Author Topic: [Tutorial] How to create a Open House  (Read 16459 times)

Offline Ajs47951

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Re: [Tutorial] How to create a Open House
« Reply #30 on: 15-08-2011, 23:08:50 »
A nother house/barn i made






Offline evhgear

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Re: [Tutorial] How to create a Open House
« Reply #31 on: 16-08-2011, 01:08:38 »
Nice, but wheres the alcool, the loud music, about 100 people and some chicks fighting in Jell-O  ??

Offline Nissi

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Re: [Tutorial] How to create a Open House
« Reply #32 on: 17-08-2011, 21:08:28 »
Any update?  :)

- try to make a clean color texture (uvm channel 1), detail (chan 2) & dirt (chan 3) for the house. For example: the inner walls + floor for example are not correctly scaled. Remember: the FH2 detail texture are mainly 512 x 2048 pixels. 512 pixel go on 3m. If your floor is larger than 3m x XY you mostly have to add a spline so that you get 2 or more surfaces that are not larger than 3m x XY (For example: 3x12m + 2x12m; not 5m x 12m).

- find out how it looks together: http://www.bytehazard.com/bfstuff/bfmeshview/   meshviewer is a very cool tool from Remdul (FH2 dev). You can export your model with the texture out from Max and have a good look on it with the meshviever.

- to export your model: export tool & read me (read it really careful :D ) http://www.pointofexistence.com/forums/index.php?/topic/18970-poe2-3dsmax-tools/
« Last Edit: 17-08-2011, 21:08:08 by Mayhemic.MAD »

Offline Ajs47951

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Re: [Tutorial] How to create a Open House
« Reply #33 on: 17-08-2011, 23:08:29 »
Any update?  :)

- try to make a clean color texture (uvm channel 1), detail (chan 2) & dirt (chan 3) for the house. For example: the inner walls + floor for example are not correctly scaled. Remember: the FH2 detail texture are mainly 512 x 2048 pixels. 512 pixel go on 3m. If your floor is larger than 3m x XY you mostly have to add a spline so that you get 2 or more surfaces that are not larger than 3m x XY (For example: 3x12m + 2x12m; not 5m x 12m).

- find out how it looks together: http://www.bytehazard.com/bfstuff/bfmeshview/   meshviewer is a very cool tool from Remdul (FH2 dev). You can export your model with the texture out from Max and have a good look on it with the meshviever.

- to export your model: export tool & read me (read it really careful :D ) http://www.pointofexistence.com/forums/index.php?/topic/18970-poe2-3dsmax-tools/
thanks for the info. :)

I also just got a book the Autodesk 3ds Max 2012 Essentials (Autodesk Official Training Guides)  it comes Monday..... I also got 3ds max 2012 from school
got to love my Digital Design teacher    8)


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Re: [Tutorial] How to create a Open House
« Reply #34 on: 18-08-2011, 03:08:38 »
Student licenses are beautiful man  ;D

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Nissi

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Re: [Tutorial] How to create a Open House
« Reply #35 on: 18-08-2011, 07:08:38 »
Afaik the maximal version that is supported by the exporter for BF2 is 3ds Max 9.  :)