1
General Discussion / Re: The future of FH2
« on: 17-08-2018, 17:08:36 »
As I have a few minutes of sparetime between work and exams I thought I would give my two cents about the topic, just from my pure own personal perspective as a player and fan and not so much from the development team perspective.
1. I see FH2 still having a few more years ahead, even if development seems slow or even inactive at times. There are quite a few people who sometimes feel the urge to produce some content for the mod in one way or another and I hope that it stays like that. I also want to encourage people to apply for a dev position, when they feel that they can contribute something. Because that is essentialy the best way to keep this monster alive.
2. How can we compete with upcoming games? After playing Post Scriptum I am not sure if those new games and FH2 are even competing in the same league. It may sound arrogant but firing up FH2 it feels like playing a very fine and polished game thanks to all the people who have dedicated their work to this project in the last 10 years, compared to Post Scriptum (wich is the only WWII next gen game available) wich lags alot of polish and has a long way ahead before I would even consider it in a releasable state - the release week was very messy and the ressonance shows this. How HLL and Traction Wars will do needs to be seen, but I don't suspect games with the sheer scale of FH2, even if HLL looks like the most promising from my perspective. Lets see.
3. So what should be up on the agenda? Simple: the devs and the community should concetrate on what they have and rely on the roots and strengths of this game and eliminate a few weak points. Once the devs feel like there is nothing more to gain or if the mod feels complete, then devs should move one. That's actually the hard part because there is so much potential stuff that fits in the grand scheme of FH2.
4. What is the most annoying thing that still needs to be fixed? The most annoying things in FH2 were the netcode, the tank physics and from my perspective the infinite sprint option. Most of it is in the nature of FH2/BF2 and coming back from PS or ArmA III I still feel that we are mostly on the better end when it comes to a polished game experience. But the infinite stamina is still one of the things that I would like to see removed to make the game perfect.
1. I see FH2 still having a few more years ahead, even if development seems slow or even inactive at times. There are quite a few people who sometimes feel the urge to produce some content for the mod in one way or another and I hope that it stays like that. I also want to encourage people to apply for a dev position, when they feel that they can contribute something. Because that is essentialy the best way to keep this monster alive.
2. How can we compete with upcoming games? After playing Post Scriptum I am not sure if those new games and FH2 are even competing in the same league. It may sound arrogant but firing up FH2 it feels like playing a very fine and polished game thanks to all the people who have dedicated their work to this project in the last 10 years, compared to Post Scriptum (wich is the only WWII next gen game available) wich lags alot of polish and has a long way ahead before I would even consider it in a releasable state - the release week was very messy and the ressonance shows this. How HLL and Traction Wars will do needs to be seen, but I don't suspect games with the sheer scale of FH2, even if HLL looks like the most promising from my perspective. Lets see.
3. So what should be up on the agenda? Simple: the devs and the community should concetrate on what they have and rely on the roots and strengths of this game and eliminate a few weak points. Once the devs feel like there is nothing more to gain or if the mod feels complete, then devs should move one. That's actually the hard part because there is so much potential stuff that fits in the grand scheme of FH2.
4. What is the most annoying thing that still needs to be fixed? The most annoying things in FH2 were the netcode, the tank physics and from my perspective the infinite sprint option. Most of it is in the nature of FH2/BF2 and coming back from PS or ArmA III I still feel that we are mostly on the better end when it comes to a polished game experience. But the infinite stamina is still one of the things that I would like to see removed to make the game perfect.