Forgotten Hope 2 > Singleplayer and Coop
Singleplayer in Forgotten Hope 2.5
gavrant:
It's like this: before something like 90-95 in 100 bombs killed the target, now it will be more like 80. Will try to do more to fix that. For now, bailing out of the tank when you hear them coming is still the best tactic.
XtotheZ:
--- Quote from: gavrant on 08-02-2016, 22:02:25 ---situations like the American team capturing all flags on Meuse River in something like 5 minutes while half of the German armor freezing in traffic jams at the bridges on their side of the map
--- End quote ---
So that is why I don't like forest/village maps, now I understand. ;D
Oberst_Kroenen:
--- Quote from: gavrant on 16-06-2016, 11:06:07 ---For now, bailing out of the tank when you hear them coming is still the best tactic.
--- End quote ---
Yep, ive been doing that but when another bot is in the tank even that doesnt work. But oh well 80 out of 100 i still beter than 90 out 100 even if just a little
Michael Z Freeman:
Been playing the new release. Great as always ! 8) ... One thing I wondered though is about Port en Bessin. Is it normal that the German ticket loss goes down very slowly even when all points apart from the last one nearest the German base have been captured ? Or is that normal for push mode ? After fighting well taking most of the map I felt like I was being punished for doing the right thing, but been a while since I played push mode.
gavrant:
Wait, in FH2 most of the maps with one of the teams or even both having no uncappable main base are played along the "fight your way through the whole map and capture the last flag" scenario. I think the "German ticket loss going down very slowly" was actually the natural ticket loss through them being killed, because, as far as I can tell, the German team bleeds on PeB only when they lose every flag, and the bleed is really fast - 1000 tickets per minute. Unless the map is bugged, of course...
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