Forgotten Hope Public Forum

Forgotten Hope 2 => Normandy maps => Feedback => Villers-Bocage => Topic started by: Toddel on 11-01-2010, 16:01:45

Title: Villers-Bocage 64
Post by: Toddel on 11-01-2010, 16:01:45
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Villers-Bocage 64
Post by: 1fubar++ on 12-01-2010, 14:01:24
"Anti tank" roadside posts. It's not just this map but very annoying near Crossroad flag towards Allied base. When you have blown few tanks trying to maneuver between them you won't ever want to get in touch with those. Not very realistic and the IMO collision effect should be changed or removed.

Would be nice to introduce destructible small objects like these into the mod at some point.
Title: Re: Villers-Bocage 64
Post by: Toddel on 14-01-2010, 15:01:03
we know about this issue and working on it. and no you will not see any destroyable objects on the map because its to heavy for the engine ::)
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 15-01-2010, 15:01:47
6PDR movable guns!

Their are photo"s enough of these guns during the battle
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 15-01-2010, 18:01:08
well, the map isn't exactly close to the real battle. so far the gameplay seems quite nice, although the brits still have to beat tobruk effect.
Title: Re: Villers-Bocage 64
Post by: Slayer on 18-01-2010, 22:01:55
well, the map isn't exactly close to the real battle. so far the gameplay seems quite nice, although the brits still have to beat tobruk effect.

It's getting better: as allies I lost once big time, once by 2 tickets and won 1 time. Until now, that is.
Title: Re: Villers-Bocage 64
Post by: Desertfox on 18-01-2010, 22:01:11
 Very fun map with the piat  :) and I like it how it is really
Title: Re: Villers-Bocage 64
Post by: Hans Werner on 22-01-2010, 12:01:10
There are some graphics bug on this map :

(http://img10.hostingpics.net/pics/77438minimap.jpg)

Red circle, there are wrong cobblestone road textures in the middle of green fields !!!

Blue circle, the road texture just stop without reason, is it possible to end this texture to a none visible point, it would be more realist.

Yellow circle, strange crossing of the river, why not put a ford over there, it would be more realist without cutting the river ;)
Title: Re: Villers-Bocage 64
Post by: hslan.totaler_humbug on 22-01-2010, 20:01:20
All those graphical glichtes are only visible because the map was made larger, short before release. Before that the Out of Bounds Area began allready south of Villers directly to Crossroads. The connecting road was the border of the battlefield.
But you´re right. That´s only why the road ends all out of the sudden and the rivercrossing looks a bit odd.
Title: Re: Villers-Bocage 64
Post by: Guderian on 22-01-2010, 22:01:16
Werner, humbug is correct and those issues have been fixed so you can expect a new version in the next patch/release. Thank you  ;D.
Title: Re: Villers-Bocage 64
Post by: Hans Werner on 23-01-2010, 17:01:50
Great thx ;)
Title: Re: Villers-Bocage 64
Post by: jsalbano on 24-01-2010, 16:01:17
this map pits the 7th armoured division against the german panzer lehr and tiger forces, yet the armor available to the brits does not in any way (except for the fireflies) represent this division. there are regular shermans on the map, yet the only standard shermans in the 7th armoured at the time of the battle were observer tanks (lacking guns) for the artillery. instead of regular shermans, the armoured platoons of the 7th armoured were equipped with cromwells (3 per platoon) and fireflies (one per platoon). however, in the map, there is only one cromwell

also, on the map, there is a stuart jalopy (you call it the recce stuart), but the recce stuarts in the 7th armoured at the battle had their turrets (thus they were standard stuart mk5s).

then we come to the really big issue, the fact that in the map, the british are attacking. in the battle, the germans attacked soon after the british lead regiment, the 4th county of london yeomanry (tank regiment) had moved into the village with their B and C tank squadrons, while A squadron was having tea just outside the village on point 213. the armour was supported by the motor brigade, and the town was occupied largely by the men of the queens rifle brigade. wittman struck the tail end of the A squadron column (where most of the motor infantry were) while the rest of his tigers moved on the head of the column outside the town. after completely decimating A squadron, the tigers moved into town with the support from the panzer lehr division. the british managed to repel the attack, destroying several tigers and panzer IVs, but were ultimately forced to withdraw from the town, and they did not return (at least until a few days/ weeks had passed).

im sorry for being picky, its just that the 7th Armoured is one of my favorite units from the war and i would like to see them done justice (just give me cromwells instead of shermans, keep the fireflies and achilles as is, as these were present at the battle) especially given the epic nature of the battle. i realize that it would be foolish to add 3 more tigers to this map, as the two already there are sufficient to give the british a nasty time. other than for that, its a great map and an excellent mod (except the bloody crashes, it did it 3 times in 30 minutes for me this morning and i was not happy).
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 24-01-2010, 17:01:44
The map isn't really based on the battle, it is a pretty generic one like totalize or aberdeen that is only named after the battle because... well because there was a battle with that name.
Title: Re: Villers-Bocage 64
Post by: Guderian on 24-01-2010, 18:01:44
@Ts4Ever
The map is not a fictitious map like Totalize or Aberdeen.

I own and have read this book about Wittmann and his battle at Villers
http://www.amazon.com/WITTMANN-COMMANDERS-LEIBSTANDARTE-Stackpole-Military/dp/0811733351

I also read this one as well about the 12th SS that defend Tilly and the areas north and east of the town.
http://www.amazon.com/gp/product/0811731987/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0811731995&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=07HQWFZ9QECGM3KYDWDP

@jsalbano
I know the current tank loadout isn't historically correct. I know that, but other tanks were added I believe for gameplay and fun.

Yes, I know the battle very well. The Allies advanced through Villers-Bocage, then around 0900 Wittmann surprised and destroyed an entire Allied transport column. The battle raged all afternoon as the Germans forced the Allies to retreat back to a town called Amaye-sur-Seulles (aka Brigade Box) Note: That flag was in the original map for the WaW tournament. The following day Villers-Bocage was bombed to hell by Allied planes then re-assaulted by the British. The town has taken the following day.


The scale of Villers-Bocage encompasses two separate battles and because the game doesn't allow for realistic map sizes, the scale isn't 1:1. I needed to compromise and this was the best result considering the limitations.

More info on the battle
http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage



Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 27-01-2010, 19:01:12
things would be much more fun for the allies if we get cromwells instead of regular sherman"s
Title: Re: Villers-Bocage 64
Post by: Mobilis_in_Mobili on 13-02-2010, 19:02:46
My Favorite Map (for Allies)!

1) Has Achilles and Firefly tanks (yeah)
2) Love to shoot HE rounds into the Church tower and watch the plumes of flame go out the windows
3) Good terrain, good places to hide, well suited Tactical positions.  Am always happy once I cross the Northbound bridge and break into the brush - it is like home when sitting in a Firefly/Achilles (and waiting for the German tanks to come).

If the allies take Tilly & Point 213; it is time to move all allied tanks just north of the ruined church at Point 213.  There, they can stop any northbound Tank column.

If Villers is taken, and you have someone to watch your back from Panzerfausts - you can tank snipe the German main base very effectively.
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 14-02-2010, 16:02:35
Are there any plans to remove the out of place kits? (BAR, FG42, Bazooka)
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 15-02-2010, 15:02:27
After reading alot about this battle i came to this conclusion

Their should be 60% cromwells and 40% shermans
This map requires Armoured cars (Humbers of the 11th hussars)
6PDR's should spawn at villers and other places (Michael Wittman destroyed some of these, and in a later report he said he was the most worried about them instead of the cromwells)
The stuart Recce should have the ability to spot. Imo, the driver seat should allow you to use the .30CAL MG(Like the Marder III in 2.1), the second seat should allow you to call in arty from a 180degree angle   and the 050CAL spot should remain the same
The Lefh18 should be a bit more into the german base. Mainly for 2 reasons=The germans can fire without difficulties into villers bocage, aka   lots of easy raping   and 2 many allied players seem to attack this position

And please, tell me where the FG42 kit is :v 
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 15-02-2010, 16:02:35
The 60 percent Cromwell thing is a bit weird. The Desert Rats had platoons with 3 Cromwells + 1 Sherman Firefly, no 75mm Shermans, except special "Spotter" models without maingun.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 16-02-2010, 11:02:01
Even better, trow out the shermans and replace them with cromwells!
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 06-03-2010, 11:03:37
http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!
Title: Re: Villers-Bocage 64
Post by: Guderian on 16-03-2010, 02:03:21
things would be much more fun for the allies if we get cromwells instead of regular sherman"s

I replaced one Sherman with a Cromwell so now the British get two Cromwell's.
Title: Re: Villers-Bocage 64
Post by: Desertfox on 16-03-2010, 02:03:22
things would be much more fun for the allies if we get cromwells instead of regular sherman"s

I replaced one Sherman with a Cromwell so now the British get two Cromwell's.
Danke :)
Title: Re: Villers-Bocage 64
Post by: hankypanky on 27-03-2010, 01:03:48
Ya having all cromwells would be bad for gameplay in my opinion. Don't get me wrong, I love flanking Germans with my cromy :) But the tank load out for now is fine, but maybe a Churchill would also be nice :)
Title: Re: Villers-Bocage 64
Post by: Guderian on 27-03-2010, 14:03:36
http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!

Done. Churchill MKIV 76mm
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 27-03-2010, 15:03:28
http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!

Done. Churchill MKIV 76mm
OOOH
(http://www.expressnightout.com/content/photos/20090105-beatles-450.jpg)


WAWAWEWA ITSA VERY NICE!
i love you!

Title: Re: Villers-Bocage 64
Post by: Sgt. Powderhound on 17-04-2010, 17:04:36
OK, first post, but I've been lurking for some time, and I've been playing FH2 since summer last year. Just one little gripe with this map; if you go into the barn with the manure heap at the central farm, then you can end up getting trapped against the wall if you go prone. I only mention this because I was the last survivor from a German counter attack, so I retreated to the barn to take cover and hopefully ambush a few unsuspecting enemies... then I realised that I was completely stuck. It was embarrassing to say the least, and I had to wait for a German to come in, spot me and take me out. Any way this could be fixed?
Title: Re: Villers-Bocage 64
Post by: Kubador on 18-04-2010, 04:04:14
OK, first post, but I've been lurking for some time, and I've been playing FH2 since summer last year. Just one little gripe with this map; if you go into the barn with the manure heap at the central farm, then you can end up getting trapped against the wall if you go prone. I only mention this because I was the last survivor from a German counter attack, so I retreated to the barn to take cover and hopefully ambush a few unsuspecting enemies... then I realised that I was completely stuck. It was embarrassing to say the least, and I had to wait for a German to come in, spot me and take me out. Any way this could be fixed?

If you can provide any screenshots where it took place and if it really is a place many people may get stuck often then probably yes. But if you've found some corner with a static near it and forcefully entered rhe restricted space then that's a player's mistake to go there in the first place.
Title: Re: Villers-Bocage 64
Post by: flamedexter on 26-04-2010, 06:04:23
I am not sure about this but the British Mortars in the Base is bugged. I aim 0,0 when my a scout spotted the windmill area. I fired and the shell fell short by a large margin. I am sure it isn't out of range, I think the arty aiming system in this map is bugged.
Title: Re: Villers-Bocage 64
Post by: Flippy Warbear on 26-04-2010, 11:04:17
The system isnt bugged. Its the artillery which might be tilted. This could have been fixed already for next version.
Title: Re: Villers-Bocage 64
Post by: Sgt. Powderhound on 26-04-2010, 18:04:17
I had exactly the same issue last night trying to hit the Pak at Tilly with the mortars; the spot was dead on the gun, and the rounds were all landing off screen.
Title: Re: Villers-Bocage 64
Post by: Guderian on 26-04-2010, 23:04:18
All the mortars have been fixed. The new sexier version will be out very soon and I'm sure you'll appriciate the many tweaks.  ;D
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 27-04-2010, 08:04:22
All the mortars have been fixed. The new sexier version will be out very soon and I'm sure you'll appriciate the many tweaks.  ;D
oooh yes we DO!
*cannot wait to drive around with the churchill with a TF2 the heavy accent
Title: Re: Villers-Bocage 64
Post by: LtJimmy on 07-05-2010, 01:05:13
Currently none of the flags have the little sign telling you how many people are needed to capture them. Could these signs please be added in the next version please?
Title: Re: Villers-Bocage 64
Post by: Natty on 07-05-2010, 08:05:15
Currently none of the flags have the little sign telling you how many people are needed to capture them. Could these signs please be added in the next version please?

yepp they are there since many months back
Title: Re: Villers-Bocage 64
Post by: Capten_C on 20-05-2010, 00:05:23
Just crashed again on hslan 10:30 GMT
(http://img683.imageshack.us/img683/4788/villersctd.png)
Took a screenshot, any help?  :-\
Title: Re: Villers-Bocage 64
Post by: Guderian on 20-05-2010, 03:05:43
Yes Capten_C I believe we have found the culprit.

An AI template with the Pak 40
You can have a look for yourself.
http://fhpubforum.warumdarum.de/index.php?topic=6081.0

I think game admins can fix this server side. :D
Title: Re: Villers-Bocage 64
Post by: Capten_C on 20-05-2010, 03:05:16
Jolly Goode! ;D
(http://img215.imageshack.us/img215/3743/captthumbsup.jpg)
Title: Re: Villers-Bocage 64
Post by: TigerAce on 20-05-2010, 11:05:05
Out of curiosity where there any King Tigers during this battle? I would love to see another map with a KT on it ;D
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 20-05-2010, 11:05:41
Out of curiosity where there any King Tigers during this battle? I would love to see another map with a KT on it ;D

No. But the later the devs get in the war, the more KTs you will see, so have some patience ;)
Title: Re: Villers-Bocage 64
Post by: hslan.totaler_humbug on 20-05-2010, 14:05:14
Yes Capten_C I believe we have found the culprit.

An AI template with the Pak 40
You can have a look for yourself.
http://fhpubforum.warumdarum.de/index.php?topic=6081.0

I think game admins can fix this server side. :D

Will there be an offical announcment?
Title: Re: Villers-Bocage 64
Post by: Steel_Lion_FIN on 20-05-2010, 19:05:19
Took a screenshot, any help?  :-\

Son-of-a-bitch, I'm dead!
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 08-07-2010, 13:07:18
Now me fine mates
can any fine lad tell me where i can find the bazooka on this map?

I know it is in tilly, but i do not know where
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 08-07-2010, 13:07:38
Now me fine mates
can any fine lad tell me where i can find the bazooka on this map?

I know it is in tilly, but i do not know where

besides the FG42/BAR
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 08-07-2010, 13:07:35
Now me fine mates
can any fine lad tell me where i can find the bazooka on this map?

I know it is in tilly, but i do not know where

besides the FG42/BAR
Thank you.
Title: Re: Villers-Bocage 64
Post by: Excavus on 10-07-2010, 22:07:20
Why is there a bazooka on this map anyways, or BAR?
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 10-07-2010, 22:07:21
An oversight noone bothers to fix.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 10-07-2010, 22:07:29
well the UK did used some bazookas trough lend-lease
Title: Re: Villers-Bocage 64
Post by: Excavus on 12-07-2010, 00:07:08
Doesn't explain the BAR.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 12-07-2010, 00:07:24
Doesn't explain the BAR.
it fell from the skies!
Title: Re: Villers-Bocage 64
Post by: McCloskey on 12-07-2010, 03:07:44
If Krauts can get StG44 ZF then why couldn't Brits get the BAR? :P
Title: Re: Villers-Bocage 64
Post by: Eat Uranium on 12-07-2010, 04:07:01
Who wants to use a BAR anyway when you have access to the Bren?
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 12-07-2010, 09:07:23
Who wants to use a BAR anyway when you have access to the Bren?
The BAR is not what we want. Its the M1917 Pistol that comes with the kit  ;D ;D
Title: Re: Villers-Bocage 64
Post by: General_Henry on 28-09-2010, 05:09:27
I think this map is overall a great map but it has a "flaw", that the German main is placed too closed to the combat area and there are always complaints that "Hey you shoot me while I'm in my base" kind of things. However it is sort of necessary for the British to do so in order to defend their positions in villers / church easily.

Too late to change that though. Even adding base defences for the Germans aren't going to change this.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 28-09-2010, 10:09:57
that


And also the fact the germans have triple the artillery..

Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 28-09-2010, 10:09:19
I told them that but would they listen...
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 28-09-2010, 23:09:41
I told them that but would they listen...
you are credit to team you know that? :)
Title: Re: Villers-Bocage 64
Post by: Tiger Ace on 07-10-2010, 04:10:18
I am sure that what I am about to tell you have been in previous discussion. I am a playing FH2 on single player and I really like it. But, there is only one thing that kinda piss me off every time and it is the enemy tanks(AI) that can see through the woods without really seeing his target (I think). Is there anything that could be done for future updates. I am ready to admit that it could be very difficult to solve. The FH2 developers are very good doing this great game.

Overall, the game is amazing. I am giving FH2 9.5 out of 10
Title: Re: Villers-Bocage 64
Post by: Zoologic on 07-10-2010, 18:10:52
That is very nice of you my friend, welcome to the forum!

But unfortunately this feedback forum is mostly used for MP experiences.

For your SinglePlayer/AI bug report, please post it in Single Player section, and we've covered this in my thread here:
http://fhpubforum.warumdarum.de/index.php?topic=11760.0

The bug has been clearly identified and have the fix quite on the ready if i'm not mistaken.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 11-10-2010, 21:10:42
So 2 mortars + one pickup vs 1 LEFH 18, One Stuka zu fuzz, One wespe and Pickup kit mortars?


But i have great faith in you guderian.
Title: Re: Villers-Bocage 64
Post by: Guderian on 12-10-2010, 01:10:33
Ok TA0123. Should the British get one or two 25Lbers at Main?
Title: Re: Villers-Bocage 64
Post by: Excavus on 12-10-2010, 08:10:29
Two 25Lbers, the map is large and I think it could easily support them.
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 12-10-2010, 16:10:53
2 yes :)

1 of them should be replaced by mortar if we ever see the Sexton ofcourse

Thanks for listening:)

Because it was really imbalanced and stupid to see the germans with 3 times more arty..

Edit=Do not remove the wespe though!
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 12-10-2010, 18:10:18
After some thinking, i think it better for only 1 25PDR to be added, and with the 2 mortars remaining.


Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 12-10-2010, 18:10:01
You listen to theta and ignore me? ;)
Title: Re: Villers-Bocage 64
Post by: Kwiot on 16-11-2010, 23:11:57
I liked the uptade of this map, however it still quite unbalanced... 8,9 per 10 games ends with camping Brits around axis camp... I think it is caused by the fact that on right bank of the river there are only 2 flags. Brits can easilly cap 3 flags and then camp around the bridges and wait, because axis team is bleeding....

The solution could be adding another flag on the right bank, but yes... where can we add it exactly?? There's no much space... So maybe adding at least more mg nests? I don't know...
Title: Re: Villers-Bocage 64
Post by: JackONeill on 30-01-2011, 23:01:32
This wall is floating a bit:

(http://www.abload.de/thumb/bf2-20110130-2312466sfi.png) (http://www.abload.de/image.php?img=bf2-20110130-2312466sfi.png)
Title: Re: Villers-Bocage 64
Post by: Guderian on 30-01-2011, 23:01:16
Thanks, I'll raise the terrain a bit higher to match the farm wall. :)
Title: tanks
Post by: default player on 06-05-2011, 11:05:24
at the start and during the battle i find it frustrating to have so many tanks jammed against hedgegrows leaving me short on the battlefield. i am a single player and think forgotten hope is  great and so realistic.hope you can fix the problem or tell me how to.
Title: Re: Villers-Bocage 64
Post by: Guderian on 22-06-2011, 21:06:39
The AI is getting an overhaul and I hope it will be ready for the 2.4 release.

The issues around the German's getting camping at their main base has been addressed as well as other tweaks to flag capture times.

PS Also note that I will be adding a 32 player version and possibly a 16 for 2.4 :D
Title: Re: Villers-Bocage 64
Post by: ajappat on 29-06-2011, 20:06:37
It's bit too easy to shoot at Axis main with 88 at Point 213. Server admins don't like baserape, but should we then wait for axis tanks to shoot 88 and repair it after axis already broke trough.
Title: Re: Villers-Bocage 64
Post by: Guderian on 30-06-2011, 07:06:57
The issue has been rectified with additional cover and an alternate exit route from the German main.

If camping still remains an issue after 2.4 is released then I'll remove the 88 from respawning for the British if they capture point 213.

In all honestly, if just one person from the German team accounted for the 88, whether they destroy it or kill the Brit manning the gun this issue becomes moot.
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 30-06-2011, 08:06:57
Normally at guns shouldn't respawn at all guderian, because they are to be repaired by engineers or ammo guys.
Title: Re: Villers-Bocage 64
Post by: Guderian on 30-06-2011, 21:06:25
I hear what you're saying TS, but unless players are getting points stationary AT rarely get repaired especially when artillery and tanks can camp the 88 spawn.

Anyways, it respawns every 300 seconds/ 5 mins so it's not a gameplay breaker. I know you'll beg to differ :) That's why I love debating with you.
Title: Re: Villers-Bocage 64
Post by: kingtiger1891 on 06-07-2011, 14:07:01
The 88 shouldn't be too much of problem, Tiger and Panther at base can take it down rather easily.
Title: Re: Villers-Bocage 64
Post by: :| Hi on 19-07-2011, 08:07:38
Was attempting to play on Villers tonight on WaW 2.4 etc.

About every 5 or so minutes, I would CTD with no explanation.

My core temp is running normally and I am running on full settings ingame except AA. Through my Nvidia control panel, I am forcing 8x AA on the FH2 exe
Title: Re: Villers-Bocage 64
Post by: tosh on 05-08-2011, 18:08:53
fake kit lol
Title: Re: Villers-Bocage 64
Post by: IrishReloaded on 03-09-2011, 01:09:49
US anti tank mine is bugged so it got replaced with Comp. B.
----

I like the new layout of the Mainbase, good job :)
Title: Re: Villers-Bocage 64
Post by: THeTA0123 on 23-10-2011, 14:10:40
still no 25PDR's :(
Title: Re: Villers-Bocage 64
Post by: hyperanthropos on 04-12-2011, 21:12:46
still no 25PDR's :(

lol 25 pounder for what? The hard defensive lines where no one can get through?
I d say just drop all arty from this map. You cant shoot tanks with arty, because they nearly never camp and what for?
For capping the command posts arty is also not necessary, because there are all open enough to get in form wihich site you want and if there defend either side has many tanks.

I think is really annoying on this map is point 213 for the germans, if it is capped the brits have three paks (one 88) which kill pretty much the half if the german tanks. Furthermore the germans lose a tiger and a panzer 4 with 213. Capping this command post back is also not that easy, because the Brits can hide in the whole chruch and around it. It always takes a long time to clean it. While for the brits it is a great chance to spawnrape the german tanks either with the paks or camp near the tank spawnpoint at 213 with piats which is done almost evry single round.

So i propose to put the tiger and schwimmwagen spawnpoint into the german base. Losing a Panzer 4 and the halftrack would be okay. And as I sad remoce all arty, because of uselessness.
Title: Re: Villers-Bocage 64
Post by: ksl94 on 31-03-2012, 21:03:04
Good Evening everyone,
I just experienced a CTD on a local COOP game. Is this issue known? If yes, can I fiix it?
Title: Re: Villers-Bocage 64
Post by: Steel_Lion_FIN on 08-01-2013, 09:01:20
Could the northern 6pdr static gun be changed to a mobile one on the next patch, since there is no point having a static gun so far behind ABC line IMO.
Title: Re: Villers-Bocage 64
Post by: Martinlegend on 28-04-2014, 15:04:39
Give villers Bocage a push mode PLS! its allways the same boring shit there!
 3simple steps for the Brits
 1. step: use the jeep top drive to Bocage then cap it (don't forget to hide a squadleader in the town!!!)
 2. step: cap point 213
 3. step: cap the other points

its allways the same boring way

 so PLEASE give this map a push mode!
Title: Re: Villers-Bocage 64
Post by: Surfbird on 28-04-2014, 17:04:19
Nah, the map plays well. The steps you describe often occur, but you don't have to do it this way to be succesful. To be honest, with all the push maps we have especially on Normandy maps, I personally don't want one of my favourite maps to be touched. Push mode would also influence the tank combat on this map. As this map offers the best tank combat gameplay of all Normandy maps, better leave it as it is. So imo it's one of the most exciting and versatile maps around, push would limit the flanking opportunities for tanks.

Only thing that I could imagine to work is a soft push with Allies having to cap 1 flag on their side of the river before they can attack Villers & P 123, so they don't get attacked right away. That's something that might actually work out well and Axis can concentrate their forces on the flags on the left side of the river. A tough push that needs Allies to cap all 3 falgs on their side in order to get to Villers and P123 is something I would strongly dislike though.
Title: Re: Villers-Bocage 64
Post by: Sparks on 04-05-2014, 02:05:56
IMO, it's a beaut map! So much potential here to be outstanding.

I agree in an earlier post. I'd like to see the arty vanish, everyone knows where are and therefore predictable also helps unbalance the map me thinks. Or maybe make them un-respawnable?

A couple of things on my wish list is make all hedgerows accessible for vehicles & infantry.
For this to work properly add more trees, bushes, ditches/embankments physical natural barriers to slow or severely limit run'n'gun tactics and linear play.
The contour I think is too flat.

What about reducing the speed for soft skin vehicles a tad and turning speed stiffened up?

My 2 cents worth. 8)
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 27-07-2014, 17:07:42
2.48 changelog for Villers Bocage 64

Title: Re: Villers-Bocage 64
Post by: Mudzin on 04-08-2015, 01:08:36
Can sb finally fix these goddam spawnpoints near church? I mean these where you spawn on the open field as Brit just in front of Tiger's barrel...
Title: Re: Villers-Bocage 64
Post by: Marder on 08-04-2016, 17:04:16
Maybe this map has too many points? It's a very good map! but I don't know if someone feels the same, usually takes too long to finish, it's a bit tedious.
Title: Re: Villers-Bocage 64
Post by: Ts4EVER on 13-06-2016, 17:06:38
2.52 changelog for Villers Bocage 64

Title: Re: Villers-Bocage 64
Post by: Druidix on 15-03-2018, 11:03:25
Hi,

Still a big problem on this map, the time needed to grey and cap flags.
This map (64p) is often played on public server during the morning (so when there is a few people), and it's really boring to have to wait 5 minutes to grey one flag. It's break all the pace. It really needs to be change.
Title: Re: Villers-Bocage 64
Post by: SchwarzeNuss on 28-12-2019, 13:12:08
I noticed that it is very easy to look out of the map at this point.
You could replace the wall section with a passage through which without a passage.


Mir ist aufgefallen, dass man an dem Punkt sehr einfach aus der Karte herausschauen kann.
Man könnte hier das Mauerstück mit Durchgang, durch das ohne Durchgang austauschen.


Map Position A5 K7
(https://www.bilder-upload.eu/thumb/0963a9-1577535498.png) (https://www.bilder-upload.eu/bild-0963a9-1577535498.png.html)


(https://www.bilder-upload.eu/thumb/9f841a-1577535527.png) (https://www.bilder-upload.eu/bild-9f841a-1577535527.png.html)

Title: Re: Villers-Bocage 64
Post by: Matthew_Baker on 11-05-2020, 16:05:13
2.56 changelog for Villers Bocage 64

-Redid minimap with a more ordinary style one
-Replaced Typ 82 Kübelwagen with Typ 166 Schwimmwagen
-Replaced Sherman V with Centaur IV at the Tilly sur Seulles flag
Spoiler
(https://i.imgur.com/qKvoJUA.jpg)
-Replaced Willys MB with Daimler Dingo Scout Car.
Spoiler
(https://i.imgur.com/DouTpDR.jpg)
-Cromwell texture updated to use 7th Armoured Division Markings
Spoiler
(https://i.imgur.com/5tCLR26.jpg)
-M5A1 Recce texture updated to use British markings
Spoiler
(https://i.imgur.com/6NdMmxr.jpg)