It was bugged because there were two flags that could be capped at the same time (both labeled 3, or something). It was common that the entire US army would attack one of them head on, while the entire German army would attack from the other one to the undefended previous flag, and both flags would be capped almost simultaneously, thus breaking the map because no other flag could be capped.
Luckily, the Push code in FH2 is more lenient when things like this happen. I've yet to see any map (even the complicated Push on the two Tobruk maps) be irreparably broken because two flags have been capped simultaneously (it happened very often in FH1).