Author Topic: FH1's Team SPs  (Read 1550 times)

Offline Beaufort

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FH1's Team SPs
« on: 19-03-2010, 13:03:25 »
Hello there,

I am making an other Stalingrad map for FH1 and I would like to introduce a part of the battle for Mamaev Kurgan in it. The basic idea is to make a cod's Hill 200-like in a russian landscape, but I am having a hard time finding images or videos showing this area in those days (it may appear in several images you can find, but as I don't realy know the place, I can't realy tell). This is all I have for sure :







So please, is there a Volgograd citizen or a WWII expert that could give me a hand ? I need at least three or four identified pics closer to the battlefield. Thank you in advance.
« Last Edit: 26-01-2011, 18:01:26 by Beaufort »

Offline Natty

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Re: Mamaev Kurgan
« Reply #1 on: 19-03-2010, 15:03:29 »
do it for FH2 instead  ;)

Offline THeTA0123

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Re: Mamaev Kurgan
« Reply #2 on: 19-03-2010, 17:03:46 »
do it for FH2 instead  ;)
^ this


Then once we finnaly after a GODFORSAKEN time, we have GLORIOUS russia on FH2, we can use that map

And with great joy will i PPSH the trenches!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Beaufort

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Re: Mamaev Kurgan
« Reply #3 on: 19-03-2010, 18:03:48 »
do it for FH2 instead  ;)

 ;D Yeah, why not ?
All my mapping projects so far have moved to FH2, but this one is 75% done so it would realy be too bad to let it unfinished... Besides, it is a rather experimental map, not the kind of accuracy you could expect from an FH2 version...

I guess you will ppsh the trenches sooner than you thought !


Offline Beaufort

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Re: Mamaev Kurgan
« Reply #5 on: 28-03-2010, 15:03:48 »
Yeah thanks aserafimov I found it  ;)

I'm afraid it wont look that good, though. This is not a map centered on Mamaev Kurgan, so don't hold your breath.

Offline Beaufort

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Re: FH1's Team SPs
« Reply #6 on: 26-01-2011, 18:01:59 »
Do you remember in FH1's Charlie sector when you spawned below the bunker as an ami and above as a german ? Does anybody here know how it worked ? I need it for this map I am making for the next FHSW Tournament ...
« Last Edit: 26-01-2011, 18:01:54 by Beaufort »

Offline Natty

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Re: FH1's Team SPs
« Reply #7 on: 26-01-2011, 18:01:19 »
yea they were spawnable spawnpoints... it's like an invisible object that spawns, and it has spawnpoints attached to it.. very easy.. just like for ex; the LVCPs are... check in FH1 for germanbridgespawn and alliedbridgespawn or something like that... otherwise just make a copy of the spawning LVCPs and rename it to something else and remove all the geometries.

the object works like a pushcage in the sense that it bleeds critical hitpoints all the time, then respawns in 0seconds.. so when the americans cap the flag, the german spawnobject bleed to death and doesnt respawn, and the allied object spawns instead.


If you have FHTMOD installed, you can just grab the spawnobjects from there and use them.

Offline Beaufort

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Re: FH1's Team SPs
« Reply #8 on: 26-01-2011, 19:01:18 »
Thanks for the tips, I am checking it right now...

If you don't mind, would you please also take a look at this topic on the FHT forum :

http://www.forgottenhonor.com/modules.php?name=Forums&file=viewtopic&t=17329 (last post) ?

I am having troubles with the shadow renderer...