why not 4 grenades so 1 rambo guy can win the round on his own ?
think man, this was done for a reason so for 1 thing the germans dont loose the round in an instant once the guns spawns and the other thing is to encourage teamplay instead of rambos.
No two nades would be sufficient, thank you
. I have thought this over, don't exaggerate and assume I didn't.
There are two locations for the guns. If the Americans ever make it to the guns before the Germans or American tickets run, they have to sent two squads to the guns, the other squads defend the Farm flag and keeps harassing the Germans who spawn at Homestead.
The squad at the guns have to cover the the engineer who takes out the guns. Would it then be such a balance issue to have one guy destroy the Guns while the other cover for him.
Perhaps future play will show me that it can be done easily, but taking my current PdH exeperience I say this makes for a nice improvement.