Forgotten Hope Public Forum
Announcements => Announcements => Topic started by: Eat Uranium on 24-05-2015, 16:05:43
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Containing a render.
Death From Above
http://forgottenhope.warumdarum.de/ (http://forgottenhope.warumdarum.de/news.php?id_news=468)
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Hm... "Death from above"... it's plane for sure. Maybe it's Henschel Hs 129?
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Fallshcirmjäger skins?
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Russian mortar?
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This will be a good one.
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Maybe a new goat mutator? Ah, wrong game...
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my first guess would be something with a plane :)
other Possibilities soviet artillery
(https://pbs.twimg.com/media/BGXqHhfCMAA7sab.jpg)
(https://www.awesomestories.com/images/user/083ec452e7.jpg)
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Just this morning I said to myself "wonder how is the development going on?" While checking the forum. ;D
Excited...
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Hs 129?
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We've had one close guess, but nothing exact.
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Get that bitch a render. Bitches loves renders
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British paratroopers? :P
Very nice update guys!
Looks great as Always! Almost as great as those chinease player models :ppppsHHphpp
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nice! as always awesome job guys ;D i guess the pegasus bridge release is comming closer :P
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Sweeeeeeet :D very well done on the render. And of course Remdul (come back and make more
Models for us!)
Now we just need a new ranger player model with an assault vest for point du hoc. :P (among other things)
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Should have logged in and thrown a guess. Regrets I didn't.
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Nice!
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Sweeeeeeet :D very well done on the render. And of course Remdul (come back and make more
Models for us!)
Matthew my buddy, I did this render! ;)
I just noticed a nagging error in one of those thumbs...
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No model with a great moustache... Severely disappointed... :-* (hoping we get one for Holland some day in the future, it would be a nice nod and in line with the current outfit of player models ;D )
In all seriousness, these are very nicely done, good job!
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Another news! That... isn't actually news but hey, I live in constant fear of FH2 development being officially canceled anytime so a sign of life is always appreciated!
Still, we need moar Eastern Front material, guys!
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Another news! That... isn't actually news but hey, I live in constant fear of FH2 development being officially canceled...
can I ask you why?
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Well to be fair FH2 has died several times in the past, including for a period before 2.0 release and lately again after 2.45. So it is not impossible.
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can I ask you why?
//Warning: Offtopic
Judging by the number of active Devs and recent retirements, frequency of news updates, development blogs and active followers. Because, after all, BF2 and FH2 are both around for quite a few years and apart from the about 15 active users of this forum, the guys from FHT, WaW, 762 and a bunch of anonymus Chinese guys there are not that much people still interested in the mod, I'm afraid. And it is not easy, due to the age of the game itself, to aquire new members for the Dev Team or the community. Also since FH2 is unfortunatly not very well known if you for example compare it to PR2. Which frankly is a shame, I always felt it deserved more attention.
So at a specific point the Dev team could come to a simple conclusion: FH2 always had a very high standard of quality, one of its strenghts. Will we probably sacrifice this standard and continue development with the few Devs that remain, no matter how long it takes and no matter who is still following the releases that barely will get any attention at all, or shall we keep it as it is and stall development rather than taking the risk of releasing unpolished, unfinished expansions?
Maybe I'm completely wrong about this and there are still plenty of devs active and they will continue to provide the well known quality. Still, this is the impression that I have now. Its been a lot of years. Many devs left, everybody moved on with their lifes, circumstances change, people can't invest as much time and effort into the Mod as they once could maybe. Development slows down. I've seen too many projects die like this to not be at least a little sceptical.
Anyway, good to hear that FH2 is such a Lazarus, Ts4EVER. Hopes for the Eastern Front are up.
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^ not an unresonable thought. Right now tho there's still a good amount of devs working on their own things to bring together East Front to a releasable state. I'll say it's coming together nicely :)
As for FH2s future I think FH2 will go out slowly, rather than with a bang. Much like PR; if there's still people who want to update the mod, there's going to be updates to the mod :) No matter how few and far between they are. This is my opinion tho, the devs have their own plans.
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That there is update every max2 weeks it would look like very live mod (just opinion)
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Very nice !
Unfortunately i was already expecting this because of the stream, still I didn't see the variant with the helmet and it looks great.
Btw can somebody explain why the paratrooper model was planned for africa and maybe show how it looks like ?
Also to add to the commentaries above I'd like to say that FH2 devs would be very nice if they could release everything they got if they give up on the mod one day so the tournaments can keep on living on all the content that was never used because of a lack of maps (i'm especially thinking about all the french equipment but there could be other things that we don't know like this mysterious african front british paratrooper model made by Remdul).
Still in my opinion the best would be to gradually add stuff you know you probably won't use just for the sake of the tournaments and keeping the community alive and busy until you find a good use for these equipments, vehicles and playermodels or not.
Please consider it I believe it's a great idea to motivate mappers and the community.
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Well I am not sure if that's their thing. They had a half done Siegfried Line which they had abandoned long before, and when I asked to finish it they told me they didn't give away unreleased stuff and said I should convert it from scratch. It is a shame, we could've played with it right this campaign instead of recycling some older maps.
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They had a half done Siegfried Line which they had abandoned long before, and when I asked to finish it they told me they didn't give away unreleased stuff and said I should convert it from scratch. It is a shame, we could've played with it right this campaign instead of recycling some older maps.
Your butthurt again? Apparently Siegrief Line is the only abandoned map you know about, and your reaction about it proves that you have no clue what are you talking about again. In the past there were probably dozens of them, and they were abandoned for mutliple reasons. In case of Siegfried Line, it wasn't really abandoned, it was never presented to the team and according to the mapper, it wasn't even planned to be released. The mentioned retiring mapper contributed it to the team, in his "goodbye" message, but none ever felt like finishing it because it was a fictional scenario, without anything special in it not visual nor gameplay wise (= not worth huge amount of work it would need). If you want it so bad, you should really take Battlefield 2142 Verdun map and convert it into FH2, because that's what famous Siegfried Line was.
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Jan I don't get why you post anything on this forum at all. The only word that describes you is "toxic". You're toxic on all fronts jan, and we always have a problem in communicating. It's either you who read posts from his arse or it's me who can't describe things simply enough.
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Well, it might be you who can't describe things simply enough or you who can't understand simple things. Hauggy mentioned releasing the content in case development will be ceased. And who knows? Maybe one day, devs will release everything they've got if they will decide to abandon FH2 for good for any reason. How Siegfriend Line, you wanted to finish so badly, is related especially when it was content never planned to be released and FH2 dev team is still active? Can you explain the reason why you mention it other than just sake of moaning about devs policy? Also, why did you clearly exaggerate your statement saying that map was half done, what is not true, and you clearly don't know that, because you have never seen that map?
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Come on Jan you could be a bit more diplomatic...
I also never mentionned maps as I was sure that if they are not released it's probably because they have close to no interest or they are still being worked on.
I was more talking about actual weapons, uniforms and vehicles for mappers to put on new original maps or older ones.
Also wether the devs want to release that now or when they give up with the project honestly it's up to them but imo the sooner would be for the best in order to keep us busy until the eastern front release.
Also I want to add that we already have a part of the siegfried line in the game (Hurtgen Forest).
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To be honest, I can't wait for the Eastern Front to be released, because I want to see what all the creative mapper out there will create from those sweet statics and other content that theatre will bring to FH2.
Releasing French stuff wouldn't hurt too, but it's easy to say from a players perspective, in fact, most of those unreleased weapons and vehicles are in (sometimes very early) WIP state and they still require a lot of codding work to be usable without breaking the balance etc. Releasing them will most likely decrease the FH2 quality, and I believe that's not what developers want.
Most of the new content is being polished right before the releases, and mentioned Segfired Line is a good example of why development process is mostly kept in secret. Sometimes unfinished content has to be abandoned and it's better for the community not to know about it at all.
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Is your high intellect led you to join the team jan? Because whenever I look at your drivel I can't help this urge to vomit. Was your counsel which led the team to thrive and expand in immeasurable ways? And now you're advocating secrecy because what, outsiders might want to pick up and finish your shit?
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Looking Good :-)
Keep it up and keep on posting
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Btw can somebody explain why the paratrooper model was planned for africa and maybe show how it looks like ?
There is no paratrooper model for Africa. The para playermodels are modified from the normandy playermodels, which were modified from the african playermodels.
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And now you're advocating secrecy because what, outsiders might want to pick up and finish your shit?
I wouldn't be afraid of that, so far in the history of FH2 the 'outsiders' always wanted FH2 devs to pick up their shit, finish it and release it. Confusion might be caused by a huge difference between what "outsiders" claim to be finished and what devs accept as finished. The difference can be easily seen when you compare any custom map with the FH2 stock content :)
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At this point in our relations if you still think I want anything I do to be a part of an official release you must be a moron jan, and here you still keep parroting your "but muh quality!!" bullshit. It's just a goddamn gpo. Even the heightmap is there.
Also the quality only matters when it impacts how fun the game is, clearly this weeks map gela outdoes most of your lineup for that matter.
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Keep your BS to PM's or i'll ban both of you on the spot.
Thanks
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Great to see these renders as I only just recently finished watching the hour long Pegasus Bridge video. That red commando beret that (sorry forgot your name) was wearing should really be dev standard issue ;D
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First time I saw these models was pre-normandy when normandy had just gone into beta testing, the editor files were filled with all sorts of goodies for a while. Great to see them finally ingame. :)
Now... those german paratrooper models... ;)
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This model is so nice I hope next update will be also some soldier army models............
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Tally ho!
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There is no paratrooper model for Africa. The para playermodels are modified from the normandy playermodels, which were modified from the african playermodels.
Pretty much yes. I made the Airborne models right after I did the Normandy Brit (yeaaars ago!), we just didn't have a level to put them on.
The uniforms + most gear are pretty much from scratch (canteen and pouches derived from Rad's), with the heads+hands by Rad of course. The Airborne gear had to go in the same texture sheet for performance reasons, and I also had to plan ahead for the Canadian version, so I did it all in one go. The camo jacket was a no-brainer to add as well. The Brit was the first ever player model I made (it shows in places) but I got the hang of it with the Airborne version. Not perfect, but I'm happy with it. 8)
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Good to hear from the developer who made the latest news content. No wonder why you're happy with it, those are beautiful models! I just hope we will see them used on more maps in the future, AFAIK there are some custom maps in the mappack with british paras, so after the release they can be updated with proper models, but seeing a map covering some Operation Market Garden battle would be lovely! 8)
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Could be nice with pics in a little higher resolution 1.680px × 1.050px like in the latest map news post
1.024px × 768px I think is very small size in 2015 :-)
Cant wait to play these
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@Remdul I love hearing how these were made
1. Quit your day job and come back and make moar s3xy models for us ;D
2. Where did you learn to model something like a player model? I feel like making 'organic' models are so much harder than something like a hard surface model. And good tutorials? :)
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Thank you so very much! All new British content does not fail to please me. May I ask if the British Khaki Drill uniforms will get an overhaul? They should be wearing the KD shirt in conjunction with the matching trousers or shorts. The Keffiyeh that is currently worn by NCO's and officers was not too common apart from it's use by the LRDG. The Wolseley helmet or slouch hat should be a more correct option. Once again, I would like to thank you for your efforts regarding the British faction and the other content, too!
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Are the Woseley and Pith helmet the same thing? (Or close enough visually?) Cause afaik the Germans have one.
I agree that there should be a lot less Keffiyeas. They should only be used to distinguish maps with LRDG units on them imo
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But they look so cool.
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Thanks for the update! Keep up the work! :D
Some humour:
(http://i.imgur.com/SbM1g5B.png)
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Hehe, thx, Hjaldrgud. I'm always quite surprised that people start discussing the death of FH2 (again, *sigh*) in an update post!
What more would you want to notice that a mod is alive besides updates?
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Are the Woseley and Pith helmet the same thing? (Or close enough visually?) Cause afaik the Germans have one.
I agree that there should be a lot less Keffiyeas. They should only be used to distinguish maps with LRDG units on them imo
Well, it is a pith helmet but it has a different shape. If anyone wants to work on it, I will be more than glad to provide photos of mine :D . I would also like to thank you for your outstanding textures, Matthew_Baker!
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What more would you want to notice that a mod is alive besides updates?
Seems we have to embed the live changelog from the tester forum on the mainpage to show that there are mostly several updates to the mod per day ;D
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That's the first thing I look at on a project on GitHub or other open source project ... the latest commit or update. However free mod's tend to be different beasts to open source projects.
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Well for what it's worth the latest entry from the internal live changelog is from 9pm yesterday and reads:
[fh_gavrant] !Fixed warped soldier in seats with Codriver A animations if entered after exiting another vehicle
This affects a lot of vehicles: Flak 18, commander radios, codrivers in Opels Blitz, Bedfords, SdKfz 25x and many many others
Hopefully I haven't excited you all too much :D
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That is nice but what is internal live changelog?
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What hitmaker and barney were talking about... in the beta forum we have a live changelog that opens a new thread everytime someone commits a change on svn. That way the testers can keep track off what needs testing.
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Well for what it's worth the latest entry from the internal live changelog is from 9pm yesterday and reads:
[fh_gavrant] !Fixed warped soldier in seats with Codriver A animations if entered after exiting another vehicle
This affects a lot of vehicles: Flak 18, commander radios, codrivers in Opels Blitz, Bedfords, SdKfz 25x and many many others
Hopefully I haven't excited you all too much :D
No way, that bug was in FH2 since... well the beginning! It has become such a trademark of FH2, that I wouldn't be surprised to see a few demands to roll back the change! ;D
EDIT: many thanks to gavrant for taking the time to hunt that old one down.
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No way, that bug was in FH2 since... well the beginning! It has become such a trademark of FH2, that I wouldn't be surprised to see a few demands to roll back the change! ;D
Fun fact: I officially reported this bug 4 days ago, while I was creating a ticket about something different. Looks like nobody ever bothered to fix that, as it was rather low prority task on the to-do list ;D
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Fun fact: I officially reported this bug 4 days ago, while I was creating a ticket about something different. Looks like nobody ever bothered to fix that, as it was rather low prority task on the to-do list ;D
Fun fact #2: I noticed this bug weeks ago while switching between the lafettes and 88 on PHL, and my thought was "OK, it might be here for ages, but it looks like nobody ever bothered to report that, so let's put the issue at the bottom of the to-do list". :P
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Fun fact: I officially reported this bug 4 days ago, while I was creating a ticket about something different. Looks like nobody ever bothered to fix that, as it was rather low prority task on the to-do list ;D
Fun fact #2: I noticed this bug weeks ago while switching between the lafettes and 88 on PHL, and my thought was "OK, it might be here for ages, but it looks like nobody ever bothered to report that, so let's put the issue at the bottom of the to-do list". :P
I don't get what bug are you talking about... :D Seems that I didn't notice it after playing thousands of hours of this game... :p
A little bit OT question, but considering some cfonstant questions relating to the future of this mod, I came up with such idea:
Would it be possible to make FH2 standalone game published on Steam when BF2 becomes free, like it happened with BF1942?
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i think it would be a great idea to bring fh2 to steam there are still people who dont know about the mod makeing it accessible through steam would be a good idea to get players again
but however im afraid putting a game on steam would cost money and besides that the devs dont have the manpower atm to make fh2 a standalone and put it on steam, but i would love to see it on steam as a standalone =-p ;D
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A little bit OT question, but considering some cfonstant questions relating to the future of this mod, I came up with such idea:
Would it be possible to make FH2 standalone game published on Steam when BF2 becomes free, like it happened with BF1942?
It is possible to make FH2 standalone, and I believe it will happen in the future, I'm not sure about publishing it on Steam tho. ;)
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Nice! i like the sound of that ;D
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Keep in mind that I'm not a member of a development team so I can't really tell what's going to happen with FH in future, but since PR mod for BF2 is going to be a standalone soon, I don't see a reason why it should not happen to FH2 as well... EA can see a reason though ;)
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Well, publishing it on Steam would make this mod more popular for sure. I bet more than half BF2 players never heard about this mod...
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Imagine the reaction of Valve when somebody will come to them and say "We have a nice game here, please distribute it. It borrows binaries, statics, sounds, animations, etc. from EA/DICE's BF2, but it's fine".
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Well, publishing it on Steam would make this mod more popular for sure. I bet more than half BF2 players never heard about this mod...
I am sure that half has moved on to bf3/4 a long time ago and they probably aren't even interested in playing bf2 anymore. If they do become interested (for nostalgic or other reasons) I'm sure they'll easily find their way to either these or PR's forums through the wast plains of the Internet.
The main problem, as it currently stands, is the inability to get BF2 legally anymore (besides Amazon which might cost a lot/take a long time to ship). A standalone might just fix that and give FH2 a few more years of stable, albeit small population.
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Imagine the reaction of Valve when somebody will come to them and say "We have a nice game here, please distribute it. It borrows binaries, statics, sounds, animations, etc. from EA/DICE's BF2, but it's fine".
Yeah... It could be a problem... So Origin left? That sucks... But better this than nothing...
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Imagine the reaction of Valve when somebody will come to them and say "We have a nice game here, please distribute it. It borrows binaries, statics, sounds, animations, etc. from EA/DICE's BF2, but it's fine".
Yeah... It could be a problem... So Origin left? That sucks... But better this than nothing...
(http://asset-a.soup.io/asset/3240/9096_a10d.gif)
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Yeah... It could be a problem... So Origin left? That sucks... But better this than nothing...
Origin - EA - BF2
What your question for real ?
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Yeah... It could be a problem... So Origin left? That sucks... But better this than nothing...
Origin - EA - BF2
What your question for real ?
So I'll answer to your question by a question - what application do you always have to use install BF3/BF4?
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(http://i62.tinypic.com/2v3fq08.jpg)
this might be a solution for steam XD :P
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But BF: Bad Company 2 is possible to purchase through Steam, so I don't see a problem to have FH2 there...
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Thats because it was made before Origin. All games published by EA that are on steam were games launched before origin's launch, like Mass Effect 2, Bad Company 2, Battlefield 2, etc etc... Ever since Origin all EA games are only there, like Mass Effect 3, Dragon Age 3, etc etc... Its more of a EA decision than Valve. I doubt both PR and FH2 would manage to go to steam.
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I think there is update-new map- for 5 days.