Good to see the foliage being implemented, just please don't make it excessive or look like its growing from the tank.
I trust you guys with the implmentation, just that it can easily have a negative effect on the look when is doesn't look real or logical, or is half-assed.
I think commander smoke being changed to a organzied "wall" like what was mentioned is actually a great idea, even moreso if you could decide the direction of the line/axis of drop.
Static artillery smoke rounds are okay, but they cannot drop and sustain a proper screen. A commander smoke drop on the other hand could be on a similar timer to artillery, and properly mask an assault along a certain axis.
I imagine it to work like this: 5-8 shots fired in a straight line, all landing consecutively (each a second or so after the last), leaving about a 40-60 second smoke "wall". Basically a static artillery smoke drop, but with a much better tactical effect. If the direction the shells are dropped in is actually possible to control, then even better.
It would actually promote teamwork within the commander and squads, something FH2 doesn't really do, except the very rare supply drop.
As for the airstrike and recon plane, seems like the current system works for those, any kind of intel sweep removes the little use of the recon plane as it is. And the airstrike is basically another artillery strike.