So why didn't FH2 go standalone after all? PR has been doing it for a few years now and it did wonders for the accessibility of the mod. I'm trying to get people into FH2 but when they see it requires BF2 they get completely turned off. I can't believe this wasn't made a priority.
I seriously don't know why people make such a drama about the standalone thing. Ofcourse it would be nice, but there are several good reasons why we have not done it. We are well aware of pros and cons.
So the only thing someone has to do to play FH2 is:
1.) Get BF2 from *somewhere allready mentioned* (most up to date version, no patching required) and install it
2.) Get the FH2 launcher, install it and the launcher does the rest for you. No patching no nothing.
I simply don't see a reason why your friends can't do those two steps, when they have a minimum of knowledge of how to use a PC. Over 200 other people had no problem and are enjoying the mod.
So that's what this is to you, huh, some drama? Please tell me these several good reasons why it has not been done, other than shortage of time and manpower or some potential conflict with EA that has never arisen and never will.
There are no cons to going standalone. None. It's either standalone, or die. Removing that extra step is what makes the difference between two hundred players and twelve hundred players, as PR found out soon after going standalone. It's not a case of whether someone has the technical knowledge to do both steps, it's a case of why two steps are needed.
It baffles me why going standalone wasn't made a priority when Project Reality has had so much success with it. It's like the devs don't want any new players.