Some preliminary thought about the maps I played so far.
Falaise pocket
I think making the last flag uncappable might be a good move. other than that the map is nice, a bit like bardia or sfakia, with fatter tanks. But back capping is a real problem.
PdH
Epic atmosphere. You might want to take away the HEAT riflenades from the Germans, they are sinking boats with them, kinda breaks said atmosphere. Graphically superb and very detailed, with interesting combat spaces. The ropes seem to work just fine, besides some teething problems (like that one jackass who picked up the rope with half the team still dangling, was quite a funny yet tragic sight).
Lüttich
No offense, but I thought this one was quite... generic. That's not all bad, because it is a very straight forward and easy to get map (especially for new comers) but compared to the other new maps it wasn't that interesting for me personally. I also don't really like the lighting, I think the mapper was going for an early morning effect, but it looks a bit overdone and unreal. Then again, makes for a slightly "apocalyptic" look.
PHL
I started as American and was kicked from the server after a massive mortar teamkill (don't ask). I rejoined as American and the map was fun, although we lost. ATm it seems hard to gain ground for the Allies, but I think that's the Tobruk effect. That map has some serious potential. The Graphic and atmosphere are awesome, with tons of details. Also, there are pickup Beretta kits and there is nothing Schneider can do about it muhahaha. I teamswitched towards the end. I don't normally do that, but I wanted to give the FG42 a try, however I got no kill with it.
Lebisey
That's my favourite so far, hunting down flyboy_fx in his Sherman
Graphically top notch and it has some serious tank stalking opportunities. Also I tried out the StG44 here with some success and towards the end I joined a squad with Lobo and some testers.
Totalize and Goodwood are yet to be tested.