Author Topic: Hobarts Funnies?  (Read 2197 times)

Offline Fuchs

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Re: Hobarts Funnies?
« Reply #15 on: 11-09-2009, 16:09:45 »
What would all the hard work add to gameplay? Hours of coding, modelling, texturing and mapping just for some fun with a bridge layer and a flail tank?
Only Funnies worth adding are the AVRE and Crocodile. First one is already in..
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Offline THeTA0123

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Re: Hobarts Funnies?
« Reply #16 on: 11-09-2009, 16:09:16 »
What would all the hard work add to gameplay? Hours of coding, modelling, texturing and mapping just for some fun with a bridge layer and a flail tank?
Only Funnies worth adding are the AVRE and Crocodile. First one is already in..
It aint. Gimme the AVRE!!!!!

But ye, the AVRE and Crocodile are the only ones wich could Actually Work in FH2

Remeber the BF2 engine
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Offline Ionizer

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Re: Hobarts Funnies?
« Reply #17 on: 11-09-2009, 16:09:36 »
so you think hobarts funnies (specialised tanks) would be useless in normandy even in RL that they were used alot!!, and whats the point in having a mine kit on PHL when the allies don't get any air or armour support? i don't see the reason with that kit, especially if the mines are anti-tank aswell!.

im sure the flail tank could be implemented into this game, you just need someone to make a map for them to be in etc, what about bridge laying tanks, where another tank can go ontop of the bridge-layer while the bridge layer lays a bridge over a small/medium river?, all you gotta do is look at the history for these so called funnies, they were used quite alot by the british and canadians, the americans only used DD tanks which failed to even do anything on utah + Omaha beaches.

Pioneer kits are on Purple Heart Lane and Point du Hoc so the Germans can repair their defenses if they get destroyed.  On both maps, there are static Machine Guns which can be destroyed and repaired.  On PHL, there are the Nebelwerfer, Flak 88, and Mortars that need to be repaired.  On PdH, there is the Flak Vierling that can be repaired, not to mention the StUG and Hanomags on the Counter Attack version (I refuse to call it the "32" player version so people don't get confused and take it out of their rotations).  The only other option instead of Pioneer kit is the Sapper kit, and then someone would complain about the Germans throwing Gebault Ladungs at infantry.

As for the Funnies, it's mostly due to engine limitations.  Right now, Anti Tank mines Kill (or heavily damage, for heavier tanks) tanks in one mine.  To make mine clearing tanks useful, you basically have to make them trigger the mines but take no damage from them.  You can't make the flail itself trigger the mines, so the mines would still explode (and do little or no damage) even if the tank drove over them backwards.  Otherwise, it would just be a visual difference (with a big frickin flail on the front end for no reason), it performed like all other tanks (i.e.: normal damage from mines).  Bridge layers are even more problematic.  In BF2, any vehicle touching another deals damage.  In Vanilla BF2, there was even a problem of Commanders dropping the paradrop buggies onto enemy tanks to kill them, because of this glitch.  This is a main reason why it's so hard to get working, movable aircraft carriers and naval Tank transports into the game.  Having a tank literally roll over another tank would just make both of them explode.  Not to mention, who wants to sit in one place for an entire map providing a bridge that most people won't even use?  Duplex Drive Shermans would be even more useless.  They would either have that curtain thing up and not be able to fire, or have it down and have it be useless except to be a different visual model.  I don't think they can get tanks to swim, so it would likely spawn on the beach with the curtain thing down, and just look different.  I don't know about you, but I would like the Devs to make more important things then a useless curtain thing for DD Shermans.

Like Fuchs said, the only worthwhile Funnies are the AVRE and Crocodile (and other Flamethrower tanks). And the AVRE is already in the mod.  And fans have already kit bashed together something resembling a Sherman flamethrower tank:
Quote from: Taloran



It aint. Gimme the AVRE!!!!!

Don't be stupid.  You know it's in, it's just not in any maps yet.  They wouldn't have made it if they aren't going to use it.  It's probably on that Juno Beach map mentioned in the Changelog...
« Last Edit: 11-09-2009, 16:09:24 by Ionizer »
 

Offline THeTA0123

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Re: Hobarts Funnies?
« Reply #18 on: 11-09-2009, 18:09:01 »
I aint being stupid. I'm being realistic. The AVRE is done. It aint included in maps. Gimme a map wich has it  >:(


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Offline thesmif

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Re: Hobarts Funnies?
« Reply #19 on: 11-09-2009, 18:09:03 »
well,you know where the arve is going eventually.they've got to get some normandy beach maps, obviously.i mean,think about a normandy addon without any beaches(and funnies)!PHD may be a landing map but it's mainly infantry(you only get a coupe and a tractor...).we want beach maps with vehicles!we want beach maps with tanks! we.....(rant continues for about half an hour)
by the way,you could just make a sherman dd model,make it amphibious,and code it so skirts up in the water, and skirts down on land.
« Last Edit: 11-09-2009, 18:09:27 by thesmif »

Offline Havoc2090

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Re: Hobarts Funnies?
« Reply #20 on: 13-09-2009, 21:09:52 »
well actually i think the DD tank could work very well actually since all you gotta do is code it like the BF2 vanillas USA APC, it shouldn't be that hard, i mean the apc in bf2 vanilla was actually amphibious so, i reckon the DD Sherman tank shouldnt be too hard, plus it could appear on beach landing maps such as gold/sword or juno or even Utah...and it wouldnt be as problematic as you think it would be :)
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Offline Flippy Warbear

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Re: Hobarts Funnies?
« Reply #21 on: 13-09-2009, 21:09:53 »
Problem would be: Is it possible to code it so you need to have skirts up in order to swim the tank? It shouldnt be allowed to float when the skirt is not up, even less it should be allowed to fire when skirt is down. Imagine it floating around in one spot and shelling germans with HE? Imagine the whine we would get because we already receive a lot of mickey mouse bullshit about "camping" tanks.

Offline sheikyerbouti

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Re: Hobarts Funnies?
« Reply #22 on: 13-09-2009, 21:09:56 »
 Since a lot of the vehicles are bugged at the moment and are capable of swimming underwater, why not just make it a cosmetic addition by animating the shroud/ skirt from the emplaced to deiscarded positions.

 Btw, i have swum underwater with universal/bren carrier, Hanomag APC, Panther tank and the allied truck.
It is my eventual goal to find out if any of the vehicles blow up underwater. (haven't seen one yet)
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Offline Havoc2090

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Re: Hobarts Funnies?
« Reply #23 on: 13-09-2009, 21:09:52 »
yes but the idea of the Duplex Drive tank was to blow up defences on the normandy beaches such as German concrete bunkers etc, and i dont think they could shoot at bunkers if the skirt is up, maybe make the skirt work like the ramp does on a landing craft?, that way when they reach the beach the skirt goes down and boom goes the bunker :) that is what they were designed to do aswell as act as normal tanks after they landed...
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Offline Flippy Warbear

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Re: Hobarts Funnies?
« Reply #24 on: 13-09-2009, 21:09:38 »
Yes we know that Havoc. But what is there to stop a person to lower the ramp or open the doors of the landing boats in middle of the sea?? Nothing! So what would there be to stop a person to lower the skirt of a DD-sherman while still floating in the sea? Not sure, but with landing boat code, nothing. We know that they were used so the skirts were up as they floated to beach and then the skirt would collapse down and the tank would be fully operational.

If theres no way to code it that you cant close the skirt while floating, then its very difficult to have it done properly. I wouldnt want to see a sherman float around and lopping HE-shells like that. Its fine if it would drive on the beach, drop its skirt and then sit around on its arse on the beach at fire off those shells. At least I wouldnt want to see a floating sherman breaking havoc.

Offline Havoc2090

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Re: Hobarts Funnies?
« Reply #25 on: 13-09-2009, 23:09:57 »
i know what you mean, i mean at the end of the day its only a suggestion to be added to the game as no other WW2 game or mod has made a DD tank and actually seen it used in it...i just think they were a really brilliant idea to use against the enemy...
We haven't the proper facilities to take you all prisoner! Sorry!, We'd like to, but we can't accept your surrender! Was there anything else? - Quote from A Bridge Too Far