Author Topic: Reducing time respawning for tanks  (Read 3271 times)

Offline Kwiot

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Reducing time respawning for tanks
« on: 22-12-2010, 22:12:32 »
I don't understand why we sometimes have to wait so long for tank's respawning...  ???

For example, on Operation Totalize - we need to wait ages for Tiger respawning, and then, after 10 seconds of driving get shot by overpowered Typhoon... I think that this simply kills gameplay and causes that some people won't stay longer with this mod...  ::)

Offline Kradovech

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Re: Reducing time respawning for tanks
« Reply #1 on: 22-12-2010, 23:12:19 »
And there I was thinking suggesting the exact opposite the other day...

Offline THeTA0123

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Re: Reducing time respawning for tanks
« Reply #2 on: 22-12-2010, 23:12:54 »
Oh ye SO OVERPOWERD typhoons

Tell that to the 2 FW190, Wirbelwind and dozen of Flakvierlings and 88 it has to face
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Offline ajappat

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Re: Reducing time respawning for tanks
« Reply #3 on: 22-12-2010, 23:12:39 »
You should not wait for 10 minutes it  ::). Do something else meanwhile it's gone and if someone else get's it, bad luck.

Tiger might get killed after 10 seconds, but it can be beast that pushes allies almost alone back to base. Long spawn time is purely for balance reasons.

Offline THeTA0123

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Re: Reducing time respawning for tanks
« Reply #4 on: 22-12-2010, 23:12:01 »
Operation totalize is a delicate map. If the allies dont have proper teamwork, they will most likely lose

The most important tank on totalize for the Germans is the wirbelwind and Panther, not the tiger.
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Offline ajappat

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Re: Reducing time respawning for tanks
« Reply #5 on: 22-12-2010, 23:12:36 »
Oh yeah, it must have been panther with tiger disquise that captured 3 flags on totalize last night.

Offline THeTA0123

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Re: Reducing time respawning for tanks
« Reply #6 on: 22-12-2010, 23:12:52 »
Oh yeah, it must have been panther with tiger disquise that captured 3 flags on totalize last night.
i once did that with a cromwell

Problems more? ;)

Panther is still IMO more important then tiger, especialy on totalize
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Offline katakulli

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Re: Reducing time respawning for tanks
« Reply #7 on: 23-12-2010, 00:12:25 »
I don't understand why we sometimes have to wait so long for tank's respawning...  ???

we need to wait ages for Tiger respawning, and then, after 10 seconds of driving get shot by overpowered Typhoon...

this simply kills gameplay and causes that some people won't stay longer with this mod...  ::)
Do you threat someone?

« Last Edit: 23-12-2010, 15:12:50 by katakulli »
Basically, axis bias has removed. Glad its being noticed.

Offline Vicious

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Re: Reducing time respawning for tanks
« Reply #8 on: 23-12-2010, 02:12:14 »
if anything man suggest that the typhoon needs a longer spawn, or that we need to stop making maps have 33% out of bounds area so tigers aren actually subject to mobility issues.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Ahonen

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Re: Reducing time respawning for tanks
« Reply #9 on: 23-12-2010, 04:12:34 »
we need to wait ages for Tiger respawning

It's a god damn Tiger. If you lose it, don't expect to get a new one any time soon.
And the Tiger is easy enough to defend on Totalize with proper AA support.
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Offline Excavus

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Re: Reducing time respawning for tanks
« Reply #10 on: 23-12-2010, 07:12:33 »
Are you kidding me? Respawn times for vehicles are already extremely short, be thankful you don't have to wait PR's vehicle spawn times.

Offline RN_Max

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Re: Reducing time respawning for tanks
« Reply #11 on: 23-12-2010, 07:12:48 »
Adding ticket loss penalties to high value assets would reinforce the idea of not losing them so often.

Offline DLFReporter

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Re: Reducing time respawning for tanks
« Reply #12 on: 23-12-2010, 08:12:01 »
Adding ticket loss penalties to high value assets would reinforce the idea of not losing them so often.

Unluckily most people will never care to notice this and then still complain about the spawntimes of their favourite toys. ^^
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Offline RN_Max

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Re: Reducing time respawning for tanks
« Reply #13 on: 23-12-2010, 08:12:55 »
That's true N24, good point, though I would still like to see the ticket penalties.

Perhaps the players that do take notice might give the tank wasters a hard time, in similar fashion to punishing a platoon for one soldier's mistake ... the platoon does the re-educational bit for you :D

In any event, not all complaints about spawn times for big assets are a bad thing, it shows that they're having an effect.

Offline Kwiot

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Re: Reducing time respawning for tanks
« Reply #14 on: 23-12-2010, 10:12:32 »
You should not wait for 10 minutes it  ::). Do something else meanwhile it's gone and if someone else get's it, bad luck.

Tiger might get killed after 10 seconds, but it can be beast that pushes allies almost alone back to base. Long spawn time is purely for balance reasons.

Tell me what can I do when theres no other tank available on tank map??

Adding ticket loss penalties to high value assets would reinforce the idea of not losing them so often.

Lol, so you mean that I should be punished for wasting my Tiger??!!  :o No comment...  :-X
« Last Edit: 23-12-2010, 10:12:44 by Kwiot »