 64
Post by: JackONeill on 31-01-2011, 20:01:57
I got stuck here:

(http://www.abload.de/thumb/bf2-20110131-2040281dvq.png) (http://www.abload.de/image.php?img=bf2-20110131-2040281dvq.png)
Title: Re: Lebisey 64
Post by: Stogie83 on 23-06-2011, 23:06:42
this map is error for SP when the map is loading  :'(

Jipp have this problem too, crashing at ~65%, or in the Kit selection screen.
Title: Re: Lebisey 64
Post by: Kelmola on 19-07-2011, 00:07:35
I got stuck here:
(http://www.abload.de/thumb/bf2-20110131-2040281dvq.png) (http://www.abload.de/image.php?img=bf2-20110131-2040281dvq.png)
Me too!
(http://img839.imageshack.us/img839/4548/screen000g.th.jpg) (http://imageshack.us/photo/my-images/839/screen000g.jpg/)
Jumping or climbing out of this pit is not possible :(
Title: Re: Lebisey 64
Post by: hankypanky on 13-08-2011, 10:08:06
I got stuck here:
(http://www.abload.de/thumb/bf2-20110131-2040281dvq.png) (http://www.abload.de/image.php?img=bf2-20110131-2040281dvq.png)
Me too!
(http://img839.imageshack.us/img839/4548/screen000g.th.jpg) (http://imageshack.us/photo/my-images/839/screen000g.jpg/)
Jumping or climbing out of this pit is not possible :(

Use your PIAT to blow yourself out XD
Title: Re: Lebisey 64
Post by: Kelmola on 22-08-2011, 15:08:19
Please remind me again, why is there a StuG on this map? Of the units in 21st's TOE at the time, Sturmgeschütz-Abteilung 200 did not have StuG's, but Marder I's f all three variants: Lorraine, H38/39, FCM; plus a few 10,5 cm  leFH 18 on those chassises as well. Panzerjäger-Abteilung 200 did not have StuG's either but towed 88's.

Also, the date on the website. While Operation Charnwood did indeed begin on 8th July, 3rd ID ran into 21st in Lebisey on D-Day already (as it says on the map description!). During Operation Charnwood, 21st had already been relieved by 16th Luftwaffe Field Division, which only got a battallion of Panzers from 21st as support. If the battle is supposed to represent the latter - which I doubt - the StuG is again out of place.
Title: Re: Lebisey 64
Post by: Ts4EVER on 22-08-2011, 15:08:44
I think it represents the later battle, as the germans got MG26(t)s on it. If the right type of marder is made, it will replace the stugs.
Title: Re: Lebisey 64
Post by: Kelmola on 22-08-2011, 16:08:00
The 16th had all of two StuG's in their TO&E, and did not get all their equipment in place before Charnwood - quick googling says sources are uncertain whether the two StuG's made it in time. The Marder I is already of the right type (of the three subtypes) - for 21st, that is.

Thought that MG26(t) would have been appropriate for the 21st, which were formed as an occupation division with lots of Fremdegeräte to begin with. Yes, it was more common with the SS and Luftwaffe though.
Title: Re: Lebisey 64
Post by: Mr_Cheese on 22-08-2011, 17:08:37
Please remind me again, why is there a StuG on this map? Of the units in 21st's TOE at the time, Sturmgeschütz-Abteilung 200 did not have StuG's, but Marder I's f all three variants: Lorraine, H38/39, FCM; plus a few 10,5 cm  leFH 18 on those chassises as well. Panzerjäger-Abteilung 200 did not have StuG's either but towed 88's.
It's probably because I just read "Sturmgeschütz-Abteilung 200" when I was researching and instantly thought StuG. Did you also know that there is no chateau at Lebisey, neither is there a church...
Title: Re: Lebisey 64
Post by: Kelmola on 22-08-2011, 18:08:29
Well, I can forgive that then ;) Plus if the map is meant to represent the latter battle, then we can always say that the two StuG's were transported in time. ;)
Title: Re: Lebisey 64
Post by: Natty on 23-08-2011, 08:08:51
Please remind me again, why is there a StuG on this map?
Have you noticed the gameplay involving Stugs on this map? I would argue it's among the best maps in the mod for the Stug's intended game play, perfect for defending in this type of environment/fog/vegitation/terrain  ;)
Title: Re: Lebisey 64
Post by: Mr_Cheese on 23-08-2011, 20:08:03
Well, I can forgive that then ;) Plus if the map is meant to represent the latter battle, then we can always say that the two StuG's were transported in time. ;)
Nope, I'm afraid it's the earlier battle (i.e. the British push on Caen, before Operation Charnwood)... ;)
Title: Re: Lebisey 64
Post by: McCloskey on 13-08-2012, 15:08:57
Needs moar tickets... MOAR. 400 is just far too few. I'd say 600 so Jerry can actually counterattack and Tommy defend once they cap the third flag... I don't even know why it was cut down, it used to be around 600 afaik?
Title: Re: Lebisey 64
Post by: THeTA0123 on 10-09-2012, 17:09:31
i say word to this

It is simply awesome to defend as tommy and to counterattack as jerry.
Title: Re: Lebisey 64
Post by: Natty on 12-09-2012, 07:09:55
Needs moar tickets... MOAR. 400 is just far too few. I'd say 600 so Jerry can actually counterattack and Tommy defend once they cap the third flag... I don't even know why it was cut down, it used to be around 600 afaik?

should be 1000 like all other maps, then increase the bleed speed to maintain same round-time length. (we have a formula:)
Title: Re: Lebisey 64
Post by: nysä on 20-02-2014, 18:02:04
Is there still Tiger in this map? If so, how I could access it?
Title: Re: Lebisey 64
Post by: Matthew_Baker on 23-02-2014, 06:02:26
Yea the Tiger is still there. I think it spawns when the allies hold all the flags or at least one second line flag, back in the main base.
Title: Re: Lebisey 64
Post by: nysä on 23-02-2014, 15:02:41
I kept the Germans at the initial spawn point (Road to Caen) but nothing happened. Maybe the Tiger has been disabled in the co-op/singleplayer mode?
Title: Re: Lebisey 64
Post by: Matthew_Baker on 23-02-2014, 16:02:21
I kept the Germans at the initial spawn point (Road to Caen) but nothing happened. Maybe the Tiger has been disabled in the co-op/singleplayer mode?

Oh I'm not sure about singleplayer. They might've changed it for one reason or another. Better off asking the guys on the singleplayer forum.
Title: Re: Lebisey 64
Post by: Ts4EVER on 27-07-2014, 17:07:33
2.48 changelog for Lebisey 64

Title: Re: Lebisey 64
Post by: Gotkai on 28-07-2014, 23:07:11
What was wrong with flag rotation?
Title: Re: Lebisey 64
Post by: Ts4EVER on 28-07-2014, 23:07:34
I think you misunderstood, this is not about push mode or gameplay but about the actual flags ingame. If you set flags to be displayed without a flagpole their rotation is not saved whenever you save the map, so you have to edit it per hand everytime you make a change. Sometimes people forget to do that and then the flags look glitchy.
Title: Re: Lebisey 64
Post by: Berkolok on 01-06-2015, 14:06:30
what about moving panzerschrek kits to safer position? thanks to camper tankers its imposible to take them in current positions

(http://i.imgur.com/CTq2Xdz.jpg)
Title: Re: Lebisey 64
Post by: Marder on 08-04-2016, 17:04:27
Don't you think this map has very few points? Usually, with more than 64 players is finished in 15 minutes.
Title: Re: Lebisey 64
Post by: Ts4EVER on 13-06-2016, 17:06:25
2.52 changelog for Lebisey 64

Title: Re: Lebisey 64
Post by: McCloskey on 20-06-2018, 00:06:06
Needs way more tickets, 400 is far from enough to have a proper game going. I suggest at least doubling it, currently the game seems to end before the Brits can usually establish a foothold at the rear flags.

Edit: In comparison: A game on Ihanthala lasted roughly 40 minutes, next up was Lebisey (with the same teams) and that only lasted 20 minutes.