The spread of the MG is actually higher then in was in Fh1, I used to be able to kill anything I could SEE with a coaxial MG, in fh1, now in fh2 there is more drop and spread involved, please leave it alone. Infantry need to find a vehicle or slow down if they are being killed too much by tanks. OR see my suggestion on tank immersion effect, which balances out the new iron sights in my opinion and gives infantry the chance they need, the right way.
Though I will say the AA Veirling has a much more concentrated spread, and that could be loosed up a dad bit, but if it's real to spec, you can't argue with that.
As to animations, Devs should put it on a list of things they would like done if time permits, there are thousands of animation students in colleges across the world who would jump at the opportunity to do an animation for an active video games, mod or not. Working or not Natty, it just looks dumb to see a mortar shooting off rounds, when without 20% of the time hassle or money involved with PC games and FH, I can pop in Medal Of Honor Teir 1 and see awesome animations of mortars. Games are involving at lightning speed and BF2 is going to look like BF1942 in the next 2-3 years if little things aren't at least encouraged.