but guys, don't let tiny details like helmets or uniforms stop you. What matters most is the kind of game play you create. Players would care most about the feeling of the Great war, with trenches, old-ass equipment and weapons and the general landscape and "feel" of the fighting style. You can release it and then patch out the fine details later, like correct insiginas or helmets etc.
@Archi: talk to Kev4000 and Spit about the python stuff, it's not hard at all, the maps just needs to be packed differently somehow
Also work towards an open beta testing, perhaps if all the FH2 dev + testers together with you will test it we get half server then people on this forum can fill the rest: 64 player test will tell you a lot. These days people seem to have no problem filling up 64 players on custom map events.
The possibility of getting Great War maps in to FH2 could possibly lurk some people out. As long as you dont just make it in to regular FH2 game play with different models! (important)