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Suggestions / Re: homes, houses, and windows
« on: 06-08-2009, 16:08:00 »Quote
having Climable trees is easier ^^ SmileyThen can we have climbable doors?
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having Climable trees is easier ^^ SmileyThen can we have climbable doors?
When playing a game, you need to adapt to the environment. BF2 is a static environment, period.Right, so no deployable barricades or minefields, then. Not to mention being able to destroy bridges or blowing up gas barrels or anything - imagine how few people would play BF2 if it implemented something like that . Or, gasp, blowing up the environment by destroying trees and blow craters into the landscape! Remember how everyone hated Crysis and World in Conflict!
OverdoneI agree, we don't need another Objective map, I can almost count on one hand the number of them I've played in BF series games and mod. Let's stick to this brand-new, all-original 'Conquest' gamemode no one's ever done before.
The Germans used this way more often than the Americans or British. Also having a lot of vehicles on the map increased the probability of a crash and decreases performance. (not saying that climbable trees would be nice) but then you would need all trees to be climbable, haystacks to be 'enterable', ground to be digable etc. etc.Removing the infantry collision meshes of haystacks so that you could hide inside them would indeed be pretty interesting, if (if I may go out on a limb and make a guess) highly unlikely to be implemented .
Ehm yes but if your with 2 persons holding a flag, how are the other flags getting in your control then?Unless it's a very slow day, there will be more than three people on your team . Organize your team so that some players defend, while others attack. Or, if you have enough flags to make the enemy bleed, don't launch further attacks. Dig in as hard as you can and hold the Control Points until you win through ticket attrition.
Personally, I don't want 3rd person veiws on any vehicles.Dunno if you've ever heard of this BF2 mod called Project Reality? They implemented this and it works just great-- :ducks:
If you notice when you place a mortar, it is always perfectly level, even it means parts of the mortar need to be sunk into the ground a bit because of uneven terrain. The very nature of truly mobile arty (Wespes, Priests, Sextons, etc) mean that they cannot always be level, which means the current arty system can't work with them (the dials and such would be inaccurate because the gun isn't perfectly level). Another problem would be constantly updating the dials every time the the vehicle moves the slightest bit (perhaps because of the recoil of the gun, or just the normal sliding down hills that BF2 vehicles suffer from).Aren't you making this more difficult than it needs to be? Surely if terrain needs to be perfectly level for artillery, you can just make parts of the map perfectly level ? These level parts of the map could even be labelled somehow on the minimap or in some other way. Dunno about BF2's coding, but maybe you could have some HUD feature like a little icon going "LEVEL" or "READY TO FIRE" when the vehicle is level ?
Omaha wont be in 2.2Crud. Oh well, I can wait.
ohhh boy a PR player1. He never mentioned PR in his post.
I think its fine how it is because all the confusion will just mess lots of people up
If you don't want to be a team member then you don't get chances to experience teamwork. The accusation that everyone else is a lonewolf certainly points to your own level of team play along with them.Wrong. I'm a team player and it's not my fault that the majority of FH2 people seem to be running around doing their own thing. Communication seems to be at a minimum as well, except from persistent artillery crewmen spamming for targets.