Forgotten Hope Public Forum

Forgotten Hope 2 => Bug Reporting => Topic started by: berkut2009 on 15-07-2011, 23:07:49

Title: FH2 Crash when map change!
Post by: berkut2009 on 15-07-2011, 23:07:49
Can sombady helpme?
My fh2 crash when any map change and its so irritating, reopen bf evry map..
Thnx. :)
Title: Re: FH2 Crash when map change!
Post by: DLFReporter on 15-07-2011, 23:07:22
Are you running Win7 and not using Admin Mode for BF2/FH2?
Title: Re: FH2 Crash when map change!
Post by: berkut2009 on 16-07-2011, 00:07:55
I run win 7 but in admin mode, maby need to run in xp mode : /
Title: Re: FH2 Crash when map change!
Post by: DLFReporter on 16-07-2011, 07:07:17
Try disabling your Win7 UAC settings. Those are a bitch when you have your games installed on the same drive as Windows!
Title: Re: FH2 Crash when map change!
Post by: berkut2009 on 17-07-2011, 18:07:03
That doesenst soleved the problem i dont know what i can do, and other players have the some problem :(
Title: Re: FH2 Crash when map change!
Post by: DLFReporter on 17-07-2011, 19:07:43
Ok, then lets take this from the start.
Please give us the version of your BF2 (DVD,Steam,EADownloader), your system specs and where you installed BF2.
Title: Re: FH2 Crash when map change!
Post by: berkut2009 on 18-07-2011, 04:07:53
I have original copy of bf2 1.5 installed on C://Program Files...

Spec:
------------------
System Information
------------------
Time of this report: 7/17/2011, 23:27:05
Machine name: MAK-PC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 07/13/09 10:17:33 Ver: 11.03
Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Memory: 3072MB RAM
Available OS Memory: 3072MB RAM
Page File: 2010MB used, 4130MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4670 (Microsoft Corporation WDDM 1.1)       
Manufacturer: ATI Technologies Inc.
Chip type:
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_22681787&REV_00
Display Memory: 1786 MB
Dedicated Memory: 507 MB
Shared Memory: 1279 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM059A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15


I have installed all the incremental patch from 2.0 to 2.4, (2.1, 2.15 etc...)

 :-\
Title: Re: FH2 Crash when map change!
Post by: Yustax on 18-07-2011, 06:07:51
Same problem here, happens 70% of the times a new map is loading.
Title: Re: FH2 Crash when map change!
Post by: DLFReporter on 18-07-2011, 08:07:19
Any chance that you could try a clean install using the full patch to 2.4?
It would be interesting to see if that is what causes the problems, especially since you only used incrementals from 2.1 up.
Title: Re: FH2 Crash when map change!
Post by: berkut2009 on 20-07-2011, 23:07:22
Hello guys i have downloaded and installed full 2.4 vertion in one instalator(3 files) and by the moment i have no problems, map changed and i can continu playng.
So maby there some trouble with incremental patches..
But now i can play  :)
Title: Re: FH2 Crash when map change!
Post by: Yustax on 21-07-2011, 02:07:31
It's getting damn annoying that I crash at every map change, every map change. There's not a chance that I cant even change the map. There must be something you could do devs; a mini fix or at least route the problem.
Title: Re: FH2 Crash when map change!
Post by: berkut2009 on 21-07-2011, 03:07:48
Yustax just download the full version not incremental patches, this ("FH 2.4 Full Installer ")

     Forgotten Hope 2.4 (1 of 3) by
     Forgotten Hope 2.4 (2 of 3) by
     Forgotten Hope 2.4 (3 of 3) by

my problem desapear after i do that, i had the some problem that you have now, and its realy irritating, so try to do that i have done, thats worked for me  ;)
Title: Re: FH2 Crash when map change!
Post by: Yustax on 16-08-2011, 04:08:02
Yustax just download the full version not incremental patches, this ("FH 2.4 Full Installer ")

     Forgotten Hope 2.4 (1 of 3) by
     Forgotten Hope 2.4 (2 of 3) by
     Forgotten Hope 2.4 (3 of 3) by

my problem desapear after i do that, i had the some problem that you have now, and its realy irritating, so try to do that i have done, thats worked for me  ;)

I downloaded the full install, sometimes, there's still crashes at map change.
Title: Re: FH2 Crash when map change!
Post by: Maginot on 14-09-2011, 19:09:50
I have Windows Vista and i have a crash too on some maps. Including in WAW.
Title: Re: FH2 Crash when map change!
Post by: NL|Abaddon|NL on 15-09-2011, 11:09:09
I'm pretty sure these CTD's during map changing only happen on 32bit operating system setups. I used to have them as well when I still played on a 32bit setup. These systems simply run out of physical memory during the loading process. This is not only caused by FH2 itself (playing FH2 on "max/high" settings takes up faaarrrr(!) more physical memory than running vanilla BF2 on similar settings - some FH2 maps can take up to 2.2Gbytes on full 64p servers - this is due to better textures, bigger maps, more different vehicles driving around at the same time etc.), but these memory issues are worsened by the way BF2 handles memory in general due to bad design.

Normally a game stores files (data - textures etc.) in the RAM and clears these files after they are not needed anymore, for instance if you change from one map to another, freeing up available RAM space. This doesn't happen in BF2. During switching of maps in BF2/FH2 new files get being added to the RAM before the old, unneeded files are being removed. This will very often cause 32 bit operation systems to simply run out of physical memory (RAM) - the game can't dump any files anymore in the RAM - before the map is being loaded as 32 bit OS machines can only allocate up to 2 Gbytes.     

I haven't tried them myself but there seem to be some workarounds around this memory issue on the net. You can try them at your own risk:

http://merk.clannow.com/forum/page/1/m/654690/viewthread/579618-pr-ctd-memory-issue (http://merk.clannow.com/forum/page/1/m/654690/viewthread/579618-pr-ctd-memory-issue)

http://www.realitymod.com/forum/f370-pr-tech-archives/52607-crashing-desktop-2.html (http://www.realitymod.com/forum/f370-pr-tech-archives/52607-crashing-desktop-2.html)

The most easy way to reduce the memory load in BF2/FH2 is to set your ingame video settings to ''medium'' or even "low" settings - low/no dynamic shadows, med or low textures. 

So if you play FH2 on a system that is running a 32 bit version of Windows (XP, Vista, 7) and you don't want to sacrifice on the "looks" of the game, fiddle around with some settings, or change to a 64bit OS than you are just plain out of luck for the time being. However the dev team is still hard at work trying to reduce the overal memory load of all its content in order to tackle this problem.   
Title: Re: FH2 Crash when map change!
Post by: DLFReporter on 15-09-2011, 11:09:36
Great Job Abaddon!
Title: Re: FH2 Crash when map change!
Post by: Yustax on 16-10-2011, 21:10:32
I changed to Windows 7 64 and Im still getting this goddamn problem! It's getting hell of annoying and Im getting very angry. And yet, it continues to happen. WHat could the problem?
Title: Re: FH2 Crash when map change!
Post by: gavrant on 17-10-2011, 01:10:59
So if you play FH2 on a system that is running a 32 bit version of Windows (XP, Vista, 7) and you don't want to sacrifice on the "looks" of the game, ... change to a 64bit OS.

I wonder how switching to 64 bit OS will help 32 bit game. As I understand, 32 bit processes (programs) have 2GB memory limit. Run them on 64, 128 or 16384 bit OS, they still won't be able to use anything above 2GB per process. You need special, 64 bit, version of Battlefield 2 to get all benefits of 64 bit OS. Does this 64 bit version exist?
Title: Re: FH2 Crash when map change!
Post by: gavrant on 17-10-2011, 02:10:18
I changed to Windows 7 64 and Im still getting this goddamn problem!

One of the links, posted by Abaddon, led me here:
http://www.realitymod.com/forum/f358-software-operating-systems/51859-i-found-fix-memory-dll-error-vista-32-64-bit-users.html (http://www.realitymod.com/forum/f358-software-operating-systems/51859-i-found-fix-memory-dll-error-vista-32-64-bit-users.html)

Looks like a cure both for 32 and 64 bit Vistas and 7s. I will try it next weekend.
Title: Re: FH2 Crash when map change!
Post by: gavrant on 26-11-2011, 13:11:56
Finally, I've got time to test tricks from the link posted by Abaddon. These tricks are:
As I understand, the first trick is not needed because FH2 does not run BF2.exe, only ForgottenHope2.exe. ForgottenHope2.exe can use more than 2 GB by default.

The second trick for Windows 7 and Vista is better described here: http://alteraforum.org/forum/showthread.php?t=28119 (http://alteraforum.org/forum/showthread.php?t=28119), with some basics and step by step instructions.

My configuration is:
OS - Windows 7 Pro 32 bit.
Memory - 4 GB (AFAIK, the amount of memory is important only for performance, Windows can allocate more than amount of physical memory installed).

I played three online sessions:
Result: not a single CTD. Previously FH2 had crashed or hanged on loading 3rd or 4th map.

I think the second trick should be included in User Manual (http://ifihada.com/~jbp/fh2pub/usermanual/ (http://ifihada.com/~jbp/fh2pub/usermanual/)).
Title: Re: FH2 Crash when map change!
Post by: NL|Abaddon|NL on 30-11-2011, 19:11:49
^ Sticky please.

Good work Gavrant. Your help is really appreciated.
Title: Re: FH2 Crash when map change!
Post by: Ahonen on 30-11-2011, 21:11:39
I'm pretty sure these CTD's during map changing only happen on 32bit operating system setups. I used to have them as well when I still played on a 32bit setup. These systems simply run out of physical memory during the loading process. This is not only caused by FH2 itself (playing FH2 on "max/high" settings takes up faaarrrr(!) more physical memory than running vanilla BF2 on similar settings - some FH2 maps can take up to 2.2Gbytes on full 64p servers - this is due to better textures, bigger maps, more different vehicles driving around at the same time etc.), but these memory issues are worsened by the way BF2 handles memory in general due to bad design.

Normally a game stores files (data - textures etc.) in the RAM and clears these files after they are not needed anymore, for instance if you change from one map to another, freeing up available RAM space. This doesn't happen in BF2. During switching of maps in BF2/FH2 new files get being added to the RAM before the old, unneeded files are being removed. This will very often cause 32 bit operation systems to simply run out of physical memory (RAM) - the game can't dump any files anymore in the RAM - before the map is being loaded as 32 bit OS machines can only allocate up to 2 Gbytes.     

I haven't tried them myself but there seem to be some workarounds around this memory issue on the net. You can try them at your own risk:

http://merk.clannow.com/forum/page/1/m/654690/viewthread/579618-pr-ctd-memory-issue (http://merk.clannow.com/forum/page/1/m/654690/viewthread/579618-pr-ctd-memory-issue)

http://www.realitymod.com/forum/f370-pr-tech-archives/52607-crashing-desktop-2.html (http://www.realitymod.com/forum/f370-pr-tech-archives/52607-crashing-desktop-2.html)

The most easy way to reduce the memory load in BF2/FH2 is to set your ingame video settings to ''medium'' or even "low" settings - low/no dynamic shadows, med or low textures. 

So if you play FH2 on a system that is running a 32 bit version of Windows (XP, Vista, 7) and you don't want to sacrifice on the "looks" of the game, fiddle around with some settings, or change to a 64bit OS than you are just plain out of luck for the time being. However the dev team is still hard at work trying to reduce the overal memory load of all its content in order to tackle this problem.

I've been playing on a 32bit system at max settings for years and never crashed on map loading in FH2, nor did I ever suffer from low framerate.
Only thing I fiddled with was force GPU AA.

2 Gbs of RAM are more than enough for FH2.
Title: Re: FH2 Crash when map change!
Post by: gavrant on 01-12-2011, 15:12:00
Thank you, Abaddon, for kind words.

After some playing I found that my frequent crashes in the middle of Totalize and Villers are also gone, as well as dramatic FPS drops in some places on Villers . Whew, what a relief, now FH2 runs flawlessly!