thanks so much.....
Besides distant sounds for firing handheld weapons and MG, you also mean tank cannon, explosions and such, right? Like the dull thud representing a cannon fire back in FH1 and the swallowed or simply bass that is a muffled distant explosion
FHSW also added an interesting one for distant explosions, like the sound effect in SPR where they are walking @ night and have arty blast in the distance... Or better yet, the distant sound of RO explosions...Works well for all explosion types
Will it be possible to tell the calibre of gun or cannon from the distant sound variant or will it be axis versus allied sound?
I would really like to hear an 88 distant varaint and know that's what is firing... And this makes me wonder... Any work or improvement to whizz sound effects? Like shell and bullet whizz... that's another one that I'd really love to feel and hear ingame