Author Topic: Bardia 64  (Read 31893 times)

Offline Ionizer

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Re: Bardia 64
« Reply #30 on: 18-08-2009, 13:08:09 »
I didn't look at the pic, but I know what you mean.  I believe that's a BF2 vanilla rock and thus, can't be fixed unless a new rock static is made.
 

Offline Smiles

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Re: Bardia 64
« Reply #31 on: 18-08-2009, 14:08:31 »
i know its not really neccesary but but in case the devs didnt know, they know now:)
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline Slayer

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Re: Bardia 64
« Reply #32 on: 18-08-2009, 16:08:52 »
I believe the devs have been working on that kind of gap. Also, the Aussies don't always win. I have seen axis win often enough.

Offline Toddel

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Re: Bardia 64
« Reply #33 on: 29-08-2009, 15:08:08 »
yes that is fixed! ;D i imported the Cols and reworked them

Offline Wasntmenl

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Re: Bardia 64
« Reply #34 on: 22-05-2010, 13:05:05 »
ah found a minor thing really nitpicking here :P

http://img190.imageshack.us/img190/7871/screen016ii.jpg

You can look under the bunker.

Offline Kelmola

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Re: Bardia 64
« Reply #35 on: 14-11-2010, 22:11:11 »
What was the name of the town we are supposed to fight in, anyway? ;)

Offline Torenico

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Re: Bardia 64
« Reply #36 on: 31-01-2011, 23:01:52 »
1. Teamlock the 88mm, the 88 is the best thing the Italians have in this map. Its so annoying to see Aussies using the 88 D:, just like the bofors are teamlocked in Crete, afaik.

2. Replace the 88 with Cannone da 90/53, plx!


Offline THeTA0123

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Re: Bardia 64
« Reply #37 on: 01-02-2011, 13:02:55 »
1. Teamlock the 88mm, the 88 is the best thing the Italians have in this map. Its so annoying to see Aussies using the 88 D:, just like the bofors are teamlocked in Crete, afaik.

2. Replace the 88 with Cannone da 90/53, plx!
+1 supported.
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Offline hankypanky

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Re: Bardia 64
« Reply #38 on: 14-02-2011, 00:02:22 »
Can we plz just remove the Matilda? It is just a god weapon that kills 50+ Italians a round.
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Offline Torenico

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Re: Bardia 64
« Reply #39 on: 14-02-2011, 03:02:53 »
No, Italians must find a way to deal with it ---> 88


Offline hankypanky

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Re: Bardia 64
« Reply #40 on: 14-02-2011, 22:02:57 »
No, Italians must find a way to deal with it ---> 88

The worst placed 88 in the whole game. The Matlida can just avoid it and camp the shit out of the Italians. Mines very problematic and the AT guns just suck ass. Seriously most people hate this map because of that stupid Matilda.
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Offline Torenico

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Re: Bardia 64
« Reply #41 on: 14-02-2011, 23:02:46 »
Then there should be another 88, and teamlocked of course.

But a big no to the removal of the Matilda. Because the Matilda was a huge asset in the Op Compass campaign and basically, the tank that basically gave the Allies a Decisive Victory.


Offline hankypanky

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Re: Bardia 64
« Reply #42 on: 15-02-2011, 03:02:58 »
Then there should be another 88, and teamlocked of course.

But a big no to the removal of the Matilda. Because the Matilda was a huge asset in the Op Compass campaign and basically, the tank that basically gave the Allies a Decisive Victory.

Plz do add another 88.
But if your not then remove the Matilida, ya sure it was present historically but then again the Italians got rapped in real life, and one side steamrolling the other is not fun.
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Offline ajappat

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Re: Bardia 64
« Reply #43 on: 20-02-2011, 15:02:20 »
I don't really see problem with matilda. It doesn't even have HE, so if someone tells it rapes anything, I can only advise not to run infront of it. It's a damn town map, there's always alternative route.

Offline Flippy Warbear

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Re: Bardia 64
« Reply #44 on: 20-02-2011, 23:02:37 »
Tellermines anyone...?