Hyacinth has many pages of discussion on various forums
I like Hyacinth, but that is also because I have seen it change and grow over time. I think the biggest problem of Hyacinth is that many players don't know about the more recent changes. They just thought "OMG not Hyacinth again" and quit.
Changes which imo made the map way better than before:
- no more minefields and thus less chokepoints
- planes are destroyable by MG fire, so you can drive your LRDG truck over the airfield and blaze at the planes, just like irl
- removal of Italian vehicles
Changs which were suggested before, but didn't make it (yet):
- removal of Italian engineer kit (so driving trucks isn't so dangerous anymore)
- removal of flaregun rom allied soldier kits
- radios destroyable by SMG fire
On that last thing, I wrote this once:
If the radios are placed inside a building, say on the second floor, cannot be shot through any windows and can be guarded by infantry. Is it then not logical that an attacker, who succeeds in entering the building, killing all the enemies there, gets a reward in the fact that he is now able to destroy the radios? It is very hard, with a full team of defenders, to get inside such a building and stay alive. If they are made destroyable by SMGs, then make it take two full clips to do the job. This prevents a spammy kill for the radio, as the shooter has to reload, or he has to be with a friend who has an SMG too. And since SMGs are limited, it might be balanced too. Having to reload and shoot two clips is about the same as the time you hold "enter" in BC2 rush, isn't it?
Pros: it feels natural and logical when you can destroy the radio without the need of satchels. I mean, when I drop my radio out of the window it is dead by just falling down 10 meters.
Cons: eeehm... don't know any