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Messages - ajappat

Pages: [1] 2 3 ... 173
1
Gaming / Re: Battlefield V
« on: 27-05-2018, 07:05:39 »
I read this thread before watching the trailer and thought surely it's not that bad. Well, what the fuck was that woman  ???

2
Gaming / Re: PostScriptum : The Bloody Seventh
« on: 03-02-2018, 09:02:27 »
This has flown totally under my radar, never seen or heard of it before. It does look cool though.

3
Suggestions / Re: The Minor Suggestions Thread
« on: 08-01-2018, 13:01:00 »
On the other hand it would make this mod near impossible for new players.
How so? If it will make anything, it will for example make tanking less confusing, since hit indicator is the same when you do 1% or 99% damage. It's better too look for ricochets or smoke coming out of the enemy's engine rather to rely on a game mechanism out of 2003.
Most friends I managed to lure into FH2, that were unfamiliar with BF2 to begin with, were totally at loss at how to hit with weapons. Bullet drop and bullet speed in this mod arent very intuitive I guess. Another point I was going to make, was tank combat, but I guess looking for ricochets works. Try guessing if you are doing damage to a tank with any hand held AT weapon however.

4
Suggestions / Re: The Minor Suggestions Thread
« on: 06-01-2018, 14:01:37 »
Removing hit indicator would also hide some of the awful hit registration. On the other hand it would make this mod near impossible for new players.

5
Captured T-34 is on one of smaller versions of dukla pass. I think 32p version.

6
General Discussion / Re: Forgotten Hope 2: State of the Game
« on: 04-11-2017, 19:11:56 »
It's actually easier to rack silly K/D ratios on low pop server imho. You can keep count of all enemy players and their possible movements, probable squad leaders and spawn waves. Lower risk of getting surprised by someone or something you didn't expect. Also lower risk of getting completely overwhelmed by enemies. Small maps also being more action oriented so no time wasted traveling between flags.

This ofcourse still requires player to be much better than anyone else on the server, but nothing inhuman.

7
Sounds like good old Vickers LT Mk. VI wood box back in the day. It was fun to kill light tank with few mags from MP 40 while it lasted  :P

8
Off-Topic / Re: Which kind of music are you listening to?
« on: 14-10-2017, 22:10:37 »
Recently stumbled across Carpenter Brut.

https://youtu.be/er416Ad3R1g

Not really my usual style of music at all, but somehow it's just so good.

9
Off-Topic / Re: Forgotten Weapons
« on: 12-09-2017, 18:09:48 »
Suomi M31: Finland's Famous Submachine Gun

https://www.youtube.com/watch?v=8F4bjxmrLw4

And since way fewer people follow InRangeTV, here's video of Ian and Karl shooting both M31 and KP44.

https://youtu.be/6HJMvADklEQ

10
Some boss fight from ace combat 6 I believe. Could be some other ace combat too.

11
Bought it and played few skirmishes and first set of campaign missions so far.

It sure feels a lot like wargames. Scale is somewhat smaller and maybe the pace is a bit slower. Supression plays a huge role in infatry combat and well placed machine gun or mortar strike can really halt enemy attacks. Infatry doesn't die fast in MG fire though, they just hit the dirt and lay there until enemy stops shooting, they are ordered to retreat or enemy walks up on them and they surrender.

Unit diversity isn't anywhere near red dragon, but I guess there's still plenty of stuff to choose from. I also like the idea of having divisions instead of countries as "factions", it nicely opens door for some minor nations in future too.

All in all, I'd say most wargame fans will like it and most who disliked wargame, will dislike this too.

Oh and I lost first campaign mission on first try and didn't win skirmishes at all  ;D. Never thought myself as rts wizard or anything, but man this game can be hard.

Edit: Armored combat is quite different from wargames, as they left the hitpoint system out. Tanks have front/side/rear armour values and AP value. If round penetrates, it either kills the tank outright or sometimes breaks something like engine for example. Tank crew can bail (for good) even when shot with ineffective weapons enough times. Tanks are also a lot more sluggish than in wargames. It almost reminds me more of men of war than wargame.

12
Gaming / Re: War Thunder
« on: 01-05-2017, 20:05:22 »
I haven't played War Thunder for at least a year.

https://www.youtube.com/watch?v=fCvS9C4W3co

What is this shit? Someone enlighten me. Is this some pay 2 win premium tank? It looks extremely OP

Atleast the missile actually is MCLOS guided. Nice to see that, since in about every game ever all MCLOS missiles work like SACLOS.

13
Gaming / Re: Getting a new pc..on a budget..
« on: 28-03-2017, 12:03:37 »
I'd recommend waiting until you have enough for atleast RX480 (8Gb) or GeForce 1060 (6Gb) and decent cpu, if that's reasonably possible. Perhaps go for 8Gb RAM and then you could always double that if you have some cash on hand.

500€ might be near enough for cpu and gpu already, but falls short ram part. That's what I remember after recently upgrading my pc and I'd suspect you can get parts for cheaper than me in Finland though.

Edit: Those gpu's are what I feel as cheapest gpu's out there, still worth of buying now.

14
Tactics & Tutorials / Re: just a very good tip
« on: 24-03-2017, 11:03:52 »
For a moment I thought I'm on world of tanks forum.

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