I agree the number of people posting just goes to show how many people would be pissed off if it was changed.
On the contrary, it actually doesn't mean anything, as people can quite easily hate an idea in theory and love it once it's implemented. When
Empire Earth came out, I was astonished to find that all airplanes had limited fuel - they'd take off from airbases, fly as usual until out of fuel, and then automatically return to the airbase they'd been assigned. Once they'd landed, they'd instantly be fully refuelled and would then slowly repair their damage until fully repaired, in which case they'd be ready for take-off or just fly to their assigned rally point. I
loved this feature, which was an eye-opener to me because I
know that if this feature had been suggested to me
before I saw it in action, I'd utterly hate it and fight it with all my might, as would very likely lots of other people. And just think back to the 1942 days - how would you feel if someone told you they wanted a system in which any player could, at will, declare himself a mobile spawn point? The first reply would be "OMG that idea sux youd have people enter the enemy base and have people spawn on them and theyd dominate the map!". Lots of ideas sound utterly horrible on paper and end up working great once implemented.
My take: if a feature is implemented and played for a good while, enough for users to understand it, and people still hate it, listen. But theoretical discussions? Sure, votes are still good for their purposes, but arguments count more, in my opinion.
The commander on duty spam can't be fixed, it's a BF2 thing that can not be fixed/tuned.
Can't you even remove the string from the strings.csv file?