Forgotten Hope Public Forum

Forgotten Hope 2 => Tactics & Tutorials => Topic started by: Folkhoer on 10-06-2009, 17:06:09

Title: Shooting long range
Post by: Folkhoer on 10-06-2009, 17:06:09
In Bf1942(and fh1) you had to shoot ahead of the target when it was far away. After some practice I managed it and was quite good at it.

In fh2 I have no idea how to shoot a long distant target when its moving. I tried shooting ahead of it, right at it, way ahead of it, ... you name it: I tried it. But still: no success.
Is the accuracy lower in fh2 then in fh1? Any tips?
Title: Re: Shooting long range
Post by: Slayer on 10-06-2009, 18:06:30
FH2 takes more account of bullet drop, which is the distance on which fired bullets are losing height. So if you want to hit something very far away (near fog distance), especially with rifles and the like, you have to aim higher than you would do at first glance.

People post a lot about patterns and everything, but personally I haven't discovered such a thing yet. Sometimes I get a lucky hit when aiming high, sometimes I shoot several times never hitting anything. Practice this a lot with bots, that's what helps.

With scoped rifles, you have to aim even higher (or at least, it looks that way), because your target is magnified.
Title: Re: Shooting long range
Post by: Folkhoer on 10-06-2009, 18:06:28
So I just have to aim above the target? Or also ahead of it?
Title: Re: Shooting long range
Post by: Fearbefore. on 10-06-2009, 18:06:29
Both.
Title: Re: Shooting long range
Post by: Die Happy on 10-06-2009, 18:06:53
both
if the target is moving you have to consider that the bullet needs some time to travel from your rifle into your targets head.
and on that way garvity kicks in and drags the bullet towards the ground

if you practice with bots it is fine to get the idea but in online games you also have  to take your ping in account if it is 100 or more you should lead a bit more.

also yes the rifles in fh2 are less accurate than the rifles in fh1.  their railgun like accuracy was crazy and so you get a bit deviation on every shot.
Title: Re: Shooting long range
Post by: Fuchs on 10-06-2009, 18:06:54
So I just have to aim above the target? Or also ahead of it?
Above. From experience with vanilla, and studies from others on YouTube, it seems bullets don't travel, they instantly are there. You do have bullet drop.
Title: Re: Shooting long range
Post by: Eat Uranium on 10-06-2009, 19:06:10
From experience with vanilla, and studies from others on YouTube, it seems bullets don't travel, they instantly are there. You do have bullet drop.
The bullets are not hitscan.  Each is its own projectile that has its own velocity and gravity modifyer.  This motion can easily be seen from the tracers from tank machineguns.  The question is really more of if they drop in an arc or just in a straight line.
Title: Re: Shooting long range
Post by: Fuchs on 10-06-2009, 19:06:16
The video is gone now but there used to be now bullet travel time in BF2. That was in 2006 though, who knows what changed.
Title: Re: Shooting long range
Post by: Mspfc Doc DuFresne on 10-06-2009, 21:06:07
BF2 =/= FH2
Title: Re: Shooting long range
Post by: Fuchs on 10-06-2009, 22:06:15
Some things are hardcoded mate. Everything is possible. And yes, FH2 is a part of BF2. How horrible it may sound.
Title: Re: Shooting long range
Post by: Folkhoer on 10-06-2009, 23:06:37
Just tried to shoot ahead a bit (cause of ping) and above and I killed 2 guys at long distance ;D
Title: Re: Shooting long range
Post by: Torenico on 11-06-2009, 04:06:48
You can always hack the BF2.exe and change what you want.


Right?
Title: Re: Shooting long range
Post by: General_Henry on 11-06-2009, 06:06:46
i can't hit long range targets with a K98k.... because of the sights.

K98k is excellent for me in medium range, but for long range shots i always prefer the British rifles or Italian ones.
Title: Re: Shooting long range
Post by: Kev4000 on 12-06-2009, 03:06:43
Check the MG34 tracers on tanks. Your rifle uses these exact same bullets! Of course your rifle is a bit more accurate, but it has the same drop and time to hit target + ping.
Title: Re: Shooting long range
Post by: Cory the Otter on 13-06-2009, 20:06:42
if someone were to post a picture or a diagram, that would be nice.
Title: Re: Shooting long range
Post by: Fuchs on 13-06-2009, 22:06:45
(http://web.anglia.ac.uk/virtualvisit/img/main_picture_large.jpg)

(http://rosfriesland.nl/nieuwsbriefimages/image/benzo_diagram1.jpg)

Theres your picture and diagram. I sure am a nice guy.
Title: Re: Shooting long range
Post by: Ltn.Charles on 17-06-2009, 01:06:51
Haha, great job Fuchs  ;D!
Title: Re: Shooting long range
Post by: Pr0z4c on 20-06-2009, 13:06:20
(http://web.anglia.ac.uk/virtualvisit/img/main_picture_large.jpg)

(http://rosfriesland.nl/nieuwsbriefimages/image/benzo_diagram1.jpg)

Theres your picture and diagram. I sure am a nice guy.


LOLOLOL
wat is SQA?  :P
Title: Re: Shooting long range
Post by: Cory the Otter on 20-06-2009, 17:06:32
SQuAndered talent.
Title: Re: Shooting long range
Post by: Kev4000 on 21-06-2009, 12:06:10
At close range (50 - 100 meters) shoot 0.1 seconds ahead of him.
At further range (100 - 200), try shooting 0.1 - 0.2 seconds ahead
At very long range (200+), shoot 0.5 meters - 1 meter above him (quarter to half his height) and 0.2 - 0.3 seconds ahead of him.

Can't get much more specific than that. This assumes you have a ping of 100 milliseconds btw, adjust accordingly.

It may be hard to judge distance, but a general rule of thumb is that at 300 meters, you can barely see a few moving pixels on the edge of the view distance.