Should the FH team try to deliver some real WWII experience using the frostbite engine or is it just a waste of time?
Hi Genma
Just to correct you alittle, BC2 is focusing a lot on vehicles, the infantry gameplay is ofcourse there with heavy teamplay focus but the game's most prominent feature is the awesome vehicles. Designer Demize99 who has a history in mods like Point of Existence (very vehicle heavy mod for BFV and BF2) has really done a good job on the vehicles in this game.
Frostbite is too complicated to be described as "an engine", it is alot more to it than that. First of all there probably wont be any editors, exporters or mod tools available for the public, which immediately kills off any dreams about modding it. Second of all, there is no game out yet (on PC) and if you make a mod, you must base it off of a game, be it BC2 or Bf1943 or future titles, we still need an actual game to mod. None of them are planned to support any kinds of modding tools.
the reason why there cant be an editor is as you know the games are being produced for PS3, XBOX360 and the PC. EA/DICE would have to create a totally new editor, with only PC technology, as they ofcourse cant release Sony or Microsoft technology for free.
Now even if some magic happened and they decided to build a pc-only editor and support it (like the old bfeditor.org) we'd run in to the fact that it would take our team a few years to create a couple of maps, characters, vehicles, weapons and other assets. At the moment we rather continue with what we think is the best WW2 game ever made (fh2) and to be it simple: destroyable environment never was a part of core FH gameplay, if we would just take our existing mod and apply destruction to it, it might play very badly. Maybe our map designs and 1shot1kill system sucks in frostbite? maybe we would simply have to scrap FH and design a new mod from scratch. (bf1943 for example, is not bf42 with destroyable assets as some might think, it is a game designed from scratch, just reusing some terrainshapes from older maps).
so: it is more complicated, as a reference you can compare FH for bf42 and FH for BF2. Pretty different right? plays differently alltogether. The step to frostbite might change the game even more. Now we succeeded in 2.2 after having worked with the engine 3 years,(well I think 2.0 and 2.15 was awesome as well, but 2.2 took the mod up a notch) I would estimate it would take at least that or more to get a good Mod running on frostbite. So if we started 2011 maybe we have a mod ready 2015 if we had an editor. This is not on anyones agenda, (any dev who actually likes this prospect please speak up) and we rather make our own plans about the future. (speaking for myself here, but Im sure most devs agree with me)
Hope that makes sense.
-cheers!-