Author Topic: Bardia 64  (Read 31907 times)

Offline Toddel

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Bardia 64
« on: 29-03-2009, 11:03:50 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Uberhauptstormfuhrer

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Re: Bardia 64
« Reply #1 on: 30-03-2009, 17:03:19 »
I have two suggestions:
- Reposition the 2 88 canons, can't believe the Italians would plave the guns so badly.
- Maybe add some barbedwire near the river crossing. Its the most vunerable spot in the defence and even if you got a couple of guys smart enough to defend it, they are never fast enough to put up a defence. So something to slow the advance of the British would be nice.


Offline Eat Uranium

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Re: Bardia 64
« Reply #2 on: 30-03-2009, 18:03:08 »
The main problem I have with bardia is its looks.  Undoubtably it is a very good map to play, but not a good map to look at.  The ruined pak38s are the prime example of this.  They definitly shouldn't be there.

As to gameplay, something needs to be done to counter the flag hopping that allways ends up happening.  But as it stands, I can't think of a good way to impliment push mode.  I'd also add a few breda38 tripod kits around the town, and put an L6/40 down at the bridge outpost.

Offline Admiral Donutz

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Re: Bardia 64
« Reply #3 on: 30-03-2009, 18:03:54 »
My main issue with Bardia always was that it looks so BF2-ish. I can't quite put my finger on it but I guess the layout, the textures (colours) that ae dominant etc. It sadly is my least favourit map of FH2.

Offline altfuture

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Re: Bardia 64
« Reply #4 on: 31-03-2009, 05:03:49 »
I dislike positioning of a cannon at south entrance to the hospital (the one with tents, and walls around it) because it makes it hard to pass through. Imo,

- either remove the cannon, or move it back so that everyone can freely pass the entrance,
- or block/fill the entrance with the cannon so that no one can't pass.
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Offline Niebler

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Re: Bardia 64
« Reply #5 on: 01-04-2009, 06:04:48 »
Albeit I personally like Bardia, I do agree some barbed wire along the river, or harder to get up the sides of the cliff, and replacements of the 88s would do wonders. One watching the north road/bridge easier would be perfect, maybe in the dock area, and possibly better placement on the Western/southern road. Sure it would be difficult for the tanks, but it makes infantry more important, rather than having a matilda just camp around.
« Last Edit: 01-04-2009, 06:04:26 by Niebler »
Sig editted (oversize)

Offline General_Henry

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Re: Bardia 64
« Reply #6 on: 05-04-2009, 09:04:58 »
my suggestion would be add some push elements to it, the allied must cap at least 1 flag (for example, the outpost, OR the barracks) to reach the inner flags. (hospital , for example).

Offline Flippy Warbear

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Re: Bardia 64
« Reply #7 on: 05-04-2009, 09:04:11 »
Main thing that is wrong with the maps is that it looks outdated and not near the level of rest of the FH2 maps. While its gameplay is SOLIIIID (whoever gets that, gets a cookie), the looks fail quite bad. I wouldnt go change anything too dramatically, not the basic gameplay layout anyways. But the rather "scattered" objects, mix of both Crete and NA objects just next to each other kills the immersion. Not to mention Matruh Station building at the city hospital. Otherwise I think its a good map, just requires a huge facelift.

Offline Slayer

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Re: Bardia 64
« Reply #8 on: 11-04-2009, 00:04:58 »
my suggestion would be add some push elements to it, the allied must cap at least 1 flag (for example, the outpost, OR the barracks) to reach the inner flags. (hospital , for example).

Maybe a bit like Fall of Tobruk, that allies can choose to go over the left or the right flank.

Offline Eat Uranium

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Re: Bardia 64
« Reply #9 on: 11-04-2009, 00:04:57 »
Could a complex push system be set up so that to begin with, either the bridge or barracks flag can be taken.  However, once one is taken, only the closest flag to that can be captured and so on.  With the whole push system resetting if the Italians regain all their flags.

Offline THeTA0123

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Re: Bardia 64
« Reply #10 on: 15-06-2009, 18:06:01 »
Well, my issue is that why do the Italians have a 88MM guns?

They had dual-Purpose guns of their own.Namely the Cannone da 90/53 and the Cannone da 75/46 C.A. modello 34


Wherent they present then on Bardia, or is it because the FH2 dint had time to make them?(Not pushing to make them, Normandy first plz :):) )
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Offline Flippy Warbear

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Re: Bardia 64
« Reply #11 on: 15-06-2009, 19:06:09 »
Well, my issue is that why do the Italians have a 88MM guns?

They had dual-Purpose guns of their own.Namely the Cannone da 90/53 and the Cannone da 75/46 C.A. modello 34


Wherent they present then on Bardia, or is it because the FH2 dint had time to make them?(Not pushing to make them, Normandy first plz :):) )


Bardia came so close to the release of 2.0 that it was just thrown in without little to no italian stuff in with the germans. Hence why they still posses the 88. While this is totally incorrect as the germans and their equipment hadnt arrived north africa during the time period where this Bardia battle takes place. 88 is nothing but wrong in this map, but unfortunately there hasnt been any replacements done for it, yet.

Offline THeTA0123

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Re: Bardia 64
« Reply #12 on: 15-06-2009, 23:06:15 »
Same goes for many common italian Equipment


The Cannone da 47/32 M35 should replace the current Pak35's on the italian army
Not to mention italian aircraft.Italy had so many cool fighter aircraft during WW2


Guess it will be a long time before we see this
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Cory the Otter

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Re: Bardia 64
« Reply #13 on: 16-06-2009, 05:06:40 »
Bardia has Eragon Syndrome: Good story, looks good, It was just performed improperly and the remake won't be until 2017. And it'll have bruce willis.

Offline [130.Pz]S.Lainer

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Re: Bardia 64
« Reply #14 on: 16-06-2009, 06:06:27 »
Bardia has Eragon Syndrome: Good story, looks good, It was just performed improperly and the remake won't be until 2017. And it'll have bruce willis.

Ummmm after all the shit posts you have ever put out this one made me smile.  Good job at a post that did not suck.  I salute you!
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