^ precisely. It is more complex than you might think at first. It will force us to redesign the whole damagesystem.
I mean, I like the concept of it. I love in L4D when you are man-down and your buddies must save you, that you can go down three times before going "critical", that you walk slowly, that your vision is blurred etc.
But that is for 4 players.. we have 32 trigger happy fraggers in each team.. unless everyone is a medic and can help you, you will be man-down and press suicide instead of waiting for him..
Yes a medic running around like in Band of Brothers, from fox-hole to fox-hole, crater to crater is cool, but in this mod you die from one shot, and IMO we are allready bleeding, getting blurry vision enough, no need really for me to wait for a medic to come and save me because you know if I die I come back after 15sec anyway.. So that opens up a rusty old can of another type of worms: respawn system.
so now we got damagesystem + respawn system all in need of total re-work. Then we have the "minor" stuff with scoring etc ofcourse, and the creation of all the medic "guns" like bandages and morphine shots.. + do we remove the field-bandage from everyone then also?.. What happens if no one picks the medic kit in a round at all? What if you spawn in and get hurt immediately from a nade-blast or jeep or from falling down a cliff.. no medic around?...
endless tweaks and changes needed.. for something that, well.. would maybe be cool for the odd player that takes it seriously and become this "doc" dude.. But for all the rest? What is their gain..
designing games is hard...