Author Topic: Infantry Boot Camp for FH2  (Read 36168 times)

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #30 on: 04-04-2009, 04:04:30 »
speaking of which, is there any other kit besides the commando pickup-kit that has a grappling hook?  If there are kits that you can spawn with, which ones are they?

azreal

  • Guest
Re: Infantry Boot Camp for FH2
« Reply #31 on: 04-04-2009, 04:04:15 »
The easter egg India Jones kit has one

Offline Danger X

  • Jr. Member
  • **
  • Posts: 120
  • I wish we stayed neutral...
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #32 on: 09-04-2009, 21:04:12 »
How are things moving along?
As my tutor, old Bubbleface, used to say:"Make love and be merry, for tomorrow you may catch some disgusting skin disease."

Rowan Atkinson as The Black Adder

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #33 on: 10-04-2009, 16:04:03 »
For the MG range, I'm still trying to figure out how 100 meters applies to the map... does it involve adding '100' to the coordinates?

I'm currently brainstorming on how I should build the "combat zone".  Much of the map in the center will be virtually walled off except for a two entrances, one for each side.  Four capture points are in the corners, away from the entrance.  There's one capture point in the center and that will have a tower for snipers (if the recruit picked one up from the shooting range).

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #34 on: 14-04-2009, 09:04:15 »
the progress on the FH2 Boot Camp

The targets for the Lafettes in the Axis MG range are placed farther out.  You can see the "observation bunkers" on the sides.
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/MG_axis_updated_1.jpg

Those targets are barely visible in the scope (if I put them any farther out they can't be seen in the scope)
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/mg_axis_updated_2.jpg

Here's an observation bunker up-close
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/observation_bunker.jpg

Grappling hook training (I'll put up a sign near this)
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/tower_training_axis.jpg

Using a grappling hook on this minaret tower is doable, just a little difficult to pull off...
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/tower_training_axis_2.jpg

To make things a little easier for those using a grappling hook, I have a smaller tower next to the taller one.  I climbed this small tower and used a second grappling hook (got one from the ammo box after throwing the first hook) to climb the taller tower from the small tower (I jumped from the top of the tower for the rope).
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/tower_training_axis_3.jpg

Work on the combat zone has begun.  I just created the "Central Garrison" of the combat zone.  There will be defense points on the sandbag barriers.  This has a central tower and I might put something "special" on top.
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/central_garrison.jpg

While making the capture points are not much of a problem, the big challenge is the big walls that will encircle the entire combat zone except for two main entrances from the training areas.  It's going to take quite a while to put wall statics around the combat zone.  There will also be roads connected to the capture points.

Offline Danger X

  • Jr. Member
  • **
  • Posts: 120
  • I wish we stayed neutral...
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #35 on: 14-04-2009, 14:04:49 »
Really can't wait!

Thanks m8.
As my tutor, old Bubbleface, used to say:"Make love and be merry, for tomorrow you may catch some disgusting skin disease."

Rowan Atkinson as The Black Adder

Offline Mspfc Doc DuFresne

  • Jr. Member
  • **
  • Posts: 677
  • A Poet and I didn't Know It
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #36 on: 15-04-2009, 05:04:15 »
Buildings seem a bit widely spaced in that 'Garrison' area. Either add more buildings or statics or make it smaller.
Twilight - the movie is just like Schindler's list... You know you're watching a crime against humanity, but it's sort of entertaining.~~Ts4EVER

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.248
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #37 on: 15-04-2009, 09:04:35 »
You shouldn't just place a single row of targets way the hell out.  Have some there, but also move up some to medium ranges.  The point is to learn the bullet drops.  (talking about lafette range, btw) :P


Other then that, looking great!

Offline TroyMcClure_ITA

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #38 on: 15-04-2009, 12:04:24 »
It looks great!  ;D

geom.Calboni

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #39 on: 22-04-2009, 05:04:16 »
update today

I added the "South Garrison" into the map as part of the Combat Zone.  I'll eventually add the North, East, and West Garrisons.  The challenge of capturing a garrison while it's occupied is that those who are capturing the flag are very vulnerable to enemy fire that could come from buildings surrounding the flag.

http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/south_garrison_1.jpg
http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/south_garrison_2.jpg

On the Allied side of the training area, I made some fixes:

-At the infantry shooting range, I replaced the range stations' wooden fences with sandbag barriers.  It was a pain to set up the wooden fences since each fence were made of three separate wood planks.  Using sandbags instead of wood planks were much easier.  Also, the fences with wooden planks made the shooting range look crude.

-The grenade range also had sandbag barriers replacing the stone barriers.

-The MG range in the Allied training area has the targets moved a little closer.

At the Central Garrison:

-Added more buildings, making it a little difficult to maneuver.

-Added a car to spawn near the garrison

-At this moment, I placed a Lafette for both sides to use.  I'm going to test it to see if it works well.  Otherwise, the place is best used by snipers.

At the Axis training area:

-In the MG range, each range station has a faraway target.  There are also two medium range targets and two close range targets.

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #40 on: 23-04-2009, 09:04:55 »
attached to this post is a pic of the north garrison (before I placed the dirt texture on it).  This is basically a large tent encampment.  The sandbag entrances will include MGs, and I also might put these on the watchtowers.  I'll eventually have these tents rearranged.

Offline Filo90

  • Jr. Member
  • **
  • Posts: 62
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #41 on: 23-04-2009, 18:04:36 »
I've downloaded the wip map, put the boot_camp_1 folder in the levels folder and added custom folder to the two zip files in fh2 directory but when I try to start it as a lan server (only in this way it appears in the list) it gives me an error about a .dmp file..................


Some helps?

sorry for my english but I'm Italian.......

Offline Filo90

  • Jr. Member
  • **
  • Posts: 62
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #42 on: 23-04-2009, 18:04:28 »
now I've understood that are the modified zip files that create the problem........

how I have to put the custom folder into objects_statics_client.zip and objects_statics_server.zip?

Offline pheeph

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #43 on: 23-04-2009, 19:04:26 »
do you have a zip program of sorts?  Look for WinRAR (that's what I used) and once you got that program installed, run WinRAR, open up the objects_statics_server.zip file, click on the "Add" button, add the "custom" folder.  Do the same with the objects_statics_client.zip file.  Somebody did email me about this and I don't exactly know what causes this.

Offline Filo90

  • Jr. Member
  • **
  • Posts: 62
    • View Profile
Re: Infantry Boot Camp for FH2
« Reply #44 on: 23-04-2009, 21:04:58 »
I have winrar and I've done exactly what you said...........I don't know what's the problem.......

the custom folder must be placed in StaticObjects folder or outside it?