I managed to play a long game without CTD.
Ratios are still off i.e at 200% where most map would have their frag count in the 1000s, this map still had just 450 people a side
However, things went pretty quick. The hard part is crossing the bridge. The Germans can counter-attack every base now from the get-go. For instance, capping the factory, most invariably results in a counter-attack by the hanomag, sometimes with the Marder I, and some infantry in tow.
The German tanks are also alot more active, thankfully, not so much as to throw the balance out of whack - The static guns are bad enough - I once had a COD2 moment on the 88-flakvierling hill where a Tiger joined a counter-attack and was right there on the hill with me...
I heard the nebelwerfer firing at some point, a series of shots, but it generally is used pretty dull by the bots. Whereas it could be as much a killer as it was in FH1, this one fires intermittently in such a way that it has more effect as a terror weapon than a tactical weapon.
If I can somehow get across that bridge long enough to cap that double-88 base, I should be able to cause the assault to move inland
But there is also the issue where tanks move in more or less the same area with the North part being almost bare. They clearly fan out now, but enough to cross the bridge at different points so the tanks usually get slaughtered by the dual-88 base.
Love the view the nebelwerfer gets though, I suppressed that base with it once we capped the nebel's base. But it seems impossible to destroy the 88 gun from my elevation and so it relentlessly returns, firing at my men across thew bridge... :-(