Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: GeoPat on 04-02-2015, 01:02:39

Title: Pacific Mini-Campaign
Post by: GeoPat on 04-02-2015, 01:02:39
(http://bfewaw.com/campaigns/waw31/promo/WarInPacific.png)

Come and join our joint endeavour to experience a different FH2 on a new theatre: The Pacific War! Over half a dozen maps and new vehicles await you! Replay the grand battles of history: Iwo Jima, Guadalcanal, Midway, Wake Island, Invasion of the Phillipines!
Find yourself in a Yamato- or King-George-V-Class Battleship as shipmen and have a thrilling fight against the enemy fleet, submarines or a tremendous amount of enemy fighter planes! Only with the right amount of teamwork you will be able to get your hands on the strategically important and highly contested atolls in the middle of the pacific!






Every Saturday for the next few weeks, starting at 19:00 (UTC) , World at War, Forgotten Honor and 762ranking invite you to join this semi-public campaign. On the server, you will find a good amount of players, already organized in divisons, hosted by both tournament communities.
You can either choose to casually join this campaign and simply play with us by joining one of the ingame squads, OR, immerse further into this campaign and sign up for one of the both sides:
  • The 3rd Marine Divison hosted by World at War, gallantly led by Hiltz.
  • The 2nd Imperial Guards Divison hosted by Forgotten Honor, gallantly led by Erwin.
Sign-Up for the FH2 Public Campaign "War in the Pacific" are now open:
MAKE YOUR CHOICE!
(http://bfewaw.com/campaigns/waw31/promo/REGHERE_2.gif)

(http://bfewaw.com/campaigns/waw31/promo/AlliedChoice.png) (http://bfewaw.com/showthread.php?t=292639)  (http://www11.pic-upload.de/18.02.15/rbg2p13em6jn.png) (http://forgottenhonor.com/modules.php?name=Register)

The 2nd Imperial Guards Divison, hosted by Forgotten Honor, led by Erwin:
15th Sentai Guards
18th Engineer 'Suchiru Kuma' Regiment
6th Sensha Rentai
93rd Inoshishi Light Infantry Unit
International Company
International Company
Polish Company
International Company
Led by: Spindrifter49
Led by: LtnGeorgeNL
Led by: Kwiot
Led by: Sir_Kowskoskey
(http://www.forgottenhonor.com/modules/Forums/images/comp_symbols/axis_15th_fh1_16.png)
(http://www.forgottenhonor.com/modules/Forums/images/comp_symbols/12IJ_18.png)
(http://www.forgottenhonor.com/modules/Forums/images/comp_symbols/axis_6th_fh1_16.png)
(http://www.forgottenhonor.com/modules/Forums/images/comp_symbols/axis_93rd_fh1_16.png)


The 3rd Marine Divison, hosted by World at War, led by Hiltz.
Combat Assault Battalion
4th Marine Regiment
3rd Marine Regiment
9th Marine Regiment
International Company
International Company
German Company
International Company
Led by: Koketsu
Led by: KSolo
Led by: Hawk
Led by: Jucabala
(http://www11.pic-upload.de/19.02.15/hc2t2wf9aa5.png)
(http://www11.pic-upload.de/19.02.15/rww8ae85mrw.png)
(http://www11.pic-upload.de/19.02.15/67j6paw5rwzw.png)
(http://www11.pic-upload.de/19.02.15/xhias2e9fug.png)




On behalf of the Organization Team we wish you all an unforgettable campaign.
(http://bfewaw.com/campaigns/waw31/promo/AlliedCarrierDeck.png)

In this FH2 Pacific Campaign you will experience:
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) Forgotten Hope 2 at its best!
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) Fighting on a 100 player server
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) New gameplay on new maps with new vehicles, planes and ships and a new army: The imperial japanese army!
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) 2 sides led by best with teamwork oriented armies employing strategies and co-operation with promotions and rewards for your achievements.
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) New friendships with likeminded people from all over the world
(http://www.forgottenhonor.com/hoststuff/mapteam/graphics/FHT_Star.gif) It is free and everybody is welcome!

So either choose to fight for the US 3rd Marines or the Japanese 2nd Imperial Guards alongside your mates against the opponent!







Featuring These New Maps:


(http://i58.tinypic.com/hv4dhg.jpg)(http://i59.tinypic.com/16k96w4.jpg)
Adak Island!                        Battle Isle

(http://i61.tinypic.com/2j0gfv5.jpg)(http://i61.tinypic.com/2dsk7pk.jpg)
Guadalcanal!                        Iwo Jima!

(http://i58.tinypic.com/10wnn5z.jpg)(http://i61.tinypic.com/4hb3m9.jpg)
Midway!                         Wake Island!

(http://i61.tinypic.com/2ij1h4.jpg)
Invasion of the Philippines!


and more...


This campaign is open to the public!


Join us on TS3:     ts.bfewaw.com    ts1.forgottenhonor.com


(http://i59.tinypic.com/3130ena.jpg)
Title: Re: Pacific Mini-Campaign
Post by: Godall on 04-02-2015, 01:02:21
As I was waiting for this for a long time.  ;) Screens from previous event. https://vk.com/album-14079341_200666438
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 04-02-2015, 02:02:20
Nice screens. 
We've improved things a little bit and now we are going to play it in an organized faction.  Pubbies are welcome to sign up or just pop in and join a squad.
Title: Re: Pacific Mini-Campaign
Post by: valleyman on 04-02-2015, 06:02:07
Want to play but don't get off work til 6pm central :-/  Will this still be going?
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 04-02-2015, 06:02:15
Want to play but don't get off work til 6pm central :-/  Will this still be going?

I'll still be there.
Title: Re: Pacific Mini-Campaign
Post by: Erwin on 05-02-2015, 12:02:22
Banzaiii!
Title: Re: Pacific Mini-Campaign
Post by: Slayer on 06-02-2015, 20:02:50
Maybe I can join late at night, or mayhebe even the next day, so I hope this will continue for quite a while. Last time was really cool!
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 06-02-2015, 21:02:44
 I dont have to sign up for this right?

 I can just connect and run my own squad?



I can lead a squad waaaay better than these Tourney leaders.......


No offense....

 ;)
Title: Re: Pacific Mini-Campaign
Post by: TheBlueBaron on 07-02-2015, 03:02:25
Not bad
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-02-2015, 09:02:56
Public test Today at 17:00!


You can lead your own squad today.  When the campaign starts you will probably have to join someone elses squad but you don't have to sign up.

Incidentally, sign ups will be open in the next day or two
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-02-2015, 17:02:37
Links are up!

Top Post
Title: Re: Pacific Mini-Campaign
Post by: Korsakov829 on 07-02-2015, 19:02:18
Livestreaming for next 40 minutes, check it out.
http://www.twitch.tv/fh_forgottenhonor
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 07-02-2015, 20:02:47
 Well, the map Iwo Jima looks cool enough, but there are many bugs.

- Allied tanks stuck in mud

- No allied pickup kits (they apparently use jap kits)

- VOIP is turned off.

You must register with waw & join their TS server.


Ridiculous, but i love the effort to TRY to put this together.


 ::)
Title: Re: Pacific Mini-Campaign
Post by: MaJ.P.Bouras on 07-02-2015, 21:02:29
- Allied tanks stuck in mud

Sounds like a realistic feature rather than a problem to me.
Title: Re: Pacific Mini-Campaign
Post by: Slayer on 07-02-2015, 21:02:17
You can play without registering. You can join WaW TS if you want, but you don't have to.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-02-2015, 22:02:36
Well, the map Iwo Jima looks cool enough, but there are many bugs.

- Allied tanks stuck in mud

- No allied pickup kits (they apparently use jap kits)

- VOIP is turned off.

You must register with waw & join their TS server.


Ridiculous, but i love the effort to TRY to put this together.


 ::)
I think I figured out your player name.

We had a bit of a hiccup today.  It was not on the intended server, thus no VOIP.

The pickup kits switch between Axis and Allies like many stock maps. You have to pickup the Axis kit, put it down and the Allied will appear in its place, standard BF2 to you new guys.

The mud fix didn't make the deadline but will for the scrim.  Pubbies taking part in the campaign don't have to join TS though it will be repeatedly encouraged.  You will be able to use teamchat, squadchat, and VOIP.  Allchat will result in kicks and general ranting will get one banned.  Other than that it will be simple.
Title: Re: Pacific Mini-Campaign
Post by: Slayer on 07-02-2015, 22:02:58
Had some good fun, but the Japs got their asses handed over three times in a row so they mass disconnected oin Guadal, resulting in 9 Allied players and 2 Japs. Sad to see it end like that  :(
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-02-2015, 22:02:39
It will pick up when it is on the right server.  For the record, i quit to go eat.
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 08-02-2015, 01:02:03
Well, the map Iwo Jima looks cool enough, but there are many bugs.

- Allied tanks stuck in mud

- No allied pickup kits (they apparently use jap kits)

- VOIP is turned off.

You must register with waw & join their TS server.


Ridiculous, but i love the effort to TRY to put this together.


 ::)
I think I figured out your player name.

We had a bit of a hiccup today.  It was not on the intended server, thus no VOIP.

The pickup kits switch between Axis and Allies like many stock maps. You have to pickup the Axis kit, put it down and the Allied will appear in its place, standard BF2 to you new guys.

The mud fix didn't make the deadline but will for the scrim.  Pubbies taking part in the campaign don't have to join TS though it will be repeatedly encouraged.  You will be able to use teamchat, squadchat, and VOIP.  Allchat will result in kicks and general ranting will get one banned.  Other than that it will be simple.

Cool.

 My main argument was VOIP really. The 1st map looked really good with the dark brooding ambiance.

Perhaps  the communication information needs should be in the original advertised post next go around. Typing is redundant,cumbersome & will get your squad  killed.

 Connecting/Registering with WAW TS without knowledge of IPs,where to go ect is confusing/time consuming for new players & annoying for others.

I am just trying to help as i understand this was a test.

When you are ready, ill try again......


Salute
 8)
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 08-02-2015, 04:02:58
Seriously dude, we just didn't have the maps loaded onto 762 server at that time.  a few hours later(after everyone left) it got done.

It is now on 762 #3 PMC Campaign Test  VOIP all you like.

Please end VOIP rant.

As for the Public Campaign, we only ask that you join a squad and cooperate.  It's not pratical to lead a squad and not be in TS as VOIP unlike Mumble does not allow squads to coordinate. 

BTW, you don't need to register to go on WaW TS3, its: ts.bfewaw.com 
Forgotten Honor is:  ts1.forgottenhonor.com 

Hopefully we will have a better event Sunday.
We appreciate everyone's help.  However, we are not morons and observations of the obvious are not necessary.  We know that there is still a lot to be done.
Title: Re: Pacific Mini-Campaign
Post by: Stubbfan on 08-02-2015, 10:02:19
Please report any other bugs you might have stumbled across.
Title: Re: Pacific Mini-Campaign
Post by: Slayer on 08-02-2015, 11:02:07
On Battle Island the trees have bad lods: the tree trunks are invisible from a distrance, making looking at the forest a surreal experience.
Title: Re: Pacific Mini-Campaign
Post by: Godall on 10-02-2015, 00:02:50
(https://pp.vk.me/c623927/v623927292/1b3b4/DBlpRCOF0ZQ.jpg)

Screen from event. https://vk.com/album-14079341_200666438
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 13-02-2015, 23:02:22
Will it be more events?

The Allied hidroplane:when you press Shift and free view,and when you look behind as many as you can,you can see that back side of plane is missing and you see sea(altough when you are looking plane on F10 you see it completly),so bug?

Are these planes taken from BF1942?If they are,as ships,it is almost nothing new of velichles.
Title: Re: Pacific Mini-Campaign
Post by: jan_kurator on 14-02-2015, 01:02:05
Are these planes taken from BF1942?If they are,as ships,it is almost nothing new of velichles.
Correct me if I'm wrong, but I think there are no new vehicles and static models at all, they are all imported from bf1942 / FH1. Dunno about soldier models, but AFAIK japanese weapons are also donated by one of FH2 devs.

EDIT:
oh wait, some japanese tanks weren't imported from FH1, somebody else donated them?
Title: Re: Pacific Mini-Campaign
Post by: Ts4EVER on 14-02-2015, 01:02:08
AFAIK most of the new models were bought from some modelling website.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 15-02-2015, 05:02:30
This Saturday, 19:00 UTC we will have a Scrim on 762 server with the the new download posted in the top post.  Pubbies are welcome.  There will be VOIP!


Join us on TS3:     ts.bfewaw.com    ts1.forgottenhonor.com



The scrim will include Midway and our latest Invasion of the Philippines.


Pubbies will be welcome in this campaign.  The downloads will be publicly available and the servers without passwords.  We will expect you to coordinate and will kick/ban all disruptive players.  Please refrain from all chat.  You do not have to sign up with a team but it is strongly recommended.  If you don't want to sign up, you may want to introduce yourself and let us know you are not an asshat.

Please use this form:


Name:

What team or company would you like to play with:

What duty would you like, planes, tanks, infantry, navy, etc.:


Post it in this thread and we will try to accommodate you.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 15-02-2015, 11:02:30
I will be there but singups will be open when it starts?And give direct site for sing up.

Why is there 2 TS3 servers and which has priority?
Title: Re: Pacific Mini-Campaign
Post by: Mudzin on 15-02-2015, 16:02:48
I will be there but singups will be open when it starts?And give direct site for sing up.

Why is there 2 TS3 servers and which has priority?

I suppose it will depend on what side you will want to play - WaW - allies, FHT - Japs ;) The same goes with registering to the campaign.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 15-02-2015, 21:02:16
Sign ups are delayed a day.  But everyone can still play on the server 762 #3 and fill out the pubby form if you want.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 16-02-2015, 18:02:31
Yeas but what is pasword for FHT server TS3?
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 16-02-2015, 20:02:16
And WILL SINGS UP BE EVER OPENED?
Title: Re: Pacific Mini-Campaign
Post by: Stubbfan on 16-02-2015, 20:02:07
You are free to SING whenever you want buddy!

Title: Re: Pacific Mini-Campaign
Post by: Mudzin on 16-02-2015, 20:02:09
Yeas but what is pasword for FHT server TS3?

forhonor
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 16-02-2015, 20:02:56
Yea i tryed in Forgoten Honor site but it says it is closed because i want to be Japs
Title: Re: Pacific Mini-Campaign
Post by: Mudzin on 16-02-2015, 20:02:24
Yea i tryed in Forgoten Honor site but it says it is closed because i want to be Japs

Signups haven't started yet...
Title: Re: Pacific Mini-Campaign
Post by: Hawk2k9 on 18-02-2015, 04:02:22
soon, gentlemen, soon!

(http://www11.pic-upload.de/18.02.15/m1gw5arlp9m8.png)

(http://www11.pic-upload.de/18.02.15/qvil6zu65bxf.png)
Title: Re: Pacific Mini-Campaign
Post by: DenniZ-NL on 18-02-2015, 09:02:04
These kind of events is exactly the reason FH2 is still great :)

Finally reinstalled yesterday after some years  :-X. Cant wait to get back in!
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 18-02-2015, 22:02:44
 ;D
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 19-02-2015, 23:02:25
Sign ups are now open!


Go to the top post for downloads and register links
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 20-02-2015, 18:02:12
We will have a Scrim this Saturday 2/21 at 19:00 UTC

Get signed up!

Pubbies are invited!  Just get the maps from the top post and hop on. 
It should be on 762 #3 with VOIP.

As always, we invite you to join us on TS3:     ts.bfewaw.com    ts1.forgottenhonor.com
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 20-02-2015, 20:02:40
Nice!
Title: Re: Pacific Mini-Campaign
Post by: ctbear on 21-02-2015, 06:02:36
Just amazing, but a small bug report, Type 99 sniper rifle needs "bullet" model when reload.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 23-02-2015, 22:02:26
Next Saturday will be at same time?
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 24-02-2015, 01:02:31
Next Saturday will be at same time?

Yes, 19:00 UTC.
Title: Re: Pacific Mini-Campaign
Post by: Dago Red on 24-02-2015, 07:02:00
After all these years, this Pacific pack finally completes the game. The Imperial Japanese army, marines, and navy is great, but even better is the full naval component for FH that's been missing since it was ported over to BF2, the final piece to the puzzle that was the amazing balance between fun, scope, and challenge which made FH 1 the best game any of us ever played. Full stop.

The depth added to the game is actually astounding -- whole new layers of gameplay come to life somewhere between the full inclusion of naval units and the dramatic landscapes that maps in this theater tend to play out on. Everyone I talked to also agrees that some magic happens, bringing you straight back to the fondest memories of FH (and even BF42) and that bit of je ne sais quois many always felt FH2 was often lacking (as great as it is), is suddenly there.

It's lurking in the jungle thickets, palms sweating on the hilt of a katana, or the damp stock of a Springfield. It's diving over a jagged mountain peak, flora strafed full of 20mm holes, adrenaline screaming from Arisaka nades and muzzle-fired smoke bombs. It's puking over the side of a PT boat that's speeding over the waves toward death by torpedo, blue skies reflecting off the barrels of 18 inch guns.

It should be gone over thoroughly by the dev team to make sure spawns are proper, flags are in order, etc, then adjusted for an integrated release, and included as soon as humanly possible in an official capacity. The event on saturday was a brilliant time, I'm just sorry I couldn't stay more than 3 hours.
Title: Re: Pacific Mini-Campaign
Post by: jan_kurator on 24-02-2015, 11:02:29
It should be gone over thoroughly by the dev team to make sure spawns are proper, flags are in order, etc, then adjusted for an integrated release, and included as soon as humanly possible in an official capacity. The event on saturday was a brilliant time, I'm just sorry I couldn't stay more than 3 hours.
It has nothing to do with official development and it will NOT be integrated with FH2.
Title: Re: Pacific Mini-Campaign
Post by: Dago Red on 24-02-2015, 18:02:18
That seems like a bad attitude to have about it all. Did you play FH1?
Title: Re: Pacific Mini-Campaign
Post by: Flippy Warbear on 24-02-2015, 19:02:03
Still waiting for LCT's carrying shermans.  ;)
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 24-02-2015, 19:02:03
Still waiting for LCT's carrying shermans.  ;)

LCTs can't carry vehicles, but can deploy/spawn.  :)
Title: Re: Pacific Mini-Campaign
Post by: Flippy Warbear on 24-02-2015, 19:02:07
It's not the same.

For me the best part of any pacific map in 0.7 that had LCT's in them was bringing the tanks to shore while zero's strafed you and your gunners were firing at them like madmen.
Title: Re: Pacific Mini-Campaign
Post by: Ts4EVER on 24-02-2015, 19:02:34
AFAIK that is not possible with BF2 physics.
Title: Re: Pacific Mini-Campaign
Post by: Ronson on 24-02-2015, 19:02:15
Blast, missed it. The Pacific was always my favourite theatre in FH1 because that combination of land, sea and air gave battles such a huge, epic feel, especially on maps like the second version of Midway. I think young Dago is spot on about naval combat being the missing piece of the puzzle. It might be slightly buggy in FH2 - it was pretty buggy in FH1 too - but it's also a hell of a lot of fun.

What I did get to play recently was the WaW Kefalonia map from the 762 pack, which captures a lot of that old spirit. When I spawned on a fully-manned Italian torpedo boat I was grinning like it was 2005. We had all guns blazing, fighting off air attacks, drive-by shooting the island and hunting the destroyer... awesome.

It has nothing to do with official development and it will NOT be integrated with FH2.

Doesn't this attitude harm FH2 rather than help it? It makes sense that the devs want to produce a finely polished package where everything is well tested, historically accurate and so on, but I've never understood what harm rolling some of the best custom maps into the installer would do. You slap a big 'BETA' or 'Community Map' label all over them so it's clear they're not 'official content', and then leave it to the servers and the popular vote to decide whether or not to include them in rotation.

Would the small FH2 community really be so appalled to have some of these non-official maps in rotation (some of which are really very good indeed)? People endlessly bitch about and criticise the official maps anyway so it's not like you can please all of the players all of the time as it stands. Especially at this stage of FH2's life it would be good to have the variety and fun these maps offer, without having to have all-or-nothing special events and split up the playing community for an evening. Seems such a shame to have all this great content created and barely used.
Title: Re: Pacific Mini-Campaign
Post by: Matthew_Baker on 24-02-2015, 20:02:35
I didn't get to play this but I've downloaded the old version of the maps and had a few runarounds with them. It's REALLY well done for a small team to come up with an army like that and port over all these maps, I think I've said it somewhere before. Good job everyone.

I don't think it would hurt to think about this being worked on officially. Obviously there's a part of the fan base that enjoys this and it would be wrong to ignore them. However, I don't think it will happen for some time. The devs are rightfully focused on the Eastern Front, and after that, polishing/ (slightly) expanding the Eastern Front and after that who knows. Splitting time between working on East Front and polishing up a whole new Pacific Front will only slow things down imo. Maybe this can be thought about after the devs finish their goals in Russia.

I'll have to re-download these new maps and look at them tho. The last release seemed really cool 8)
Title: Re: Pacific Mini-Campaign
Post by: Ts4EVER on 24-02-2015, 21:02:53
As fun as it is to watch beta testers speculate like they know what is going on, I think it might be time to bring some truth into this thread.
First of all: It is true, there are no plans at all to include the pacific maps in the launcher. Why?

When a map is released through the launcher, we take responsibility for it, for maintaining it, fixing bugs and making sure it is of good quality. As you may have noticed, we don't even have enough manpower to do this properly for all the official maps.
That being said, we are happy to include any custom map that has a high quality and does not require us to do much work on it. The thing with these pacific maps (at least the ones I have seen) is that while they are better than most custom maps, they are also done in a completely different style from modern FH2 maps. These are BF1942 maps and it shows. They are extremely scaled and unrealistic in their style. Imagine somebody would have made a 1:1 remake of BF1942 Omaha Beach before ours was released. Would you have liked that in the official game? And the pacific maps are all on that level, basically, with the fantasy bunkers and the scaled terrain etc.
Secondly, where do these assets come from? I don't know all the goings on, but afaik many of them were bought from modeling stores. This is fine of course, but FH2 has never included ready made 3d assets like that and is not about to start. There is a certain reputation to lose here.
Thirdly, there is the question of historical accuracy. You may laugh that off, but I am not talking about minor things here, but ships that are completely out of place or Japanese troops running around with smgs that would only warrant pickup kit status by FH2 standards. Again, this is not a question of quality, but of fitting in with the rest of the content and maintenance.
On top of that, including these maps and releasing them through the launcher is not as easy as you might imagine and would probably set back Eastern Front development by at least a month, and that is conservative.
So in conclusion: These will stay as map packs.
Title: Re: Pacific Mini-Campaign
Post by: Mudzin on 24-02-2015, 23:02:58
Yeah, I have to agree that FH1 maps were simply better, more epic than FH2 ones...

Anyway, I dont get all this cry why these maps wont be implemented where there is only one active server which keeps this mod alive and where its admins showed that if they want, they can force/encourage players to play custom maps successfully. Obviously there are 2 great tournament communities who are responsible for creating these maps, so they also add sth extra to this mod.

And I think majority of players dont care so much of historical accuracy unless there 's KT in Africa...
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 24-02-2015, 23:02:49
First ,nice explation Ts totaly agree.
Second my favourite thing is history acuration.Imagine 5 Stukas enormus number of MP40 or Tompsons..That would be not for lauging ,not for crying..With acuration you can feel like part of history,and I dont think mayority of players are because of fun.They are looking history teamwork. Fun mod is good for 5 months or year but later nothing.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 25-02-2015, 01:02:15
There is no reason to have this debate now, IMO.  The devs do need to work on the Eastern Front.  The tournament communities can continue to polish this stuff up and allow the public to enjoy it.  After Eastern Front they can look at including the Pacific and some maps if they want to.  There are more historical and FH1 based maps planned for the near future.  Some are entirely land-based. These blast from the past maps are just to give people a taste for the mod.  Historical weapons/equipment loadouts are just a quick edit of the code, BTW.
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 25-02-2015, 03:02:06
Oh, damn.  No debate?!?!

Well, it's nice to see all the kind words about the Pacific map pack.  I like the point about the fun factor.  In our map test Saturday on the WaW server, I was getting all nostalgic about FH1 days of action packed maps and hours and hours of entertaining gameplay.  It helped to have big numbers back then.  Of course, putting out this Pacific content is helping with numbers.  I heard and read very much positive feed back during and after the event on Saturday.

We have a Scrim on the maps this Saturday starting about 1900 UTC.  It is planned for the FHT and/or 762 big servers.  Pubbies are welcome, so check it out.  In fact, if you like it you can keep coming each Saturday.  Either sign-up at WaW or FHT to be officially part of a team or just show up and get on a team for the day.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 25-02-2015, 08:02:48
Oh, damn.  No debate?!?!

Well, it's nice to see all the kind words about the Pacific map pack.  I like the point about the fun factor.  In our map test Saturday on the WaW server, I was getting all nostalgic about FH1 days of action packed maps and hours and hours of entertaining gameplay.  It helped to have big numbers back then.  Of course, putting out this Pacific content is helping with numbers.  I heard and read very much positive feed back during and after the event on Saturday.

We have a Scrim on the maps this Saturday starting about 1900 UTC.  It is planned for the FHT and/or 762 big servers.  Pubbies are welcome, so check it out.  In fact, if you like it you can keep coming each Saturday.  Either sign-up at WaW or FHT to be officially part of a team or just show up and get on a team for the day.

So is it on WaW server ,FH server or 762#3 server?
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 25-02-2015, 09:02:10
Oh, damn.  No debate?!?!

Well, it's nice to see all the kind words about the Pacific map pack.  I like the point about the fun factor.  In our map test Saturday on the WaW server, I was getting all nostalgic about FH1 days of action packed maps and hours and hours of entertaining gameplay.  It helped to have big numbers back then.  Of course, putting out this Pacific content is helping with numbers.  I heard and read very much positive feed back during and after the event on Saturday.

We have a Scrim on the maps this Saturday starting about 1900 UTC.  It is planned for the FHT and/or 762 big servers.  Pubbies are welcome, so check it out.  In fact, if you like it you can keep coming each Saturday.  Either sign-up at WaW or FHT to be officially part of a team or just show up and get on a team for the day.

So is it on WaW server ,FH server or 762#3 server?

See highlighted in my text that you quoted.  The plan is as I said, but GeoPat should make the official announcement.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 27-02-2015, 20:02:09
Is it posible to make arty ship from Omaha beach driveable??It look so good and it would fit nice into PMC
Title: Re: Pacific Mini-Campaign
Post by: Stubbfan on 27-02-2015, 23:02:19
Yes it would.
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 28-02-2015, 09:02:14
Wow!How they didnt think about this?Just need to put AA gun,some mashine guns and It ready.
Title: Re: Pacific Mini-Campaign
Post by: Roughbeak on 28-02-2015, 15:02:51
Well, the Omaha ship being static is better. Since you don't want any large ships coming ashore and getting stuck.


It was meant for artillery, not for moving. ;)
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 28-02-2015, 19:02:21
We will have a scrim on FHT War in the Pacific server.  at 19:00 UTC

Everyone is welcome!

Download links at top post!   Same as last week!

Come and enjoy an organized fight with the Pacific mod!
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 01-03-2015, 02:03:49
Once again we had a great time.  There were over 70 players at one time.  The naval and air battles were absolutely epic.  The best naval and air available on the BF2 engine IMO.

Later this week, we will release a new version with some more of the bugs fixed.  Please join us for Battle 1 on Saturday 3/7 19:00 UTC.  Let's try to fill the server!
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 01-03-2015, 18:03:54
Here are some random screenshots of players during the Pacific scrim, thanks for participating.
Come back next Saturday for another Pacific Battle.

http://s159.photobucket.com/user/x0utlawx/slideshow/PMC%20Scrim
Title: Re: Pacific Mini-Campaign
Post by: Mudzin on 01-03-2015, 20:03:34
Indeed, great maps, got lots of fun - finally we have these awesome maps in this mod!  :D
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 01-03-2015, 21:03:26
Well, the Omaha ship being static is better. Since you don't want any large ships coming ashore and getting stuck.


It was meant for artillery, not for moving. ;)

I agree,that is better.But They shoud use it Pacific mini campain.It looks better like it is made in BF2 engine. They shoud all taken ships remake a little like this so it looks like in BF2 engine.
Title: Re: Pacific Mini-Campaign
Post by: Erwin on 02-03-2015, 16:03:06
I loved the Banzai kit. Well done.  ;D
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 04-03-2015, 07:03:00
I loved the Banzai kit. Well done.  ;D

 They should also implement the Kamikazi Kit:

- 1 Hachimaki (Rising Sun Bandana)
- 1 cup of Saké (just because, why not)
- 1 Nambu Pistol (for instant suicide instead of capture) a bit redundant :)
- 1 Senninbari (Thousand stitch belt)
- 1 Death Poem
- 1 Kamikaze Dirk (suicide knife) Geez these guys were serious



Ceremonies were carried out before kamikaze pilots departed on their final mission. The Kamikaze shared ceremonial cups of sake or water known as "mizu no sakazuki". Many Army officer Kamikaze took their swords with them, while the Navy pilots (as a general rule) didn't carry swords in their planes. The kamikaze, like all Japanese aviators flying over unfriendly territory, were issued (or purchased if they were officers) a Nambu pistol with which to end their lives if they risked being captured. Like all Army and Navy servicemen, the Kamikaze would wear their senninbari, a "belt of a thousand stitches" given to them by their mothers.[45] They also composed and read a death poem, a tradition stemming from the samurai, who did it before committing seppuku. Pilots carried prayers from their families and were given military decorations. The Kamikaze were escorted by other pilots whose function was to protect the Kamikaze to their destination and report on the results. Some of these escort pilots, such as Zero pilot Toshimitsu Imaizumi, were themselves later sent out on their own Kamikaze missions.




You guys are doing a great job with this & i assume it will only get better.


seeya on the battlefield.....
 ;)
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-03-2015, 02:03:03
Hey guys we have new download links at the top post.

Com join our first battle:  Guadalcanal

1900 UTC on 762 server

Everyone is welcome. 

Just get the download and join the server.
Title: Re: Pacific Mini-Campaign
Post by: Matthew_Baker on 07-03-2015, 03:03:38
I'm not gonna have time to play tomorrow unless you guys stick around on the server for a while. Hopefully you do tho. :)

I'm downloading now and will check the maps etc out anyway
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 07-03-2015, 19:03:41
Starting soon guys1

Make sure you get the new download


Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 08-03-2015, 00:03:23
PMC Battle 1: Guadalcanal

http://s159.photobucket.com/user/x0utlawx/slideshow/PMC%20Battle%201%20Guadalcanal

Title: Re: Pacific Mini-Campaign
Post by: Matthew_Baker on 08-03-2015, 02:03:23
I actually got a chance to play! :D not bad stuff. I had 2 rounds of Guadalcanal and a round of Iwo Jima with like 30 players.

Guadalcanal was fun, it really brought me back to the BF1942 days, raiding the shores with boats, bombing runs from a Betty etc..

Ultimately the experience was nice to feel nostalgic again. The gameplay was fun and balanced (as is expected on a 1:1 BF1942 map remake) and it played like the original Guadalcanal did.

In the end it's not the gameplay that attracts me tho, it's the immersion factor, so I can't see myself playing it day in and day out like regular FH2.

All in all it's an awesome effort.  8) You can't miss fun gameplay with a tried and tested BF1942 maps so it's nice every once in a while to break up the maps we've been playing for years.

Are you guys looking for feedback on this?
In terms of minor bugs my FPS drops like a Lead Zeppelin when I'm in the middle of the map on Guadalcanal. Admittedly I've had to lobotomize my PCs RAM because some of it was corrupt but in comparison with FH2 maps it lags quite a bit and kinda breaks gameplay from time to time.
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 08-03-2015, 21:03:37
I'm sure the mappers would like feedback.

I know that often these custom maps (conversions or otherwise) do not always have the optimization that standard FH2 maps often (always?) receive.  That is, frame lag seems to occur more often on custom maps than the finely produced standard FH2.  Same for frame rate.  One solution is for the mapper to reduce the number of objects.  Mappers know more about this than me.

Although, I used to have frame lag on Operation Totalize and one other FH2 map.  It was due to the low amount of video memory on my old graphics card.  The lag was due to video swapping with my PC's main memory fairly often and at that point I would have the lag.  A new card with much more memory solved that problem; no more swapping.  I have no problems with lag or rate on my 8 year old PC with it's modern graphics card (urh, it's 3 years old, now).

Title: Re: Pacific Mini-Campaign
Post by: Ts4EVER on 08-03-2015, 22:03:34
I ran the pacific maps through one of our dev tools and I doubt the lag is due to static objects. They load way less textures than standard FH2 maps. My guess: vegitation.
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 08-03-2015, 22:03:11
the undergrowth in a few maps are still a wip which is the reason for some of the fps drop areas. however i have never experienced lag while playing yet.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 14-03-2015, 17:03:56
Battle today at 1900 UTC!

Iwo Jima !!!

762 #3 server !!
Title: Re: Pacific Mini-Campaign
Post by: AfterDune on 14-03-2015, 18:03:59
I ran the pacific maps through one of our dev tools and I doubt the lag is due to static objects. They load way less textures than standard FH2 maps. My guess: vegitation.
What kind of tools are these? :)
Title: Re: Pacific Mini-Campaign
Post by: Ts4EVER on 14-03-2015, 18:03:51
We have a bunch of scripts and programs in our svn, one of them makes a list off all maps and which statics they use, how often and how many textures they load etc.
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 14-03-2015, 20:03:52
 I am being deployed to the Pacific today!!!!
Title: Re: Pacific Mini-Campaign
Post by: Matthew_Baker on 14-03-2015, 23:03:58
A nice thing to note would be to make the slightly altered server rules a bit more clear. As in making them known on the DL link or in this thread; just somewhere where it'll be seen easily. Even I was a bit confused when I saw people could get kicked for using a ship or vehicle that the organized squads 'called' ahead of time.

I'm not saying I have a problem with the rule; but as a casual public player who's reads more and visits FH related sites more than the average FHer, even I somehow missed the memo that some people had priority over vehicles etc..
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 15-03-2015, 00:03:44
Matthew_Baker, I think the only rule related to equipment use is that the leaders of the teams can dictate who uses their side's equipment.  I don't think the rules get down to much more detail about that.

On the WaW team, we didn't dictate too much.  I think we would only punish if there was a smacktard in control of an important asset like a ship.  I don't think we had anyone like that but I didn't play the last round of the day.  We certainly prefer one of the sign-up WaW people to at least drive the ship, but that's about it.  We did have some Pubbies try it and I think they did their best, so no problem... although, I did post to a guy about the need to "cross the T" in an engagement between two big ships.  :D  Had we been losing the day, (no matter which map side we played), then our team's leadership may have been more particular.  But that situation didn't happen today. ;)
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 15-03-2015, 00:03:27
PMC Battle 2: Iwo Jima

http://s159.photobucket.com/user/x0utlawx/slideshow/PMC%20Battle%202%20Iwo%20Jima
Title: Re: Pacific Mini-Campaign
Post by: Matthew_Baker on 15-03-2015, 00:03:45
I only played one round towards the end of the day but I remember someone got kicked for it. (I'll also make it clear it wasn't a kick out of the blue, they were warned a few times beforehand)

It wasn't a big deal, I don't think anyone's feelings were hurt. I think it just surprised a few people, including myself, that it was a rule, considering assets don't matter as much on the public servers.

The only rule related to equipment use is that the leaders of the teams can dictate who uses their side's equipment.

As long as that's made note of somewhere I think there will be less confusion.  :)
Title: Re: Pacific Mini-Campaign
Post by: Kubador on 15-03-2015, 02:03:08
I was the guy kicked for steering the japaneese ship, unless I wasn't only one. I didn't notice any warning but I could have been too focused on the game. I tend to play instead of reading text walls. I managed to navigate towards the destruction of the fletcher but hey, I was hogging a valuable asset (okey, I'm being a bit sour about that).

I don't mind what happened because it's not my server and not my rules but the thing is the rules were not clear in my opinion. Do I have to ask for permission to use a tank/plane every time? Rules are good when they not vague and for everyone equally. I understand it's a mix of tourney and pub event so you add a little chaos to the usually structured game but I don't think this works well ATM.

By combining two of the worlds this way you get the benefits of none. Pubbies don't have their freedom and tourneys don't have their order. I'd suggest to mix in a different way. Let the pubbies do their thing and also create your squads that cooperate via ts (maybe make joining squads a requirement). This way you encourage people to teamwork instead of making them feel like cannon fodder.

Just my thoughts on the subject.

About the Iwo Jima map:

It's a huge improvement last time I played. Congrats. My suggestion is to either make beach flags recapable or create some kind of push or simply cross the flags on the map so everyone knows what's the situation. I think you should do something with the overall gloominess. Everything looks like a badly cooked soup. If you want to keep the color scheme and brightness maybe try to give the map more contrast so everything doesn't look the same.
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 15-03-2015, 03:03:31
 This testing is open to the public, but it is not without restrictions that are not clearly made aware to the new/non tourney players until they are asked to leave with a sudden rude kick.

I am amazed by how some of these events are handled as if everyone automatically knows the rules.


The very reason i do not join these tournaments is because of the internal favoritism i saw today

Nowhere in the Campaign Advertisement does it say you have to be on TS3 to drive a ship.

You can either choose to casually join this campaign and simply play with us by joining one of the ingame squads, OR, immerse further into this campaign and sign up for one of the both sides:


Each side had its own password for the TS channels, but it not in the Campaign Advertisement.

This campaign is open to the public!


Join us on TS3:     ts.bfewaw.com    ts1.forgottenhonor.com


Come on. i know you guys can do better than that!


Otherwise, the map Iwo Jima is fun, immersive & a very unique experience to any map i have ever played in FH2.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 15-03-2015, 04:03:37
Sorry for your guys bad experiences.  We do invite the pubbies to play but we cant let them turn it in to a a pubby free for all.  This is new to us and we are slowly figuring out how to incorporate all these different people.  For the most part it had been working well.  A ship is a major asset that requires a whole squad to operate.  if a team lets a lone wolf pubby drive the thing that team is going to lose.  That said, if you are in a squad and use VOIP or TS they should let you on the ship.  If they kicked you anyway then they overdid it.  BTW, you can ask for the TS passwords in game.  They don't want them posted publicly because of past spam problems.

I happen to know that the pubby server has rules about "wasting assets", so let's not act all surprised.  Next week will include Midway, which has the most naval assets yet.  Don't expect to jump into the driver seat of the Battleship and take it where ever you want just because I advertised "pubbies welcome".  If you want to use those major assets, join a squad, communicate and follow your SLs orders.  If they are being unreasonable then make a complaint and the admin will try to accommodate you. 

If this is not good enough for you Born To Be Wild ways, the maps are on 3 server all week.  You can pubby your ass off Sunday through Friday, if you get enough buddies to join.
Title: Re: Pacific Mini-Campaign
Post by: 0utlaw on 22-03-2015, 00:03:40
PMC Battle 3: Midway & Battle Isle

http://s159.photobucket.com/user/x0utlawx/slideshow/PMC%20Battle%203%20Midway%20and%20Battle%20Isle
Title: Re: Pacific Mini-Campaign
Post by: Ivancic1941 on 23-03-2015, 07:03:16
Fix the lags on land and islands,please! I dont have it over sea but islands like have some undergrowth bug.
Title: Re: Pacific Mini-Campaign
Post by: PapillonFH on 23-03-2015, 18:03:12
I might be
- The dust
- The Smoke
- The Overgrowth
- The Undergrowth

I've removed the first two and tuned down both the others.
I will test again and fix it for next release.
My suspicion is one of the jungle trees.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 28-03-2015, 17:03:09
New video:  http://youtu.be/f-4s2tSxGCU

Better late than never!

Don't forget the battle today!


Game Time -- Saturday 3PM EST (New York) / 7PM GMT (London) / 1900 UTC / 8AM NZDT (Wellington)

Game Server -- 762 #3 Pacific PMC MAPS

Game Server IP -- 217.79.190.136  16569

Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 01-04-2015, 19:04:17
Battle #5 will be postponed untill April 11th due to the holiday weekend.

We will be playing the Pacific maps on the new WaW 100 player server.

Come help us test it!


http://fhpubforum.warumdarum.de/index.php?topic=20144.15
Title: Re: Pacific Mini-Campaign
Post by: MaxP on 03-04-2015, 12:04:25
Wow, my favorite maps from BF1942!
Any chances to see SP support? :)
Title: Re: Pacific Mini-Campaign
Post by: Jimi Hendrix on 03-04-2015, 14:04:19
Calling RADIOSMERSH!!


 ;)
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 04-04-2015, 19:04:47
Pacific Event starts at 1800 UTC!

Go here for more info:  http://fhpubforum.warumdarum.de/index.php?topic=20144.msg337245#new

Event Server -- WaW #4 100p

Event Server IP -- 209.222.20.118  16567

Join us on TS3:   ts.bfewaw.com
Title: Re: Pacific Mini-Campaign
Post by: valleyman on 06-04-2015, 14:04:45
Anyway we can get the server to show up in the browser?  Feel like no one was on Saturday was because they didn't know.
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 06-04-2015, 17:04:09
Anyway we can get the server to show up in the browser?  Feel like no one was on Saturday was because they didn't know.

What browser are you talking about?  It showed up in the game browser in multiplayer.  Maybe it was changing maps when you looked.
Title: Re: Pacific Mini-Campaign
Post by: jan_kurator on 06-04-2015, 18:04:48
Anyway we can get the server to show up in the browser?  Feel like no one was on Saturday was because they didn't know.

What browser are you talking about?  It showed up in the game browser in multiplayer.  Maybe it was changing maps when you looked.

probably this (http://forgottenhope.warumdarum.de/fh2_gameserver.php?) one.
Title: Re: Pacific Mini-Campaign
Post by: valleyman on 07-04-2015, 08:04:57
It's actually not showing up in my in game browser for some reason.  Any way I can add the IP to my favorites or something?
Title: Re: Pacific Mini-Campaign
Post by: Stubbfan on 07-04-2015, 11:04:17
You could do 'connect to ip' and put in 209.222.20.118
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 09-04-2015, 01:04:54
We have a hotfix for the Pacific Map Pack!

You need it to play on the servers!

CHeck it out:  http://fhpubforum.warumdarum.de/index.php?topic=20144.msg337214#msg337214
Title: Re: Pacific Mini-Campaign
Post by: GeoPat on 11-04-2015, 17:04:10
Don't forget about the battle today at 1800 UTC

Event Server -- WaW #4 100p

Event Server IP -- 209.222.20.118 

Get the hotfix!

http://fhpubforum.warumdarum.de/index.php?topic=20144.msg337214#msg337214
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 11-04-2015, 18:04:45
Please notice the server for today's game is different than prior campaign matches, although it is the same as for the Event last Saturday.


Title: Re: Pacific Mini-Campaign
Post by: AtomicA_network on 08-05-2016, 22:05:49
You can play without registering. You can join WaW TS if you want, but you don't have to.

how, i got some maps, but one i load one it crashes to desktop... how do we play on these maps without an event thing?
Title: Re: Pacific Mini-Campaign
Post by: jan_kurator on 08-05-2016, 22:05:44
We don't. AFAIK those maps don't have singleplayer support, and they're not even compatible with the latest FH2 patch.
Title: Re: Pacific Mini-Campaign
Post by: AtomicA_network on 08-05-2016, 23:05:44
We don't. AFAIK those maps don't have singleplayer support, and they're not even compatible with the latest FH2 patch.

i mean without bots, just to dick arround (can be fun once in a while)
Title: Re: Pacific Mini-Campaign
Post by: Melvin on 09-05-2016, 02:05:57
AtomicA_network, you replied to a thread from over a year ago.  Indeed the prior post had been done on the last day of that early 2015 five-week Pacific event.

That was the first public shot at the WaW Pacific set of maps for FH2.  Since that time, it has been integrated into a set of custom maps, known as the Community MapPack V2 (CMP V2).  It includes updated Pacific maps, but also custom maps from around the FH2 community: Forgotten Honor, 762 Ranking, and World at War.

I understand that some maps in the CMP V2 had single player capability, but generally they are intended for multiplayer.  Yup, as jan_kurator said, there was an FH2 update.  It was earlier this year.  Thus, the crashes.

Right now, there is significant work on an update to the CMP V2.