Author Topic: WarGame : European Escalation  (Read 6265 times)

Offline THeTA0123

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Re: WarGame : European Escalation
« Reply #30 on: 21-02-2012, 21:02:42 »
there is one thing that bothers me

DO i spot "Supply tanks"

Supply as in
Fuel ammo and such?

I have always been a classic C&C Rts player :(
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Offline ajappat

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Re: WarGame : European Escalation
« Reply #31 on: 21-02-2012, 21:02:32 »
there is one thing that bothers me

DO i spot "Supply tanks"

Supply as in
Fuel ammo and such?

I have always been a classic C&C Rts player :(
Yeah, it seems units have limited ammo and must be supplied from time to time.

Offline THeTA0123

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Re: WarGame : European Escalation
« Reply #32 on: 21-02-2012, 22:02:24 »
ooh good lord NO

thats what i loved about R.u.s.e.....

Oh well, i normally dint liked RTS like Total war, then i played it and loved it

SO i guess i can adapt to this
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Offline Kelmola

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Re: WarGame : European Escalation
« Reply #33 on: 21-02-2012, 22:02:22 »
Havent't played real-time "strategies" since Dune II. Won't begin now either, the traumatic experiences are still too painful.

(OK, I did play X-COM Apocalypse and both computer incarnations of Space Hulk, but they do not really count, because they have this snazzy "freeze time" feature - which would be impossible or at least impractical to implement in multiplayer, closest approximation is "simultaneous turns" as in Combat Mission.)

Offline Torenico

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Re: WarGame : European Escalation
« Reply #34 on: 22-02-2012, 00:02:11 »
Im a lover of RTS games, i used to play Rise of Nations to death but it was extremly arcadey, like MG42s defeating T34s and stuff.

WiC was all about tank/arty/apache spam, then bombing runs, or other cool stuff. Infantry was a joke.


Offline SiCaRiO

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Re: WarGame : European Escalation
« Reply #35 on: 22-02-2012, 00:02:23 »
in this game infantery is actually REALLY dangerous, i seen a squad of vdv take out almost a hole colum of armor from the edge of a forest, before been killed, they caused at least 10 times more damage than what they costed :P

Offline LHeureux

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Re: WarGame : European Escalation
« Reply #36 on: 22-02-2012, 06:02:07 »
Yes THERE IS supplies. As in you need to refuel and rearm units in the fields. It's actually really cool.

Like having all your tank column stopped in the middle of a field because they're out of fuel, now you bring your supply vehicles in the zone to ressuply them

NOTE : You don't need to move the vehicles at each unit to ressuply them, just have the vehicle sit like 300m away form them and they'll ressuply. No big micro-management.
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Offline Zoologic

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Re: WarGame : European Escalation
« Reply #37 on: 22-02-2012, 09:02:31 »
Swamping so many armies in a single game for the sake of it sometimes are just getting pointless.
The "exotic" armies (from European/US POV) are there to enable to simulate a "local" conflict, not to pit the military might of Cambodia against the US. Also, the points cost of a single Abrams allows you to probably buy a company of 90mm armed tanks, ensuring that some of them survive to make penetrating side or rear shots.
[/quote]

Balancing is one thing that kills realism.

It might be important for the gameplay, but it is "meh" to people who loved simulation.

IMO, WW2 German Tanks are incredibly to most of its counterparts, but their maintenance is a bitch so we heard... then it is fine for realism sake to increase the cost of each German Tanks in game, not powering up Russian/American tanks for example.

In most strategy games, airplanes are incredibly cheap and vulnerable, their presence is rather miniscule and mostly serve as mere eye candy. One of few games that I've seen that portrays the effect of air force correctly is Cold War Crisis mod for C&C Generals:Zero Hour. The planes cost three-four times as expensive than the tanks, however their presence is quite decisive in the battle.

Offline ajappat

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Re: WarGame : European Escalation
« Reply #38 on: 23-02-2012, 09:02:32 »
Well, I bought it, treid to download it at night, but it had downloaded 500mb and then stopped  >:(.

Offline DLFReporter

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Re: WarGame : European Escalation
« Reply #39 on: 23-02-2012, 09:02:47 »
Which is clearly the games fault.  :P

 
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Offline ajappat

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Re: WarGame : European Escalation
« Reply #40 on: 23-02-2012, 09:02:07 »
Well, this is bit like trying out BF3. Origin had already driven me so mad that I didn't really care to try the damn game.

With exeption that generally I like steam and it mostly works as intended.

Offline DLFReporter

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Re: WarGame : European Escalation
« Reply #41 on: 23-02-2012, 12:02:09 »
Don't worry, I was just pulling your leg.
I have a much crueller fate. I'm a noob and was looking forward to playing the game with other noobs this evening and not all those cracks from the beta which whooped my ass all the time... but then I remembered, that this is another weekend where I'm with my GF, so when I'm back on Monday, all the potential noobs will be pros....  :'(
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Offline hOMEr_jAy

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Re: WarGame : European Escalation
« Reply #42 on: 23-02-2012, 12:02:47 »
^So there´s no "ladder" system, where you only play against/with players who are on the same level? Ah that´s too bad...if a game is ranked and people with higher levels have significant advantages over "newbs" there should be atleast an optional system that avoids newbs being raped by pros...
Or just ditch your GF, video games are more important over all!
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Offline DLFReporter

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Re: WarGame : European Escalation
« Reply #43 on: 23-02-2012, 12:02:04 »
There is a ladder system, but not enough people were playing ranked games during the beta, so you had to go and play in open games. I was exaggerating a bit here, but you got the point.  ;D
I wish/hope that enough people buy the game to make the ladder worth it's name.
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Offline ajappat

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Re: WarGame : European Escalation
« Reply #44 on: 26-02-2012, 21:02:01 »
Well this turned out to be nice game  :).

So far I have only played 1 multiplayer battle though, losing slightly, but it was nice game anyway. Singeplayer campaign(s) is not exellent, but atleast good. Some missions are actually hard, specially when trying to accomplish secondary objectives too.