wow... we're at 180 pages soon.... Maybe time to summarize a bit here
EA isn't actively "killing" mods, as some of you believe. EA is a publisher, they don't control or have any influence over if a title should allow user created content or not. It's all up to the project and what it needs. BF2 needed it, BC2 didn't. That's all there is. If DICE felt they needed Mods/UCC for other titles, they could easily have invested some money in creating that. If they simply felt that their titles would benefit from user created content, EA wouldn't "stop them" from that.
To add to that, Mods aren't altering the sales of titles at all. Battlefield sells by the millions, what if a few thousand guys played Mods for say BC2, it wouldn't move a single decimal in the revenue BF3 generated.
On top of not needing it for titles later than BF2, the Frostbite engine has been too problematic for this, Im sure you read the long post from Mikael Kalms on the official BF3 forum, if not Im sure Yustax can slap the link on us here.
Now to be honest, discussing why or why not there are or are not mod tools for a game that doesnt have it... What do we gain from that discussion? Will it make mod tools be available? No. It has zero meaning.
I like it when you discuss actual ingame experiences in BF3, some like it, some don't. It really doesn't matter... The number speaks for itself; BF3
is a success, no matter what you "think", it simply is. The sales, the playernumbers, the gradings, the awards, just bow down to the fact that DICE pulled off the almost impossible. With the time given and the manpower involved, they went the extra mile - nay, the extra hundred miles - to make this game. And it shows. It hears, it feels, and it shows.
Additional comment about that is nothing but plain and simple trolling. Teasing, QQing, whining. But dont worry, our little corner of the gaming world has a forum, and in that forum we have an off topic section, and in that section this little thread exists, and it listens to all your prayers
Amen