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Messages - Benseras

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1
Announcements / Re: Forgotten Hope News Update: 27th of July
« on: 28-07-2010, 14:07:19 »
haha...

 ;D ;D

2
Announcements / Re: Forgotten Hope News Update: 27th of July
« on: 28-07-2010, 13:07:37 »
The pictures of Brest are more than awesome looking.
 :)

3
On every map.

Nicee! What is the difference? I couldnt really tell in the screenshots

Huge difference. It fades out a lot nicer with the terrain -> It is melting with the terrain so you actually don´t see that color borders (grass / terrain). I also think its a bit thinner now and looks less blurry. All together an super awesome Remdul update that makes FH2 a lot more beautifull. Those updates seem to get less attention than others (another example the telepole cables Remdul tweaked), but imo they have huge impact on the overall appearance of the mod.
So thank Remdul that he is doing his job so great.

4
Modding / Re: WIP Valkenswaard
« on: 19-07-2010, 14:07:45 »
Ts4ever, have you set a lowdetail texture, because on the pic above it does not look like you have one?

5

I don't wish to knock otolikos, clearly he has put of effort into the map, it looks great, but i won't play it, as i feel that as a 'historiical accuracy' mod, a map based on a film, extremely-loosely based on reality is not really befitting the mod.

Just my 2 cents.

That are comments the mod does not benefit from. I personally think that such an attitude is something really hard minded and stupid. There is so much not historically accurate in that mod simply because its a game with a lot of limittations. Even when i think there should be maps wich are as much accurate as possible i also think this mod should have also the other side. Not really historical accurate maps, even fictional story telling maps. Those maps can look great and of the same importance, they can play very very well.

Anyway, i also don´t mind when hardheads leave a server when such a map is getting played. So i shouldn´t spend more time on this.

6
Community Polls / Re: The current state of balance (2.26)
« on: 12-07-2010, 01:07:10 »

It'd be intersting to play totalize & cobra with the axis getting lots of mobile AA rather than 190's. That's something I'd really like to see.


This is how i wanted to do it from the very beginning at cobra (no planes for axis). Anyway the majority wanted planes on both sides so here we are.

7
Judging from our internal test pictures Kev posted, you´ll be able to do that. Not from main base but from a decent position near the church (see the rl pictures of that thing, we are going to code things how they were in rl).

8
What the fuck's a maratte?! :-o

Its not maratte, its called "Landkreuzer Ratte":
http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte
Or be destroyed by a single lucky cocky allied fighter pilot with a 250KG BOMB

What the fuck's a maratte?! :-o

Its not maratte, its called "Landkreuzer Ratte":
http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte
Or be destroyed by a single lucky cocky allied fighter pilot with a 250KG BOMB

This probably. And guess how many tigers you could have build with the resources of one ratte.

9
What the fuck's a maratte?! :-o

Its not maratte, its called "Landkreuzer Ratte":
http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte

10
Operation Cobra / Re: Operation Cobra 64
« on: 01-06-2010, 01:06:51 »
This is a great map i really like camping tanks with panzerfaust near the hedgerows and the tanks that it includes although there is a bug(?)You can go in the middle of the river with stug(and with other vehicles i think)



This is not a real bug but you can blame me and i blame myself. I recognized too late that i already had reached the bottom of my terrain and so i couldn´t made the river more deep. But the Stug is not swimming, its just not totally covered with water. A few inches more and it would take damage. Most of the tanks can pass the river, the jeeps and trucks not.

This is not fixable anymore but it´ll hardly have any impact on the gameplay. We could add perhaps very dangerous fishes wich do eat tons of steel within seconds - similar to piranhas - that could be a solution.

11
Bug Reporting / Re: Typo- Operation Goodwood load screen
« on: 23-05-2010, 01:05:18 »
Its a good find and easy to fix. I have seen other typos as well, just can´t remember these. With these posts we know what to fix.

12
Tactics & Tutorials / Re: kettcars Tank Tutorial (german)
« on: 23-05-2010, 01:05:39 »
lets meet this evening in mumble, aggro

Oh god... aggro in english....  ;D

Is he better as Lothar Matthäus?
 ;D

13
Community Polls / Re: Favourite new thing
« on: 22-05-2010, 17:05:27 »
No more hints, i already said too much but according to that you´ll get mobile AA for allies - what it is will be a surprise and perhaps in the news soon ;)

14
Community Polls / Re: Favourite new thing
« on: 22-05-2010, 13:05:25 »
Quote

Now on operation cobra, 2 FW190's can outperform the 4 US planes. And their are other scenarios. But lets not go offtopic here.


Lets add insane american AA trucks and dunno ;)

15
Operation Cobra / Re: Operation Cobra 64
« on: 21-05-2010, 22:05:09 »
Great map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....

Anyway, i only have 2 things with this map. Well one suggestion and one problem=

1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself


Ah for your first point, i think we have a present wich can be placed there wich you will love :D


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