I would have liked to create a more ruined city but there's a lack of destroyed statics. I placed as many as I could without being too repetitive.
The lightmap will be created when I finish adding small objects. I saved the lightmap settings I liked after days of testing, it is not nearly as dark and grim as the FH1 version, that one seemed really exagerated imo.
I checked the FHSW map and it was made in 1:1 scale apparently. That would make it impossible to combine the city's outskirts and the Reichstag obviously. Even if I managed to impot the Reichstag in the future I would save it for a 1:1 scaled map like FHSW, even though the surrounding statics would not look appropiate and if I am not mistaken the Reichstag model is closed, it has no interior to fight for.
Any changes are welcome though, even if they are major, as long as they enrich the map since I guess no one else will ever make another Berlin map for this mod (I hope I'm wrong).
About the layout:
1. Ruins / Yard
It was briefely tested with about 12 players, I like how it did. That is all the map testing I got and will ever get, at least from CMP. The 3 streets are connected. I added a fourth one and then I removed it. Russians start off with 4 tanks, that should be enough to break through eventually. Germans only have a pair of static AT guns.
2. Hospital / Supply Dump
Approaches are very open. Germans have 3 static guns and 2 tanks. Russians get 7 tanks.
3. Boulevard
Recently added to link up with the next sector. It should mainly serve as a spawn point for the russians. It's very open and easy to take with superior tank numbers.
4. Square / Altona
Wide, long and open streets. Little cover, long range engagements. Tank dominance. 4 german tanks along with 2 immobilized used as pillboxes. Russians get 9 tanks. I expect this sector to be the defining one, it's hard to capture.
5. Last flags
Short range engagements. Even though bloody, I expect the russians to end it quickly because they are close to eachother and close to Altona. In short, a very action packed ending, no more than 5 mins.