I am all for that idea. Nice posters, Archi!
NTH:
Yeah, to finally think of it, it is hard to find any game mechanism that is present to "enforce" teamwork. I got to agree with Archi, it is the strict server-side rules.
Strict server side rules for me, are mostly arbitrary. Now I totally get the Kick-vote, and I get an admin kicking someone who is reported and notes for themselves the same thing, but basecamping for instance, swearing, etc... accidentally TKing alot of people...
I'd rather let these be part of the risk of play. And personally, I think they wont have as much of an impact in gameplay. If anything, it will open the door for more flexible strategy.
I mean, if a map doesn't have ABC lines, I dont think there is much that stops an enemy tank marching into friendly zone. That's why they have all those AT, AA guns and pickup kits no... Otherwise, that's a waste of vehicles.
And swearing... A strong order doesn't carry well unless it goes with a good 'god-dammit!' or 'f**in...' or another such explitif.
For me, I said it, there is NOTHING that you SHOULD do to ENFORCE teamplay. That concept is flawed. ENFORCING teamplay is almost as bad as saying enforcing enjoyment or enforcing free-will. TEAMPLAY can ONLY be made easier, provision made to make it the most sound choice...
That's why I stand by my pillars.. Try them and see:
1. Gun-to-gun suppressive effect and suppressed-effect for those under large volumes of fire... Just look at what happens when a shell hits close, concussion, shake... now scale that for each bullet, round or shell.
2. The Arnold Schwartznegger of Commo-rose with voice recorded for each option + hand motion for some + taunt.. Will work on this this weekend - at least the updated design.
3. 2-speeds on tanks
4. eye-level spotter cam.
5. commander extended assets, air, different types of arty ... basically, World in Conflict shit.
But I totally agree... those posters around the town, in their appropriote locations will definitely be a subliminal way to help things too - brand the game as sheer genius in its use of current propaganda to give better immersion than the current posters that players aren't influenced by, historic as they may be.
Will also work on my Tactical manual this weekend. I think when its done - and done right, patrons will realize that, they can become much more efficient teamplayers, speak the part and act the part...