Isn't that to be expected, though? No ones knows everything right off the bat. You learn by trying and doing, and maybe asking the guys who have been playing for a while. Plus, if anyone is doing something wrong, there are usually enough veterans around to tell them how to do it right...
Are you living in utopia? Because, what I see is that people constantly get pissed off because of someone else being a newbie. Some of them (newbies) simply don't ask questions over chat. I hope you realize that players' knowledge directly influences the whole game quality! There are constantly people who don't know things! Many of them won't ask a question on the chat and those will constantly destroy your fun because of their lack of knowledge. For example,
People don't know what are ap and he shells; they used to not know what's that camera sound clicking constantly; they don't know how to place a mine; they don't know "where is the damn radio"; they used to don't know which kit has a parachute; not to mention distinguishing enemies from friends, etc.
And this happens over and over, until there is only one active public server left - which is very familiar to us.
And this argument is not against this game - I respect the unpaid effort put into this project - but you can't tell me it's expected/normal that players ask questions. It's like saying that people who commit crime should go turn themselves to the police. Those are basic rules of game design - you must force players of your game to do what you want. You cannot
expect a thing. Nevermind the exeptions, they are never the majority.
FH completely fails in forcing players to anything, and this is why gameplay on public servers completely destroys the potential that the game has. But that's another story.
No, I don't like being disregarded by being a new member/player. Why should it be expected? For example, if a "veteran" knows where to expect enemy AT guns, he will survive longer in a tank than a newbie who doesn't know where to expect them. And it's because "veteran" has played the map so many times so that he can visualize it in his head - not because he's a better/smarter person/player.
And by which criteria should
that be considered a reward?
Again, I don't think this is necessary. You can accomplish this by simply typing into chat what kind of shells you want ("Arty, smoke on that barn, please!"). Plus, sometimes you only have time to pop your head out of your shell crater and spot, then get right back to hiding. Sometimes you don't have time to fiddle with the Comm Rose.
Why necessary? It's a bonus. You come up with the chat again. You can't rely on chat. How many times you've met an ignorant child sitting on the arty constantly spamming with target requests? How many times did you get pissed off because you asked for smoke and instead got high explosive? I got pissed off because of that many times.
With the system I proposed, this could be avoided. People don't ignore things to be mean, they ignore them because they are not interested to those things. But if something is clearly shown to them (for example just like the words "none", "one" or "many" are), they would consider them - if they previously understood the reasons behind doing so, and learned all types of ammo..
If you see shells landing on (or near) your target, or start getting "Targeting Assist" messages, you know someone is using your spot. Plus, most Arty Gunners will tell you whether or not the spot is good or bad. Well, they'll usually tell you about bad spots, but use their shells to announce good spots.
Yeah, and what happens when you don't get targeting assist messages? Did anyone see the damn spot at all? Nobody ever tells anything about my spots. Even if they did, I would consider it to be an incredibly good FH day because the team communication was at the extraordinary level.