As a comment on balance, I haven't seen the Aussies cap out the Italians and win this map in a long time. They have the tank and ticket advantage but I feel it's a little too hard for them to hold 3 flags while trying to put down the entire Italian team at another.
I will say that lately I've only been playing this map with about 80+ ppl on the server which might have a lot to do with it. This map was tight when only 64 player servers were possible, now it just feels cramped with that many people on. It bottlenecks the Aussies and makes the Italian defense easier overall. I don't remember ever having balance issues with this map before 64+ code came along. (This is more of a server issue than a map design one tho
)
As a possible 64+ layer I would maybe revert this map back to straight conquest to have a balanced fight. The Aussies stop the bleed after holding 2 flags and Italians bleed when down to one flag. Keep the ticket ratio the same and maybe take away one of the A-13s.
This is just a suggestion for now; but I think an overall decision needs to be made about the maps that aren't fit for 64+ players, and how to make new layers for them to be more suitable.
P.S. Thank You for putting an ABC line in for the Aussies
it helps a lot to not be sniped by Italians camping on the wrong side of the river.